Chapter 74

The proud vampire didn't come in handy, and was even kited by an opponent who was much slower than him, and the two vampires were bitter.

As a level 30 high-sensitivity monster, the defense and blood volume of vampires are not high, and the existence of vampire talent has caused the system to slash their blood volume a few times until the vampire with a level of 30 is only 1,500 HP. At this moment, it was bombarded by everyone several rounds, and one was directly killed.

The remaining vampire let out a scream of rage and transformed into a bat.

Vampires in bat form have double agility, but their defense and HP are halved, so usually vampires don't use this trick. But at this moment, he was enraged by the kite of the water spirit, and desperately turned into a bat to pursue it.

At this time, the slowdown of the Frost Arrow also disappeared at the same time, and the vampire-incarnated bat rushed to the water spirit almost in the blink of an eye, and then transformed into its main body.

The water spirit's reaction was also extremely fast, and the moment he saw the vampire rushing towards him, he rolled rapidly, trying to jump out of place. However, the disparity in strength makes it impossible for the water elves to escape the vampires' poisonous hands, even if they have super-first-class consciousness and reactions. The vampire just grabbed the water sprite in his hand with a casual grab.

"Bastard!" Seeing that the goddess was captured, the warrior player launched a savage assault to save the water elf, but the vampire used his high sensitivity to hold the water elf and quickly retreated.

The captured water elf naturally won't just sit idly by, as a game master with rich experience, its psychological quality is also extremely strong, and the moment it was caught, he changed his weapon to a short knife and launched an attack on the vampire.

But the Elemental Ranger's low melee ability made the water elf's resistance seem so pale and weak, and the vampire completely ignored the weak resistance, and the vampire's mouth burst out with four sharp fangs, stabbing into the water elf's veins.

+50,+50,+50

As the blood entered the vampire's mouth, the vampire's health recovered quickly and quickly at a speed visible to the naked eye, and in the blink of an eye, the previous damage was quickly and completely recovered.

As a vampire's famous move, vampires' lifesteals have no cooldown and duration limits, as long as the opponent's strength is not higher than that of vampires, they cannot break free, and can only be sucked alive until they die.

It's a pity that the water sprites don't have any power at all, so even if they are one level higher than the vampires, they still can't compare to the vampires who are also less powerful.

However, vampires in a state of vampirism are also unable to move, and can only passively withstand attacks.

This is the time to fight the output of both sides. Whether they kill the vampire first, or the vampire 'sucks' the Dead Water Elves first.

The water elf understood this too, so she gave up her tickling output and instead took out the advanced recovery potion and drank it.

Knowing that this was a critical moment, Ling Yu sent all his subordinates out and launched the most fierce attack on the vampire. In order to save the goddess, several other local tyrants even threw out some more precious one-time props.

Under the attack of everyone at any cost, the vampire, who had only 1,500 HP, could not bear it at all, and was quickly killed.

Seeing the vampire killed, the necromancer decided to deal with the annoying swarm of flies before proceeding with the ritual. But even so, the necromancer did not choose to terminate the ritual, but instead intervened against the crowd while maintaining the ritual.

For the vast majority of players, the mage boss will always be the easiest type to deal with. Not only because mage bosses are generally brittle, but more importantly, mage bosses' ultimates need to be read, as long as the profession with interrupting skills is close to the boss, the threat of the boss will be greatly reduced.

What's more, this necromancer boss even used up the undead summon to protect himself in advance, and it was almost as threatening as a tiger with its teeth extracted.

The water elves now regretted asking those pro players to help, and she felt that she could deal with this arrogant and stupid mage boss with just a few of them.

The warrior tyrant player rushed first, and he was already thinking about what reward he could get after blowing up this boss.

Soul Drain!

The necromancer who freed up his hand directly hedged against the warrior who came up was a soul drain.

Soul drain is one of the signature spells of necromancy. This skill doesn't do much damage but has a very good special effect, that is, there is a chance that the target can be killed directly, which is commonly known as the instant death skill.

Of course, as an instantaneous small spell, soul absorption naturally can't have a high probability of instant death, and it is only possible to count on some targets that are many levels lower than yourself, and it is basically impossible to trigger the probability of instant death for opponents of the same level.

However, to everyone's shock, the soldier who rushed forward turned his head and hung up directly.

A local tyrant next to him was also very simple, and directly threw an angel feather over.

Angel Feather's effect causes the other player to respawn on the spot and restore 30% of their health. It is a very practical prop.

The price of such a powerful prop is naturally impossible to be cheap, so even if the average player hits, he will choose to sell it directly to local tyrant players or large guilds, and he will definitely be reluctant to use it. Even these local tyrants who are not bad for money will also use angel feathers so extravagantly.

"Holy! I'm too lucky, I only ate one soul absorb and hung up. The newly resurrected warrior player immediately retreated to the back row, grumbling while taking drugs.

He didn't think that the necromancer was powerful, but simply blamed it as his own bad luck.

The cooldown of soul drain was extremely fast, and after only ten seconds, the necromancer was ready to use again.

This time it was a mage who was named, and he immediately fell to the ground when he went down with another skill.

The crowd was stupid.

If it can be considered bad luck once, but the instant death effect is triggered twice in a row, this can no longer be explained by bad luck alone.

And isn't this skill cooldown too fast? A skill that normally takes half a minute to cool down, this necromancer seems to be able to use it once in ten seconds.

And this necromancer NB is obviously more than this skill, the bone shield he uses is terrifyingly high in absorbing damage, no matter how they attack, they can't make this bone shield disappear, and this necromancer hasn't even lost a single hair so far.

"Attack the altar and see what he'll do." Ling Yu suggested. Since people can't fight, then attack the altar that the necromancer has been desperately protecting to see if anything changes.

The water sprite nodded, then shifted the fire target to the altar

However, it was obviously impossible for the opponent to leave such a big flaw for them to exploit, and an extremely powerful guardian enchantment was attached to the altar from the beginning, and their attacks only popped up one ineffective prompt after another when they fell on it.

In order to protect the altar, the necromancer has put most of his mana on maintaining this guardian barrier, and with their strength, there is no possibility of threatening the altar at all.

"This necromancer boss is also too strong, we can't beat it alone, we have to wait for someone." The water elf said helplessly. The boss can't be defeated, and the altar can't be broken, so she can't find any other good way than to wait for someone.

"Do you want to retreat first?" A local tyrant player asks the goddess.

"You can't retreat, if you retreat, the necromancer will definitely continue the ritual, and if he is allowed to complete the ritual successfully, I don't know what will happen, so I'd better drag here and wait for reinforcements to come, they are not far from here." The water sprites make a decision.

At this moment when the two were talking, another person was killed in seconds by the soul of the boss.

Thankfully, necromancy has very few attack spells, and most of the magic in this genre is to attach various debuffs to the opponent, reducing the enemy's state to the bottom and then crushing the opponent.

If it is changed to elemental magic, with the strength shown by this necromancer, it is estimated that a few magic spells can wipe them out.

Since the goddess said that she was going to delay, several local tyrant players naturally did the same, and the angel feathers were thrown out one after another, just to prevent the necromancer from having the opportunity to continue the ritual.

Seeing that the ants were constantly delaying time with resurrection-props, the necromancer finally couldn't hold back his anger and began to read the strip and use the Great Spell.

The water elf reacted quickly, and as soon as he saw that the boss was about to read the note, he immediately used the position arrow.

Rangers don't technically have any hard control skills, all they have is slowing down and immobilizing. Stance Arrows are arguably the only skill they have that can interrupt a mage's spell casting.

This skill knocks back opponents, short distances but enough to interrupt the mage's cast.

However, when the Stance Arrow hit the Necromancer, nothing happened, not only was it not repulsed, but the spell was cast without being interrupted, as if it were just a normal arrow.

The water elf paused for a moment and shouted, "Interrupt the spell cast!" ”

An incredibly powerful mage boss, whose skills used with reading strips must be amazingly powerful when you think about it with your toes. If he succeeds in letting him out, it is estimated that all the people here will be seconded.

The local tyrant player immediately rushed to the necromancer's side, and threw it with a savage swing that still couldn't interrupt the reading.

Looking at the expressions of the others, Ling Yu also knew that they had no other interrupting skills, so they could only take back all the shooters and heroic souls.

In the desperate gaze of everyone, the necromancer's great spell was finally completed, and a dead green ripple quickly spread around the necromancer.

Death Ripple, one of the signature spells of necromancy.

This magic has no lethal effect on objects or undead, but the fluctuations that imply death and chaos are fatal to living units. And it's a spell with a huge scope, without any meaning or room to dodge.