Chapter 166: Six-person match
The chill in the body and the paralyzing sensation of electric shock appear at the same time.
Han Leng was first frozen in place for about a few tenths of a second, and then the cold in his body made his movements a little slow.
It's still a 10% debuff.
Fortunately, at this time, Han Leng had already moved away from the five-colored ball girl, but then another chain hit Han Leng's ankle, which was an attack by a bald man!
But this time, Han Leng was already prepared, and quickly walked a few steps to the side.
The chains didn't reach the man and returned to the bald hands.
OK! The bald man's pull skill is only a pointing skill, not a lock-on skill.
Seeing that they couldn't pull Han Leng, the bald man and the five-colored ball girl began to besiege Zheng Xiaoyi, whose blood volume had dropped to half.
Han Leng had no choice but to watch Zheng Xiaoyi fall to the ground empty-blooded.
After a while, Zheng Xiaoyi turned into a golden light and dissipated, and he should have been resurrected.
Han Leng and Zheng Xiaoyi, who suffered this loss, began to carefully replenish the troops, and at the same time opened the system interface and began to learn the rules of this kind of game.
This kind of six-player match is actually similar in the game 'world', and it is also a tower defense confrontation mechanic. It's just that the map material is based on the game's 'myth', and the petrified creeps, the huge humanoid towers, and this high cliff are all 'mythical'.
And the interface in front of me is similar to that in the 'world'.
The lower side has its own blood blue bar, and next to the blood blue bar is its own avatar. On the left side of the avatar is his current basic attributes, which have eight basic attributes, such as attack power, spell strength, armor, magic resistance, critical hit, movement speed, attack speed, and cooldown reduction.
However, there are many other attributes that will not be displayed, and you need to open the additional interface by yourself with your mind, such as various attribute resistances, attribute penetration, armor magic resistance penetration, jump power, and a whole lot of other attributes. Of course, if you don't occupy the interface, you can display it and choose the position yourself.
It is important to note that none of these attributes, like PVE, are applicable to the whole body.
That is, if a player is equipped with a helmet and shoes that can protect the head and feet, but cannot protect other parts, they will not receive damage reduction when they are injured in the abdomen, shoulders, etc.
Equipment will protect a part and still have durability, while combat will damage durability, and durability will require silver repairs.
On the right side of the avatar is the equipment slot, which has seven basic equipment slots such as shoes, leggings, bottoms, tops, belts, helmets, and handguards, as well as three additional equipment slots, which can be equipped with accessories and some special equipment. In general, it is the same as the equipment system in the current mythology.
The gold display box below the equipment slot is a pile of silver icons.
Above the blood blue bar are eighteen small skill boxes, which contain icons for each skill, which can be used to see the cooldown.
In the lower right corner of the interface is a small map.
There are many similarities, but there are also very different places, and that is the player's participating role.
In the 'World', all heroes are fixed skills, and most of them have four active skills and one passive skill. Of course, this is only the majority, and there are a few exceptions who have more skills.
In 'Mythology', although there are also classes, a class cannot be understood as a hero, because even if you don't talk about the skills that players have comprehended and created on their own, there are several or even dozens of forms of skills that are common to the profession.
For example, it's like rolling, the most unpopular all-class general skill, which is currently the most widely owned and used short CD displacement skill in mythology, and has been developed by players in countless ways.
Almost everyone has their own unique tumble. Some people give this skill a temporary invisibility, some give it a blinding effect, and some transform it into the beginning of a chain skill and set it as the trigger of a certain skill.
I have to say that this competition system is very good, it does not abandon the 'myth' super high degree of freedom, and still allows players to choose the direction of skill evolution, just slightly adjust some data.
The maximum level is also eighteen, and each level can be used to learn a new skill, or strengthen a skill.
And comprehension skills and special skills that do not exist in the class skill tree can also be used, but you can only use what you have, because these are not shared by the class.
If a player with a new number does not have level 50 when he enters the arena, then although he can choose any class and can learn all the skills in the class tree at level 18 (up to a maximum of eighteen skills), he will have at least five fewer comprehension skills than a normal max player, as well as many skills that are activated by quests or adventures and other game events.
Just like the five-color ball girl in front of her, she should be from Nanxian Mountain, because Han Leng saw that she used a special buff skill, which belonged to Nanxian Mountain, but this five-color ball skill beside her Han Leng had never seen it, and it did not belong to any of the eight professions.
This should be a comprehension skill or a special skill.
Because he was busy reading the rules just now, and he was still sharing experience with Zheng Xiaoyi, the current Han Leng was not only two levels lower than the five-colored ball girl in front of him, but even the money was nearly a thousand yuan less than her, speaking of which, Han Leng couldn't help but look at the equipment he currently had.
There are only three pieces of a basic outfit!
Just a hat, a pair of shoes, a shirt.
The reason why these three things came out first is also considered.
Now opposite her is a mage-type class.,The skills used are all around the five-color balls around her.,Her normal attacks all come with their own tracking effects.,And different attribute balls will randomly appear.。
But her attack can only lock on to one point attack on Han Leng's body, so the top with the widest protection range is the first choice.
Shoes protect your feet and provide some movement speed bonuses.
As for the hat, it is an important item to protect the head, because head injuries can easily produce some debuffs, so it is a key object of protection.
And judging from the dress of the woman opposite, she has three more pieces of equipment than Han Leng.
Han Leng and her had fought several times, but they were all tentative attacks.
After more than ten minutes of fighting, there was still no team battle between the two sides.
The five-colored ball girl was already a little amazed at this moment: "Your consciousness, this operation, don't look like ordinary people at all!" You've definitely played TW before, and you're still a veteran, right? ”
Han Leng: "You're the beta test personnel of the competitive mode, right?" ”
The five-colored ball girl nodded proudly: "You have a good eye." I've been in closed beta for a few months now, and you've only been in the game for a short time. The latest chapter of "100 Plating" Online Game Non-mainstream Master Claw Book House" is free to read for the first time.