1886 Mirror Therapy (Happy Tanabata)
The bosses of Karazan are so willful, you have to kill me within a certain period of time, or I'll kill you.
This boss phase is not obvious, he is two phases alternate repeatedly, these two phases have three of the same skills, one is Void Burn, which can theoretically be avoided by visual blocking, and can be resisted.
King Qin walked around the pillar, and if he couldn't avoid the first day of the new year, he had to avoid the fifteenth.
The Void Burns only by jamming the vision can make the Void Phantom Dragon hold back this breath of fire.
And because the skill can be resisted, Lu Li asked March Rain to give everyone a dark resistance, and the Void Burning looks like a fire-based skill, but it is actually a shadow damage.
There is also the Void Zone, where a random target is chosen and a circle of Void is cast under it for 15 seconds, and anyone within its radius will take 1,000 Shadow Damage every 2 seconds, similar to the 4DK Woman's Black Water and the Forbidden Prison Final Boss's skills.
This damage must be dodged, otherwise it will be attrition in minutes.
Finally, there is the Enhancement, which increases self damage by 100% and cannot be dispelled, usually appearing in the first few seconds of each Void Gate phase.
This berserk skill of the Void Phantom Dragon appears frequently, and you must be highly mentally focused to fight this boss.
The Void Door phase lasts for about 60 seconds, and there is a Void Gate on the left, right, and opposite sides of the room entrance, and every time you enter this stage, each of these three points will refresh a different color Void Door, and after 10 seconds, three rays of the corresponding color will be sent out from the three doors at the same time to shoot at the boss.
It is important to note that although the positions of the three doors are fixed, the colors may be reversed during the next Void Gate phase, giving you less than 10 seconds of reaction time.
The three colors of light will produce buffs with different effects when they hit the boss and the player, and the similarity is that the buff is stacked one layer per second, with a theoretical upper limit of 99 layers; WHEN THE PLAYER IS OUT OF THE BEAM AND THE BUFF DISAPPEARS, THE PLAYER WILL RECEIVE A DEBUFF CALLED "VOID FATIGUE", WHICH WILL NOT ABSORB THE SAME COLOR OF LIGHT FOR THE NEXT 90 SECONDS, LEAVING NO OTHER COLORS AFFECTED.
Three colors of light, one is red, known as Fortitude, after shooting the boss, each stack reduces the damage taken by the self by 1%, if you shoot the player, the player becomes the current hatred target of the boss, and each stack reduces the damage of the self by 1%, and increases the defense skill by 5 points.
This color must be blocked, otherwise the boss will not be able to fight after there are many layers on his body.
There is also a type of green light called Serenity, which hits the boss, restores 4000 health to it per stack, and hits the player, increasing the healing effect by 5% per stack, reducing the skill cost by 1% (including the loss of mana, rage, and energy), and reducing the maximum mana by 200 points.
The last is blue light, known as domination, which increases the boss's spell damage by 1% per stack, and if you hit the player, it increases the player's spell damage by 5% per stack, reduces the amount of healing you receive by 1%, and increases the spell damage you take by 8%.
Sixty seconds later, it enters the exile phase, which lasts for about 30 seconds.
At this stage, the portal will disappear, and the Void Dragon will be exiled and unable to move, but the player will still be physically attacked if they get too close, and the Void Dragon can still be attacked at this stage.
This phase's unique ability is Void Breath - a cone-shaped area of effect that randomly selects a target and spews in its direction, dealing 4100 - 4800 damage and knockback 30 yards to players within that range.
Cast 4 times per phase, this skill is limited by vision.
After 30 seconds, the banishment phase ends, and the boss returns to the Void Gate phase, at which point the aggro list is reset, and the healing and DPS must be carefully OT until the red light appears. This phase doesn't strictly last exactly 30 seconds, and if the boss is casting Void Breath when the time is near, the time will be slightly extended.
BASED ON THE THREE LIGHT BUFFS AND DEBUFFS, DIFFERENT CLASSES SHOULD BE RESPONSIBLE FOR RECEIVING DIFFERENT COLORS OF LIGHT.
Generally speaking, the tank class is responsible for the red light, because the red light gains aggro, reduces damage and improves defense, and other classes are easy to be killed instantly.
The healing is responsible for green light, and the remote DPS is responsible for blue light.
However, due to the nature of the light, it is difficult for the player to withstand the exposure of the entire stage alone, as this will cause the buff to stack more than 50 times. Red light starts at layer 31 and increases the tank's HP limit than it originally was, while blue light increases the player's additional damage by 240% after 30 seconds, which means that the aura effect will deal 3,000 damage to it every 5 seconds, which is difficult for most people except for a few classes.
As a result, alternating light exposure has become a common solution.
Lu Li has a reasonable plan in his heart, and the problem is that he wants to "study" this plan reasonably.
Life is like a play, it all depends on acting skills.
In fact, even if he doesn't act, it's only a matter of time before he finds out this set of rules.
To put it simply, after entering the door first to trigger the battle, the three points will refresh the Void Gate at the same time, which means that the light will shoot out after 10 seconds, and it must be in place during this time, at this time, all DPS should not attack first, let the blue sea breeze pull it first, and the remnant dream will help stabilize the hatred with misdirection, and the three players responsible for receiving the light will begin to adjust their position to ensure that they can shine on themselves when the light shoots out, not the boss.
10 seconds after the start of the battle, MT takes over the first red light, which lasts for about 25 seconds and then is replaced by a healing for 25 seconds, which is obviously supposed to be a knight or a small de.
Lu Li pulled the night in, so that there were two healers and two MT to block the red line together, and the backup plan, if the person blocking the red line died, it was actually acceptable to replace it with a hunter.
This is maintained until the end of the first Void Gate phase, and in the second Void Gate phase, since the Void Fatigue DEBUFF of these two people is still there, the second tank should step forward to take over the red light, and after 25 seconds, let another healer take over for the same time, so that in the third Void Gate phase, MT's DEBUFF will disappear just now, completing a rotation.
This phase resets the aggro list every time it appears, and the red light has not yet appeared, so care must be taken with OT, and as soon as the red light appears, it will be full DPS.
If the player is responsible for receiving the current light, and the boss happens to cast the Void Zone, remember not to move left and right, but only to dodge back and forth, and must not let the light break away from you and shine on the boss.
It's best to say how to take over in advance, as generally speaking, it is sufficient to pass through a direct block of light between the currently illuminated player and the Void Door, while the previous player must see that the light has been taken before leaving.
The player who is currently illuminated by the green light must always keep an eye on his mana, when the mana is 0, the green light will directly ignore him, and if no one takes over, it will shoot directly at the boss, which is very deadly.
In any case, it is necessary to ensure that the green light does not reach the boss, and the three healings must be strictly enforced when taking over, and if there is an emergency, DPS such as thieves and warriors can also take over, and his blue consumption effect has no effect.
The Void Phantom Dragon is very difficult, and that is for the Wasteland Reclamation stage.
Any team that has fought a few times can casually beat this boss with their eyes closed.
The boss falls, and some players get skill points, which is the charm of the first kill, and in the case of non-first kills, it is very good that the three bosses can produce a skill point, and if you are unlucky, there are no skill points in the entire dungeon process.
Stone out of a piece of therapy, the name is mirror therapy.
Bind a teammate as your own mirror, and for every certain amount of healing that the healing class heals the target, the mirrored player will get an instant chance to recover.
A very superb special effect stone, there is really no need to waste such a good stone with ordinary equipment.
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