Chapter 1491: The Black Land of the Feared Dead

Aragu. Papari hides behind a sand dune that is his surveillance area, and his mission is to keep an eye on the Tomb of the Dead, a large mausoleum of five large pyramids, a few kilometers ahead.

In the most optimistic projections, there are 20,000 Fears of the Dead in the Great Mausoleum, a number that would be enough to flatten all the efforts of the Afghan and African Union to date.

The Afrikaner coalition is capturing a coastal city of Modishu, a previously witch-controlled city a few dozen kilometers away.

Modishu was once under the control of the League of Witches, and the witch who ruled the city was a legendary witch named Cindil, a rare native witch of the Black Earth, known as the pearl of the Black Earth.

In the previous psionic wave, many cities controlled by witches were razed to the ground by rampant witches, some by the unfortunate corrupted legendary witches themselves, and some by the death-fearing ones who sensed the awakening of the corrupt aura of chaos.

When Sindir ruled Modishu, he was a well-known benevolent and enlightened ruler, where witches and mortals could co-exist in the same room, and pirates and wanted criminals could sit down and talk about business as long as they obeyed the city's laws.

In the midst of the spiritual tide that has affected witches all over the world, Cindir makes the last benevolent decision to teleport herself to the nearest Great Tomb of the Deadd.

No one knows if Cindir died from being corrupted by Chaos or at the hands of the Dreadless, but the legendary witch Cindir hadn't been seen for months, and Modissha was just going on to run in the same inertia as it had been, and the surviving witches in the city were powerless to put order back in order.

Aragu. Papari can still see the traces of that battle, a pyramid completely destroyed by Sindil, and no repair work has been done by the Dreads.

If it were not for the fear that human activities would wake up these fears, the AFAF would have organized the collection of the remains of the fears.

The metal that crafts the Dreaded is the best material in the entire Black Lands, and only true warriors have access to equipment made of this material, and Afrikaners have only seen this equipment on the natives, who still haven't mastered the mystery of smelting it, but they are keen to hoard it to make the Dreadnoids.

Aragu. Papari was willing to do this boring and dangerous job because it offered some extra money, and there was the remains of a Death-Fearing near his lurking location.

Even though it had been abandoned, the skeleton had the ferocity of a destroyer, and the sand alone was one meter seven or eight high, and Papari had seen this type of Death-Dread.

It is a humanoid skeleton more than three meters tall with armor-style guards and a crown shaped in the style of an ancient Egyptian pharaoh.

For Agoura, such a fearful person is more valuable.

He had been lurking in the desert for three days, keeping an eye on the wreckage, and Agoura had seen many warriors killed by the Dreadhors who had risen again, so he had not acted rashly.

To this day, he had seen green smoke rising from the direction of Modishu, which meant that the Afrikan attack on Modishu had begun, and his mission was almost over.

It was time to make a quick move, and Agoura tentatively threw a stone that hit the thigh of the Dreads, which he had picked up from the sea, and the damned desert had nothing but sand but the Dreads.

The fact that the remains of the Dreadnode did not move, which gave Agoura a great deal of courage, and he cautiously approached the wreckage of the Dreadnought, and took a small desert scorpion from his pocket.

Agoura tied a rope around the scorpion's tail and threw it at the Dread, which was a local method for poor Afrigian players, who were often willing to fire a few shots or throw a few Flame Blasting scrolls in such situations.

Enraged, the desert scorpion poked the Fearer angrily several times to vent his dissatisfaction, but the remains of the Feared Death remained unresponsive.

After several trials, Agula even threw the desert scorpion on the crown of the Death-Dread's head, but the other party still did not respond, and he finally believed that the Dread-Death had been completely abandoned, so he took out his small dagger and planned to get some disassembled parts from it.

But as Agoura crouched over the Feared Death, looking for a place to strike, the Fear's eyes suddenly lit up.

Before Agoura could react, he was held by the head of the Death-Dread, who looked at Agoura with cold eyes, and then closed his fingers, and Agoura's neck was like a crushed tomato.

The Feared Death stood up from the sand and looked at the smoke in the distance, as if he saw something impure, and the invisible fluctuations contained anger shook in all directions, the sand dunes were lifted, and the Great Pyramid began to shake.

Countless Death-Dreads rose from the desert, shook off the sand and gathered in a neat phalanx near the Fearless Commander who had awakened first.

Countless larger Death-Dreador machines emerged from the Great Pyramid, and two of them, two massive serpentine metal creations over fifty meters in length, zigzag through the gravel under the manipulation of their respective knights, looked down condescendingly at the army of Dreads on the ground.

"Destroy humanity, and the Holy Land of Silence shall not be desecrated!" The will of the Commander of the Dreads instantly encompasses all Dreads.

Outside of Modishu, 30,000 AFC players are bombarding the city without hastiness, not wanting to cause too much damage to the city, which is one of the few self-sufficient cities in the black earth.

The Federation of Witches and Witches spent hundreds of years building the city, which has a library with many ancient books, an artisan area where metal equipment can be processed, a large port, and even a dockyard that can make large ships independently, but of course, limited by the raw materials of wood, the dockyard only provides repair and maintenance services in these years.

What makes players even more excited is that there is a historic spellcaster school in the city, and although its main members are witches, it still provides the land with precious enchanters, mages, shamans and other spellcasters.

No one wants to harvest a ruined city, and Afrikan players want to liberate the city peacefully and take the city's extraordinary heritage under their command.

So far, however, all negotiations have failed, and the pirates and merchants of Modishu have banded together to relinquish control of the city, purging all surviving witches from the city seventy-two hours before the player arrives.