Chapter 38: The Legend of the Ten Warriors (4)

If you want to advance successfully in the Death Mountains, the ability to avoid danger is even more important than combat power. That's why they take dozens of thieves with them.

The thieves quickly scouted the road ahead and guided the army forward.

If all five teams are gathered together, the target is too big and can easily attract an army of monsters. So they chose to spread out and move slowly at a distance that guaranteed that they could support each other.

Ling Yu's first team was undoubtedly the most elite pair, and every member of the team had the strength of the guild's core member level.

Needless to say, Ling Yu, although the beast tamer profession could not bring him any help, the strengthened dwarven bow and crossbow was undoubtedly the number one artifact under the current level. With the help of this super artifact, even Ling Yu, who has not added strength, has an output ability that surpasses that of a professional gamer.

Considering the special environment of the Death Mountain Range, Ling Yu did not arrange the ordinary warriors in front of the mage behind, but deployed all the thirty-eight warrior players in the team in a barrel formation in the outermost part, and placed auxiliary players and some players with special abilities in the middle, and the innermost circle was the long-range legal output class, forming a three-nested concentric circle.

This concentric circle formation has a maximum diameter of sixty yards and a middle circle diameter of thirty yards, and the arc distance between the players is about five yards, thus forming a relatively large circle with a relatively loose formation.

The reason why it is necessary to use such a barrel formation instead of the traditional arrow formation is mainly to prevent a sudden attack from the monster side.

Because the danger they will encounter may not only come from the front, but also from all directions. The Circle Array is the best defense system in the current situation, which can effectively resist such a large-scale sudden invasion.

The distance of thirty yards is enough to ensure that no matter which direction the opponent attacks, it is impossible to threaten the mage group in the deepest part of the center, effectively preventing the possibility of these crispy professions being killed by the monster's ranged units.

After all, the monsters of the Death Mountains are not like other places, they are all stragglers, waiting for them to kill in the past, but a group of beings who have organization and discipline, know how to cooperate and sneak attack and ambush, like an army.

As for the Rogue player, they are alone outside this formation, responsible for detecting whether there is an ambush and sneak attack in front of them during non-combat, and also performing decapitation tactics as an independent force with others during combat.

In the process of advancing, Ling Yu was also in regular contact with the leaders of each team, passing information to each other and the safety of the team.

Regardless of which team, however, they have yet to encounter a single battle. On the other hand, the Priest's MP is wasted by healing the team.

Again, this is the result of the use of bandages. If there is no military bandage recovery, it is estimated that the priest's magic power has already been used up, and he must rely on drugs to maintain his MP value.

"Enemy attack!" A rogue player who was on guard duty in the back row shouted, "They're coming from behind!" ”

These monsters have different forms and hideous appearances, in addition to the plague zombies, skeleton archers, skeleton mages, undead hounds and skeleton berserkers that Ling Yu is familiar with, there are many monsters that Ling Yu has never seen before.

However, judging from their nimble skills and strong bodies, it is estimated that the level will not be lower than those monsters he is familiar with.

"Attack!"

With this shout, the mages took the lead in attacking the monsters in the distance.

Twelve players who have become elemental mages begin chanting spells at the same time, centering them on a single spell

Mana Ring, a special skill only available to elemental mages, allows up to twelve elemental mages of the same level to perform joint spells to greatly enhance the power of the next magic.

Dozens of vermilion air currents floated out from the twelve mages, condensing in the air into a huge fireball that kept flickering, this fireball was half a human size, and the extraordinary sound of this fireball could be seen from the volume alone.

Mire!

Several arcane mages were not idle, but collectively used the quagmire in the direction the monster was heading.

They used this magic almost at the same time, but each other's mire spells were almost perfectly staggered from each other, with few overlapping areas, perfectly covering the path of the monster.

It can be carried out such a tacit cooperation without discussing the area of each other's responsibility in advance, which shows that it is obviously not the first time that everyone has implemented this tactic, so they can grasp the area they should be responsible for so well.

At this time, the spells released by the elemental mages have also been completed. Under the control of the central backbone player, this fireball with amazing magical power roared and smashed into the army of the undead that gathered together. ,

A huge fireball slammed into the army of the undead, and with a loud bang, a fiery mushroom cloud rose high, and the scattered wind and flames instantly engulfed all the undead in that area, turning them into the player's experience.

This kind of spell used through joint casting is indeed amazing, but the after-effects are also terrible. The twelve elemental mages involved in the spell were completely drained of their mana, and they were also in a state of mana exhaustion, unable to use any skills for the next five minutes.

Ranged attack capabilities are not a privilege of the player, and there is no shortage of monsters with ranged strike abilities in the army of the undead.

At the same time as the player attacked, the skeleton mages in the position also raised their white hands at the same time, and used their own magic attacks against the player in front of them.

The advantage of being able to cast spells without having to channel allows them to cast spells faster than the player, and their tight organization allows them to choose the right target for the first time without having to communicate.

The spectacle of more than thirty skeleton mages using magic together was spectacular, and the entire space seemed to be dominated by this dazzling light, and it was plunged into a brilliant light.

At the very beginning of the battle, it was in the most intense state of engagement, like a large symphony, which was played in a gentle drizzle at first, and then entered the climax in the blink of an eye with the sudden wave of the baton.

Countless spells fell on the tank players in front of them almost simultaneously, and a large number of damage figures popped out of their heads. However, a large number of white rays were also attacking next to each other, falling on these players, and they themselves used low-level instant recovery potions at the same time, which pulled back their HP that had fallen to the bottom in the blink of an eye.

More than 30 skeleton mages will pour their output on four players on average, and each player will need to take more than 600 massive damage, which would have been killed in an instant if it were a normal player team. But standing here at the moment is undoubtedly an elite, both in terms of reaction and technology, there is a level above the average level. Therefore, it is possible to bring back the blood in the attack gap of only a few tenths of a second.

The battered four players consciously retreated to the inner ring of the barrel formation, while the other warrior players took their place and stood in front.