Chapter 53: Deathmatch

The Abyssal Demon Leader suddenly vanished, and when he reappeared, he was already behind a mage.

Teleport!?

Ling Yu's astonishment lasted less than 0.1 seconds, and then he immediately turned his head to look at one of the mages with the highest damage in the group.

For a monster with the ability to teleport, the highest priority target must be the mage who has hit the highest output before.

The others were not much slower to react than him, and immediately remembered who the Demon Commander had chosen to attack.

The demon leader who teleported to the back slashed with a sword, directly cutting off more than half of the target's HP.

The attacked mage didn't look back, and directly launched a flash and disappeared on the spot.

The flash distance of the first level is extremely short, and it is only two steps for the tall Abyss Demon Lord, but this time is enough for the others to react.

Several white rays of light fell one after another, lifting the remnant mage's blood line back to a safe blood line.

Several scorching bolts of death lightning slashed through the air, slicing through the endless sky, and slamming into the body of the Abyss Demon Leader.

All of these spell-wielding mages are masters of the Air Master II, which makes the lightning they unleash all have a paralyzing effect.

Even with the super high resistance immunity of the Abyss Demon Commander, he couldn't immune to so many lightning attacks, and fell into a state of paralysis for half a second.

Earth's Bondage!

Countless giant hands of mud and stone suddenly appeared on the ground, grabbing the Abyss Demon Leader fiercely, and once again immobilizing his body in place.

Earthbound is a third-order earth-based spell that does not do any damage, but incapacitates enemy units within a 50-yard radius for up to three seconds.

The mage who used this spell was a mage who specialized in earth-based spells, and all the earth-based control skills he used when mastering Earth Master III were enhanced, and the control time reached an astonishing 4.5 seconds. Even if you receive a resistance reduction from the Abyssal Demon Lord, it has a duration of 1.3 seconds.

However, the Earthbound can only restrain the ability to move, but it has no effect on the ability to move, so the Abyss Demon Commander pressed his hands to the ground and directly launched the fire of revenge on the spot.

All the players who participated in the attack suddenly erupted in a fierce flame, and bright red numbers as high as more than two hundred points jumped out of everyone's heads.

Even with the blessing of the fire aura, the fire of revenge still caused extremely considerable damage to everyone.

Group Therapy!

Group Pulse Therapy!

The priests' treatment followed, bringing the blood line back to safety.

The injured player also took out the potion himself, so that his health line was kept at a state of near full value as much as possible.

At the same time as the player was healing, the Abyss Demon Commander swung his giant sword and thrust it into the ground, and a blazing light suddenly rose, and then the crimson light quickly spread to all directions in a violent dance, like a nuclear bomb shockwave, smoothing the entire temple space.

All players, including some minions, were swept away by this powerful wave of flames, and if they hadn't healed them in the first place, it is estimated that several classes with the lowest HP would have died outright.

Neither skill was able to kill a single opponent, which was a bit of a surprise.

He wanted to continue the pursuit, but the Guardian Warriors also came at this time, and a taunt drew attention to him.

Seeing that the hatred had been suppressed, the remaining mages and rangers also seized the opportunity and launched fierce attacks against the Abyss Demon Commander. Countless magic arrows have landed on the boss, dealing damage one after another.

Several priests with attack skills also wanted to attack, but were stopped by the chaos stream: "Priests don't participate in the attack, concentrate on healing." โ€

Although the effect of the Vengeance Fire was fleeting, he was keenly aware that it was not an ordinary AOE skill, but a special group damage skill that was launched against the attacker. The criterion is not range, but who has attacked them.

It was only ten seconds since the first teleportation of the Abyss Demon Lord, and the boss disappeared in front of everyone again, appearing behind a mage and swinging his sword.

Instead of flinching, the slashed mage let out a roar of unknown meaning before turning to attack the Abyssal Demon Lord.

"Peace of mind!" The chaos shouted. He saw that it was a mental effect of an indiscriminate attack.

The priests reacted quickly, with a priest dedicated to removing the debuff calming the mage, while the rest of the priests desperately applied healing to him.

But even so, they couldn't save the mage from the Abyssal Demon Leader - the boss's attack power is too high!

The Priests' collective healing effect is barely enough to equalize a normal attack by the Abyss Demon Leader. However, the Abyss Demon Warlord's attack rate is 0.8 seconds, while the Priest's healing takes a full 5 seconds cooldown. Even if you use all the healing skills, you only have to buy an extra 0.8 seconds.

The Abyssal Demon Leader strode towards the other mage, and in a few steps he was already at the mage's side.

The Earth's Binding is still cooling, and it will definitely not be able to run, and the healing is still cooling, and the situation can be said to be extremely critical.

Sap!

A thief didn't know when he came to the back of the Abyss Demon Leader, and a dull stick made a brazen attack, directly fixing the Abyss Demon Leader in place.

With the Abyssal Demon Lord's super high resistance immunity, the 2-second stun has also been reduced to just 0.7 seconds. Although another thief came immediately after him to make up for the blow of the Stick, this time the Stick only lasted 0.5 seconds. (The control skill has a resistance mechanism, and if the same control skill is used multiple times by multiple bosses, the effect will get worse and worse until it is completely immune.) So it's impossible to make the boss completely immobile with control skills)

The two sticks combined for 1.2 seconds were not enough time for the Guardian Warrior to arrive or the mage to run far, but they managed to draw the attention of the Abyssal Demon Leader to himself.

The enraged Abyss Demon Lord swung his greatsword and slashed at the first thief like thunder, fast and fast.

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With a huge disparity in strength, this attack unleashed a high amount of power crushing damage, directly beating the thief to a thread of blood.

By the time the Abyssal Demon Warlord tried to strike another blow, the thief escaped in time.

The rest of the thieves did the same, first taking a blow attack with their own body before successfully escaping with their escape skills.

Relying on the few seconds that the two thieves had gained, the coalition forces rearranged their formation and asked the guardian warriors to stop the boss. But it doesn't make much sense either. The boss's teleportation skill cooldown is too short, and the attack power is too high. It only takes less than two seconds to go from teleporting past to killing a mage.

Even if he can react and judge the target of the attack at the first time, the time between the command and the reaction of his subordinates is too long, and it is easy to miss the best time to rescue.

The chaotic current's brain was racing, recalling the opponent's choice during the previous two teleportations, and then quickly judging the opponent's choice of target.

Tell the priest with peace of mind that he judged the target, and let him throw the peace of mind over the next time the boss teleports, regardless of whether the mage has the central wisdom skill or not. Only in this way can the mage be saved from the Abyss Demon Lord.

Ling Yu sentenced the law of the boss's selection of targets at the first time, but he was not the commander after all, so he was embarrassed to take the command on his behalf. And he believed that the chaos would definitely be the first to judge.

Ten seconds later, the Abyss Demon Leader teleported again, and the attacked mage fell into a state of frenzy again, but the priest who had prepared for it immediately used his peace of mind to relieve the frenzy, so the mage successfully escaped from the hands of the Abyss Demon Leader.

As the coalition forces became more familiar with the Abyssal Demon Dominating ability, the coalition army's response became more and more decent, and the battle also fell into a stalemate at this time.

Past battles have definitely entered this procedural phase, and the balance of victory tends to tilt in favor of the player. But this time it was different, as the battle progressed, it was the Abyssal Demon Leader who gradually gained the upper hand.

The reason is simple, the combat power of the Abyss Demon Leader will not decrease with the passing of the battle, because the demons will not get tired, nor will they be empty blue. But players are different, they will cause the pills to pile up higher and higher because of the progress of the battle, and the effect of taking drugs will become worse and worse. Sometimes, if you don't pay attention, you can even get killed.

What's more, the Demon Leader also has the shameless skill of Fire Mark, which can triple the fire damage taken by a target, and it can't be dispelled!

This means that as long as a crispy profession is hooked, it is a proper death without harm, and it can't even be saved.

It's not that the Chaos Stream can't see this change, but he can't help itโ€”the damage from the Abyss Demon Lord is terrifying!

The high damage and range of Vengeful Fire and Flame Frenzy make it impossible for them to evade it, and they can only heal and resist with potions entirely. After a long time, it will naturally lead to higher and higher drug resistance, and the effect of drug abuse will become worse and worse.

Not only that, but because of the terrifying damage of the Abyssal Demon Lords, the margin for error on their side is extremely low, and even a small mistake can lead to casualties, making the battle even more difficult. And the super high HP of the boss makes it an impossible wish to kill the boss quickly.

Of course, the reason why they can't kill quickly is also related to the fact that they didn't invest in a number of melee classes such as berserkers.

Berserker's output is fierce, but its own crispiness is not for fun.

Enabler Defense clears zero, and Enrage Stance takes 50% more damage. Coupled with the Berserker's own double-edged sword talent, it is estimated that the boss only needs a sword to kill the Berserker in seconds.

So they have to wait until the boss's HP drops to a certain level before they can send the berserkers who are the box pressure axes into battle. Degree of literature