Chapter 792: Natural Disaster

"For so many years, I've been studying the Abyss, a wound in the Eastern Continent that will never heal, and every hundred years or so there will be a massive invasion, endlessly......," said Rudolph, the King of Wizards.

"They need to build up their strength." The old pirate nodded.

"Yes, they need to gather strength, but if we leave an abyss, will they not be able to survive?" The Wizard King said with a fluttering eyebrow: "As long as they come over one by one, they will not be able to accumulate strength, and we will have a chance to train our troops." ”

"I agree with the proposal of His Excellency Rudolph," said Rifle, who did not act as a background board at all: "Hiding the truth from the people will only make them more ignorant." ”

"Since you're so in favor, let's keep the one on your doorstep." The old wizard has the feeling of finding a confidant, but he still has no mercy in pitting.

"Uh......" Rifle's mind spun rapidly, "Yes, yes, but we need to have a master in charge, otherwise a monster that we can't deal with will run out, and Huggins will be finished." ”

In fact, Su Mo did not rule out the abyss of keeping Huggins.

Players play the game, all need a certain amount of resource points, mineral deposits are resources, herbs are resources, pasture or something is also a resource, but these resources are not as good as monsters.

Yes, monsters are also resources.

Because monsters can provide players with the necessary experience, equipment, materials, the thrill of killing, and so on.

Whether there are suitable leveling points or not is a key factor in measuring the value of a map.

If the abyss of the Huggins Sea is not completely banned, then the Great Wall will be the best leveling point in the game.

After all, Huggins is located in a remote area, and when the abyss is gone, other players' territories will pop up, and sooner or later it will go down the road of decline.

Su Mo either changed his territory or thought of something else.

"Actually, it's very simple, when the time comes, strengthen that abyss a little bit, under normal circumstances, there won't be too powerful beings to drill over, and even if there is, it's too late to rush over from Huggins." The Wizard King was glad to have someone so supportive.

is worthy of a guy who is willing to go to the bath with him.

The only downside is that he likes to swagger around in a wolf's skin.

"There's no problem sending someone to Huggins for the rotation, Mr. Kirgaard, do you want to be part of the rotation?" Sagra, the King of Magic, asked.

He was a very cold old man.

It is said that because he was fed up with cold eyes when he was young, he lived under the light of Rudolph, and his talent was not as good as that of others, and he could only catch up later by redoubling his efforts.

Even now, there are still many people who say that he was stained with Rudolph's light to sit in the position of Speaker of Magic and reign over a country.

"Don't go!" Not surprisingly, Kiergaard rejected the offer.

So no one asked him what his plans were in the future, and he couldn't stop it anyway, so just let him go.

At least for now, this Necromantic Monarch has no intention of turning the Eastern Continent into a realm of death.

Rifle returns to Huggins, with the old pirate.

Huggins would still have a big guy in charge, especially when the other Abysses are fighting back.

The first to be resolved was the abyss on the other side of the Holy Court.

It is said that on that day, the weather was fine, and the divine kingdom where the holy light was shining suddenly became dark clouds and lightning and thunder.

A huge spatial crack appeared in the sky above the Holy City, which had long since fallen and had become the base camp of the creatures of the Abyss.

Then, after a hundred years, the army of necromancers reappeared on this continent.

Some of them were human—not ordinary people, and Kirgard was a priest by training, and he was not an advocate of death, and he rarely did anything to ordinary people.

In general, his bad deeds that can be passed down through the ages are mainly due to the revenge of the Holy See for his artistic reinvention after the defeat of the Pope.

However, he, the Necromantic Monarch, does not have much respect for death.

He believes that instead of waiting for the strong people who lie in the coffin to slowly decay, it is better to come out and jump on the grave together.

The tombs of the strong in the Eastern Continent have basically been harassed by him.

His Necromantic Realm, a considerable part of which is made up of these dead people, has great strength in its own right.

When the crusade against Kergaard was carried out, many people met their ancestors for eight generations.

By the way, the necromancy of Kergard is wise.

This kind of wisdom is not the original wisdom of the necromantic unit, the dead Yuan knows that everything is empty, and if he can awaken his memory when he becomes a necromancy, then Kelgard is really a god.

The wisdom of these necromancy, is slowly conceived from the moment they become necromancy.

It's as simple as a newborn baby.

Simplicity does not mean goodness, but a kind of ignorance that does not distinguish between right and wrong, and there is no good or evil in their hearts, only obedience and reverence for the Necromantic Monarch.

In addition to the human powerhouse, there are more other races.

Monsters in the wild, from rabbits and squirrels to giant dragons and giants, the Kildard was the enemy of the whole world, and there was nothing to say about any race.

In addition, there are a number of minions in Kirgaard's army of necromancers.

Summoning magic is something that most spell controllers will study, and necromancy focuses on this project, and they generally believe that the world is multidimensional, and the abyss that has existed since ancient times is an argument for this view.

As long as you can break the dimensional wall with a certain ritual, creatures of any dimension can be summoned to fight for you.

After the necromantic space was opened, the necromantic creatures descended into the ruins of the Holy City like dumplings.

In a matter of moments, it became a mountain.

Some of these fallen necromancers broke their arms, some lost their heads, and some were pressed deep into the bottom.

But these are not fatal, and they are not even an injury.

If you lose your arm, pick up a similar one from the ground, and then quickly run out and crawl out.

Even if you don't have a head, you can borrow one temporarily.

The true source of life for the necromancers is the soul fire, which is located in the chest, and as long as that thing is not destroyed, they can be quickly resurrected.

The creatures of the abyss were a little confused at first.

Because the way the necromantic space spits people out is somewhat similar to the abyss they came from.

But they soon ran out of time to watch the fun.

Because the necromancers who had picked up their heads and pressed them back had already rushed towards them, the battle broke out in an instant.

The creatures of the abyss then experienced the feeling of the aborigines of the Eastern Continent when facing them, it was really disgusting.

Before the abyssal creature could be happy, the necronomicon suddenly crawled up, as if the beating had done nothing to it.

Necromancy, everything that has died, how can it die?