Chapter 316: "Interstellar Tinder" (3/3 for the Flying Mountain Flowing Snow)

After arranging the controller, Zhong Ming began to continue writing the design documents for the new game.

This time, the strategy game is called "Star Tinder", and its story is set in the distant future.

In the future era, human beings have mastered the technology of interstellar voyage, but they accidentally encountered an alien civilization, and the entire earth civilization suffered a catastrophe. A starfleet escaped because they were on a long-distance exploration mission, but they have completely lost contact with the Earth world, and they don't even dare to send a contact signal to the Earth world, because they are afraid of being discovered and hunted down by alien civilizations, so they can only escape all the way to endless space.

Perhaps, this starfleet is the only civilization spark in the universe for human beings on Earth.

As Starfleet sails into endless space, they need to stay on some suitable planets to replenish their energy. But when he came to a strange planet to replenish fuel, the fleet was suddenly besieged by the natives of the planet, the Zerg, and the starship was severely damaged, but fortunately, after sacrificing many people, it still repelled the attack of the Zerg.

The starship has been severely damaged, and the existing conditions are almost irreparable, so people can only choose to stay on this planet for the time being, build a base here, and try to restore the current technology tree of humanity and reproduce those key components for interstellar voyages.

But then during the observations, a frightening fact was discovered: the planet's star was at the end of its life and was about to become a red giant, which meant that helium flashes could occur inside it at any time. Once the helium flash occurs, the entire planet, including the humans on the planet, will be engulfed in flames, and the last spark of humanity in the universe will be extinguished.

Humanity faces the dual threat of helium flash and zerg, and there are different voices within the human race, and now, there needs to be someone to make a decision for the last human.

Players take on the role of a commander, concentrating as much manpower as possible to restore the tech tree under the helium flash that may erupt at any time, while also fighting the Zerg and escaping with the humans.

The whole game is divided into three stages: the first stage, integrating human forces, repelling the attack of the Zerg, establishing a base, and maintaining the normal operation of the base; In the second stage, research and development of science and technology, exploitation of resources, rectification of internal contradictions, and implementation of escape plans in the midst of many crises; In the third stage, the escape plan is successful, and humanity leaves the dangerous range of the helium flash to find the next planet, or continue to drift into endless space.

Star Flame is a strategy simulation game with gameplay similar to Frostpunk, but with a completely different story and content.

Players need to take on the role of a human commander, make a series of major decisions (what to do, what to do if someone rebels, etc.), deal with emergencies (problems in energy mines, Zerg invasion, etc.), and finally complete the ultimate goal of "keeping the human fire".

The game will be available on GS1 and PC a month later, and will be priced twice as cheaply on GS1 as on PC: $98 for GS1 and $198 for PC.

On the GS1 platform, players can get the best gaming experience with the latest Elite controller, which allows players to precisely choose the location of buildings through the circular touchpad on the controller, which is not lost in convenience to mouse operation.

This is also a benefit taken to promote the GS1 platform.

……

Soon, the big frame of the game was there.

Zhong Ming drew the basic gameplay concept of the game and finalized the general art style of the entire game.

The game takes place on a desolate planet in the universe, this planet is much smaller than Earth, only 1/3 the size of Earth, the surface of the earth is full of sand dunes, gravel, no stable liquid water body, and the sand dunes are hard rocks.

This planet is denser than Earth, with gravity about 3/4 of Earth's.

The planet's atmosphere is dominated by carbon dioxide, thin and cold, with sand and dust suspended in it, and dust storms often occur every year.

Compared to the Earth, its geological activity is inactive, and most of the surface landforms were formed during the more active period of antiquity, with dense craters, volcanoes and canyons.

There is a clear difference between the northern and southern hemispheres: the south is an old, crater-filled highland with mountains, while the north is dominated by plains. Both poles have a polar crown consisting mainly of water and ice, and the dry ice covered with it grows and wanes with the seasons.

Most of the time, players see the vast and desolate surface of this planet, and the bases built by humans will continue to expand far away, and players can also send a group of people to build mines in distant places to mine resources, and of course, there is also the risk of encountering Zerg.

Zhong Ming roughly planned the framework of the game and called everyone from Shimmer Studio over for a meeting.

After a general description of the design idea of this game, Zhong Ming began to assign tasks.

The art concepts in the game are all led by Jiang Wanna's art team, and when designing the art concept art, including human costumes, vehicles, spaceships, and the appearance of the zerg, they must be uniquely designed. Of course, these art concepts can refer to some existing games, and there are many games in this world that are similar to sci-fi themes, but they can't be used directly.

Fu Xing'an's design team had to carefully consider the processes, events, and technology trees throughout the game. As an important aspect of simulation strategy games, the technology tree has a direct impact on the difficulty and rhythm of the game and the player's gameplay strategy, and must be considered repeatedly.

In addition, the game also needs to use artificial intelligence modules to assist players in making some choices.

In Zhong Ming's conception, this is a relatively hardcore game, and players may have an impact on future actions when building buildings, clicking on technology trees, and making choices, which may be relatively unfriendly to beginners.

Therefore, an artificial intelligence module should be added to the game to assist the player in completing some operations.

For example, when the player is building a gathering field, the AI module will provide the player with several relatively good locations and explain the advantages and disadvantages of each location. Of course, players can also build in the same place as they like, but the AI will clearly point out the risks that the location may face.

When the player is faced with different options, the artificial intelligence will also remind the player, and the player has many questions to choose from, and the artificial intelligence will answer them very patiently.

At the same time, the operation of the entire planet, including the activities of the Zerg, is the result of real-time calculations by the system, and the difficulties faced by players in each game will be different, and the game is also divided into different difficulties, for players, this game is very rich in content, enough to play for a long, long time.