Chapter 809: Battle [Seven Sinners]
Night Feather They advanced as the winner's group, so in this week's competition, they actually only participated in the first four days of the competition, and the rest of the time is naturally for the loser group to divide the rankings, and Night Feather naturally does not need to participate. And the two-on-two event has a full week, and even if it is the remaining three days of the week, they have ten days to rest. Aside from the day he spent returning to Qingcheng yesterday, Ye Yu had at least nine days to go.
Nine days to break through this boss level, Night Feather is still very confident. What's more, after the multiplayer team dungeon update next week, you will be able to beat the boss level that you have passed before, which is a very good effect on the team's equipment improvement.
You must know that their progress is significantly ahead of the progress of other team forces, so the benefits brought by playing the boss of the previous level are naturally far ahead of other forces, and other team forces are not a conceptual range compared to them. The accumulation of equipment can significantly reduce the difficulty of the boss, as if they no longer need the participation of the eight Night Feather people to defeat the boss level they have passed this week.
Because after breaking through the boss level this week, there are already ** member suits in the team that have been activated by three special effects, and the attack damage has been significantly improved, so even if it does not rely on the participation of the eight people of Night Feather, it is still possible to defeat the boss of the previous level.
On the other hand, the eight of them who are the most backward in the team are the eight of them who are the ones who help play multiplayer team dungeons, and they usually don't need these designated gifts. After defeating the boss, each player can get a piece of equipment, but the set is dropped separately and needs to be distributed by the team's captain, and the eight of them belong to the team to assist in playing multiplayer team dungeons, so they will not take the equipment of these suits.
They'll leave the team at any time because of the match, so it's really not worth it if these sets are assigned to them, and it might as well be given to other members who can play multiplayer team quests at any time. And this suit, in fact, can play a vital role in the PVE direction, and it is also very optimistic and even amazing for the increase in attack damage.
It's not like a passive type of talent skill, you need to increase the attack damage through a method, the attack damage that the suit can increase directly is a linear increase, in any case, it can increase the attack damage by five percent, and it can also be stacked with the effect of the talent skill, which is completely impossible to ignore.
So, in fact, in the team, the players who now have the special effects activated in the three-piece suit are enough to be able to deal with the eight of them in Night Feather, even though they are already lv90 players.
"Divine Death", official service
That night, the eight people of 'Cool Night' gathered at the gate of the force, entered the multiplayer team dungeon, and came to the front of the boss, ready to officially start playing the multiplayer team dungeon. In its normal form, 'Cool Night' is to briefly explain to everyone how to deal with these boss skills.
'Cool Night' to put it simply, "The first boss skill, I don't think there's anything to say about this boss skill, there's no way to dodge, the boss skill is similar to some of the bosses we've fought before, and it will steal professional skills according to the player's profession, but this is a strengthened version of the design, not only can you hunt multiple professional skills, but also can get attributes." ”
But in terms of order, among the seven sins boss skills, the difficulty of the first boss skill is not very high, you just need to remember which classes will be hunted which class skills, and then dodge them appropriately. Lv1 and lv2 in the stage are not threatening, and the attack damage is not very high. But the stage of lv3 and lv4 is completely different, because when combined with other boss skills, the boss's attributes can be greatly improved, and the player's attributes can also be weakened, which can cause terrifying attack damage.
Therefore, when lv3 and lv4 are in the phase, a boss skill cannot be hit, otherwise the result will be completely fatal.
The second is the second type of boss skill.,This boss skill is actually more troublesome.,Because the solution when you fight a wild monster is to defeat the wild monster.,The special effect effect of that attraction will be naturally lifted.。 But if the boss is on it, it naturally can't wait until the boss is defeated to be lifted.
The good news is that when the boss changes its state, the "attraction" special effect caused last time will be directly removed. Therefore, the way to deal with this is to imprison and control the player who hits the "Attract" special effect effect with various imprison control talent skills, and do not give it a chance to attack other players, and do not attack the player affected by the "attract" special effect, until the boss enters the next state transition.
Then there is the problem of the third type of boss skill "absorption", which absorbs ten percent of the attribute value of the entire team, that is, the player reduces the attribute and then the boss directly obtains the attribute increase. This boss skill doesn't need to be dealt with.,Because it's a hundred shots.,So just ignore it.。
However, when this boss skill is paired with the first boss skill, the impact on the entire team is described as terrifying. The first boss skill can directly "devour" the attributes of a single target, while "sucking" is the attribute of the entire team of players, and these two boss skills appear at the same time, and the boss's skill attack damage is completely unimaginable.
If you cast it in the case of "rage", the attack damage of the boss itself is greatly increased, and it is actually very easy to deal with in a single situation. Two meat shields can directly withstand the boss's attack damage. However, just like the "Devour" and "Drain" boss skills, "Fury" with either or both of these boss skills is terrifying.
High attributes, combined with high attack damage and high-frequency attack speed, even a meat shield can't withstand it.
The "Weak" slow debuff effect is also not to be dealt with, and this is probably the only one in this boss level that is beneficial to the player, but it limits the player's movement. At lv3 and lv4 in the stage, it will seriously hinder the player's ability to avoid the boss, and the danger has indeed increased.
"Suppression", under the effect of this special effect, the boss will implement a forced suppression of the target player, causing 10% attack damage per second, which is actually relatively easy, but all players who are in the support role need to heal and recover the player who is locked as the target, and the player's HP value can be maintained.
This is also the best boss skill, because the "suppression" boss skill will not do anything else at all, which means that the situation of other players is safe when maintaining the suppression, except for the player who is locked to the target.
The boss skill of "Chain" is nothing more than a binding between himself and the player who is currently in the second place in the hatred value, which lasts for ten seconds, and if the boss receives 10% of the attack damage during the duration, it will be distributed to the bound player, and if the player is healed and recovered, the healing recovery effect caused by the effect is at least ten times the value of the boss for healing recovery. Facing this boss skill, it is a little more difficult.
When the stage is still at lv1 and lv2, the suggestion of 'cool night' is to ignore this "serial" attitude, don't fight the boss and don't restore the bound meat shield occupational healing, but when the stage belongs to lv3 or lv4, you can't. If you don't fight the boss for ten seconds, the boss can perform other boss skills, which will cause huge variables for the whole team, so you need another tactical strategy to target this situation alone.
The tactical strategy of 'Cool Night' is to maintain the HP of the player selected as the target of binding by healing the bound player by the player who is in the support role of the player who attacks the boss when all the players attack the boss. Once the player's HP has reached the danger stage, stop the attack damage output and it won't have much impact.
It's already a boss level that has reached this point, and it's already easy to retract and release talent skills, otherwise they won't be able to break through the level in front of them.
"When I listen to my brother, why do I think this level is so difficult."
'Yili Qiaolezi's eyebrows furrowed slightly, and her tone was a little lacking in confidence.
"yes, don't you think we can't meet some bosses with a slightly simpler design?" 'August 22' also nodded in agreement.
"It's impossible for a boss with a simple design to be here." As if recognizing the facts, Nuan Liang sighed and continued: "Anyway, we'll do what the night says now, isn't there a suitable tactical strategy for each boss skill?" ”
"That's right." 'Huixing''s brows tightened at this time and said, "But there are really many kinds of boss skills to match, I think..."
"It's okay, let's practice slowly, a few more times is enough. My current arrangement is that we first familiarize ourselves with the boss skills of the [Seven Sinners], and our goal is to try to pass this boss level directly next week, so you don't need to be under too much pressure. ”
Then, everyone began to try this boss battle.
The boss is still located in the same ancient tower as before, and the battlefield is a circular battlefield with an area of 100 meters. However, this boss is not particularly used to the battlefield, and they are more than enough to move and dodge.
[Seven Sinners] is completely a humanoid boss formed by the condensation of a black mist, and you can clearly see that the billowing black mist is constantly emanating from its body.
After everyone added buff-type status effects, 'Cong Wen Jiushi', 'Joy Love', and 'Ikyu Dai' took on a digital meat shield and launched a boss battle, and then the players quickly took their positions and prepared to attack.
The stage of lv1 is very simple, [Seven Sinners] will only appear a special effect, which is completely enough to familiarize the seven of them with the boss skills of Midnight. Twenty-five percent of his HP at Lv1 is quickly knocked out, and he goes straight to Lv2.
In the lv2 stage, the HP of [Seven Sins] has decreased significantly, and the combination of the two boss skills has also added a little difficulty to the player, but under the orderly command of "Cool Night", the HP of [Seven Sins] is still reduced at a certain speed.
Although players are occasionally hit by the boss skills of [Seven Sinners], in the lv2 stage, the combination of two boss skills, except for the kind of combination that 'Cool Night' has specifically mentioned before, the difficulty of matching other boss skills is not obvious.
"The guy with the young tendons has been "attracted", and the imprisonment can control the young tendons, and when the [Seven Sins] enters the next state, it will be lifted. ”
'Cool Night' said.
When he said this, 'Cool Night' had to hold himself back and not defeat the 'Sleepy Hero with a Cup of Wine'. The Seven Sinners change state every 20 seconds, so "attraction" means that a player is completely incapacitated for 20 seconds. In the lv4 phase, there will be an "attraction" every time the state transition, which means that at least one player in the lv4 phase will not be able to deal any attack damage at all half of the time.
Although it is a little troublesome, relatively speaking, the lv2 stage can still be passed safely.
For this situation, in fact, 'Cool Night' has already made a complete tactical and strategic analysis, so when it is at lv1 and lv2 in stages, everyone does not feel any change in difficulty, and can even get through it as harmless as possible.
With the existence of the soul character of 'Cool Night', everyone is facing the stages of lv1 and lv2 without the slightest worry.
When the HP of [Seven Sinners] is reduced to 50%, the stage prompt under the top of [Seven Sinners]'s head is that the boss skill has increased from two to three.
The eyes of 'Cool Night' gradually narrowed slightly, and those purple and golden eyes had completely burst out with a terrifying light at this time, and shouted: "Everyone, pay attention, the most troublesome stage has entered, concentrate on dealing with it well, don't make the slightest mistake!" ”
Because from now on, the difficulty of the [Seven Sinners] is already compared with the previous lv1 and lv2 stages, it can be said that the distance between heaven and earth is the difference in difficulty to describe the difference, and the [Seven Sinners] that 'Cool Night' and others will face next is what the difficulty of this level should be.
It's also the so-called pretending to be simple, but it's still a difficult boss level!
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