Chapter 401: It's Part of the Plot

After finalizing the plan for the Shimmer Interactive Entertainment headquarters, there was a relatively long waiting time. This kind of large-scale construction is very stressful for ordinary companies, for example, in Zhong Ming's previous life, some companies collapsed because they repaired buildings for themselves.

However, for the current Shimmer Interactive Entertainment, it already has the conditions to build such a super-large project.

As for making games, is it really that profitable?

Of course, you can make money, but only if every game can sell well......

In the months of waiting for the completion of the Shimmer Interactive Entertainment Building, the work of the three studios, Shimmer Live and Yunuo Technology was still carried out according to the daily plan.

Shimmer Studios is still responsible for the follow-up development of "Extreme Speed", including the game's DLC, and will continue to develop some new monuments, new models, new tracks, and follow-up competitive events.

Tianji Studio's focus is still on promoting Auto Chess, a game that has been loved by players since its launch, and in addition to weekly balance updates, it is also using the experience of City Defenders to further expand and promote it, especially in tournaments and streaming.

In contrast, it was the Flame Studio that was temporarily idle.

Flame Studios made a name for itself with the game "Wolf", successfully taught players around the world how to write the word "death", and made players impressed with them.

However, so far, the follow-up update work of "Wolf" has been basically completed, the DLC that should be released, and the linkage content that should be there are also available, and those that should be cleared have been cleared, and it is estimated that those who cannot be cleared will no longer insist on it, and the popularity has been gradually declining.

The popularity of single-player games is like this, there is no need to pursue it all the time, as long as it can form a trend after the game is launched, and brush a wave of presence and sales. Even if the popularity of "Wolf" goes down, it is still a topical game for players in this world.

……

Flame Studios.

Hu Bin knew very well that it was time to make a new game, but he had no idea what to do.

It's not that he can't come up with a plan for a new game, on the contrary, he's been thinking of several plans recently, but all of them have been rejected by himself.

Why?

Because the starting point of "One Wolf" is too high!

When the game "Wolf" was established, Hu Bin was originally full of doubts about this game, although this game can fly, use props, and assassinate, but the super high difficulty made him use his strength to eat to clear the level, not to mention other casual players.

As a result, I didn't expect that "Wolf" was quite well received after its launch!

Of course, at first, players were also abused to doubt their lives, but soon, players found the joy of this game in the abuse, and soon enjoyed it.

Even Hu Bin and Flame Studio, which are highly praised among a small group of players, have been blown into the sky!

Suddenly, he received so much praise, and Hu Bin himself was confused.

It's outrageous!

Happiness came too suddenly, which made Hu Bin a little uncomfortable, he had been doing money games before, and he was scolded a lot when he did "The End of the Sword World", and he was almost used to it.

As a result, after making "One Wolf", he was shocked to find that he could still do this game?

This time he was not scolded, he was praised every day, and even praised himself so embarrassed. What's even more outrageous is that "Wolf" obviously abused the players to death, but the players didn't hold grudges at all!

When I think back to "The End of the Sword World", when I was engaged in activities, the special gift package was less than two dollars and could be scolded by the players, which was really a heaven and an underground.

Now Hu Bin's life is quite good, but then he encountered a problem.

The sequel to "One Wolf", what to do? Do you want to continue to play this game of suffering?

It's definitely not okay not to suffer, the reason why Torch Studio has won the praise of players is because they make a unique hardcore suffering game in the world, and suddenly make a lawn mowing game, not to mention that the players don't agree, and Zhong Ming can't get over there.

But if he continues to play the game of suffering, Hu Bin really feels that he is a little weak.

Although "A Wolf" is Zhong Ming's idea, after repeated research by Hu Bin as the chief designer, he is naturally very clear about the success factors of "A Wolf".

In short, a torment game like Wolf is more than just a matter of increasing the numerical difficulty and making the player go crazy in the streets.

Behind the high difficulty of "Wolf", there is a superb level of game design, including top-notch level design, the ultimate combat experience, a confusing plot, and a unique art style......

Once all of this content has been done to the extreme, the difficulty of the game can be controlled to form a unique suffering game, which is what players call the "Flame Style".

If the level design, combat system, and art style can't keep up, then it's just going to be a handan toddler or a dog-tailed mink, which players will never accept.

Therefore, Hu Bin wanted to make a suffering game similar to "Wolf", and after repeatedly considering several plans, he finally overturned them all and did not set up the project.

I was worried when there was a knock on the door outside the office.

"Please come in."

Hu Bin looked up and saw that it was Zhong Ming who pushed the door in.

"Mr. Zhong! Why are you here, please be seated. Hu Bin hurriedly stood up.

Although the Flame Studio and the Shimmer Studio are both on the same building, Zhong Ming usually doesn't walk back and forth often, so Hu Bin didn't expect Zhong Ming to come over.

"I just didn't have anything to do today, so I came to visit the door. By the way, the plan for the headquarters building of Shimmer Interactive Entertainment has been basically determined, and it will almost be ready to move after more than half a year, and you can explain to the employees of the Torch Studio in advance. Zhong Ming sat on the sofa, took the soda on the coffee table and took two sips.

Hu Bin's own office also inevitably receives some guests, so in addition to tea, he also always has some other drinks.

Hu Bin nodded: "I'll tell them when I turn around, this group of people should also be looking forward to it." ”

Relocation is not a trivial matter, the current office location is still in the center of Ming'an City, and the location of the Guangyi Interactive Entertainment Headquarters Building is more than ten kilometers away from the city center, although the speed car can also be reached, but some new employees who have not been able to buy a house may have to plan in advance to rent a house near the new headquarters building to move.

Of course, a number of staff dormitories have also been built in the supporting facilities near the headquarters building of Guangyi Interactive Entertainment, but after all, not everyone is willing to live there. The salary level of Shimmer Interactive Entertainment is higher than the average level in the industry, and even young employees will not have any financial burden to rent a better house.

"New game, do you have any clues?" Zhong Ming asked.

Hu Bin smiled a little helplessly: "I thought of a few plans, but they all failed, and I felt almost meaningful." ”

Game design is also a creative job, and it's not uncommon for proposals to be rejected. What's more, Hu Bin is going to do the sequel to "A Wolf", for fear of smashing his own signboard, and his thinking has been restricted a lot.

"I have an idea, if you think it's OK, I'll leave it to the Flame Studio." Zhong Ming said.

Hu Bin's eyes lit up: "Okay, Mr. Zhong, tell me about it?" ”

Zhong Ming clicked a few times on the bracelet and turned out a few original design pictures.

Hu Bin looked at the original painting that Zhong Ming turned out and found that it was a relatively special device. In appearance, it looks like a round canister, but there are some other structures around the canister, including gas tanks, blade boxes, and operating devices on the left and right sides.

The second original design depicts the device mounted on a human body, with the soldier's entire body held in place with a belt, and his waist and feet bearing most of the weight as he moves. The blade box is mounted on both sides of the thigh, and the soldier can shoot the iron wire directly with the operating device, or insert the blade into the hand to become a hand-held double knife.

At the edge of the original painting, there are also some brief introductions and explanations, including the gas contained in the canister, as well as the shape of the blade, the material, the analysis of the force under load, and so on.

In the blank part there is a logo, which is probably the name of the game: "Attack on Titan".

After reading these two original paintings, Hu Bin was a little confused.

What is it?

There is absolutely no such device in reality, and it has never appeared in any other work, neither in games nor in any other works.

Moreover, Hu Bin didn't understand what this thing was for, from a structural point of view, its only use was to shoot a pointed wire through the thrust generated by gas, and the blade stored in the blade box could also be combined with the operating device in the hand to form a weapon similar to a one-handed sword.

Hu Bin looked at Zhong Ming, and Zhong Ming showed him the next picture.

This is a very simple set art with the dimensions of the giant. From the lowest 3 meters, 5 meters, to the 50 meters high, all of them were drawn in a very intuitive way, and the buildings were drawn next to them as references.

"This thing is called a three-dimensional maneuvering device, and its purpose is to allow soldiers to fly extremely high in the air and accurately slash the back of the giant's neck."

Zhong Ming briefly introduced the combat system of this game to Hu Bin, and made Hu Bin stunned.

Hu Bin's first feeling is that this game has a little similarity with "Wolf", that is, it can move quickly in the air, but "Wolf" uses the hook lock of the left hand to endure the prosthetic hand, while "Attack on Titan" uses this three-dimensional mobile device.

In terms of freedom of movement, "Attack on Titan" has a higher degree of freedom, if you follow Zhong Ming's design, then "Attack on Titan" has two ways to move.

The first type of movement is regular movement, in which the player plays as the protagonist shoots an iron wire into a high place such as a wall or a tree to fix it, and then by retracting the rope to generate a pull force and pull himself into the air, and so on, he can easily reach the high place, or use the nearby terrain to move quickly.

The game will be operated by a controller, in which the player only needs to push the left stick + press the left trigger, and the character will automatically shoot an iron line into the surrounding environment to move, without the player having to find the hook lock point by himself.

Of course, players can also choose to run on the ground if they are not afraid of death.

The second way to move is to move in battle, after encountering the giant, the player can use the right shoulder button to enter the battle state to lock the perspective of the giant, and switch the lock target and lock position by pushing the right stick.

Press the left trigger button while locked, and the shot wire will be directly fixed to the giant's body, at which point the player can push the left stick to circle around the giant to find a suitable opportunity, or press the B button to sprint. By pressing the attack button at the moment of approaching the back of the giant's neck, you can attack the back of the giant's neck, dealing damage.

When locked, the player can attack any part of the giant, including the joints of the hands and feet, eyes, the back of the neck, and so on. The amount of HP varies from part to part, and the effect of the attack is also different. Breaking hands and feet can cause a giant to lose his balance, piercing his eyes can make him lose his vision, and slashing through the back of his neck can kill a giant.

The player's attack on the giant can be said to be very bells and whistles, while the giant's attack on the player is simple and crude.

The giant will try its best to attack players flying in the air, and if hit by the giant, it will be directly knocked away and lose a lot of blood, and if it is caught, it will be an instant kill and eaten by the giant. Although the giant's reaction speed and movements are much worse than the mobs in "Wolf", once hit, the consequences may be even more serious than in "Wolf".

If you are knocked into the air, you can prevent fall damage by shooting a wire to hook the surrounding buildings before hitting the ground. After being caught by the giant, frantically press the attack button to resist, and there is also a certain chance to cut off the giant's finger to escape, not being sent into the mouth by the giant, but the more powerful the enemy, the more difficult it is for the player to break free.

After listening to this combat system, Hu Bin was even more confused.

He could roughly figure out what kind of battle scene this was, facing a giant several meters tall, humans shuttled through towns and forests through three-dimensional mobile devices, they flew into the air, and slashed at the back of the giant's neck......

But this did not solve Hu Bin's previous doubts, but made him have more doubts.

"Wait a minute, why would humans resort to this stupid way? If you already know how to use gas, can't you use cannons? Or just drive the tank and crush the giant? High-precision and high-power firearms should be much more effective than this kind of hand-to-hand combat, right? ”

Hu Bin threw out a series of questions.

Hu Bin's question, which is also the question that most people have when they first come into contact with "Attack on Titan", is that they feel very inexplicable about the world and have no clue at all.

Zhong Ming smiled: "Because the setting of the giant is that in addition to cutting off the back of the neck, cutting other positions will be restored quickly." ”

Hu Bin: "Why? This is not scientific! ”

Zhong Ming smiled: "It's really not in line with scientific principles, but it's part of the plot." ”

Hu Bin's words were instantly held back, "This is part of the plot", it is really an almighty answer!

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