Chapter 205: The Critically Acclaimed Plot (2-in-1)
At 3 o'clock in the afternoon, "Fantasy Domain" was launched!
People in the studio began to download games, give them five stars, and write good reviews.
Like "Latent Red Path", "Fantasy Domain" is now in the stage of its initial launch, and it is just testing the waters. Maybe the sales in the first few days will not be very high, but as long as you get a series of initial data, such as player ratings, sales, paid conversion rates, etc., and then find other platforms to promote, everything will go relatively smoothly.
Of course, Wu Minghao also bought some regular recommendation positions, advertisements and the like, but he didn't buy much, after all, Fantasy Time Studio was also relatively poor.
Strictly speaking, it's much poorer than Shimmer Studios.
Shimmer Studios now has two successful games in its hands, and the company's account has millions in addition to R&D funds, which is already a very wealthy type in the studio.
Tian Yuan racked his brains to write a good review of the game.
She secretly looked at Zhong Ming and found that Zhong Ming completed the whole process of evaluation in one minute.
Click on the game details page.
Click on the review.
Five-star reviews.
Comment: "This game is awesome, everyone come and play!" ”
Tian Yuan almost sprayed a mouthful of water on his computer screen: "Zhong ...... Teacher, isn't your evaluation too perfunctory......
Tian Yuan probably remembered Tang Ying's previous advice, and called Zhong Ming and Teacher Zhong.
"What a perfunctory, how many players do you really think will read the comments you write." Zhong Ming said indifferently, "Most players will only look at a comprehensive rating, and the rating is just to allow more players to enter the game, and there is no way to make players pay." ”
"Huh." Tian Yuan instantly felt that what she was doing was a little meaningless.
Zhong Ming is right, the evaluation of independent games is basically meaningless.
If it's a general bracelet game, it's still useful to brush the evaluation, because many players will recharge as soon as they enter, maybe the game has not yet been played, and they start to recharge, buy a monthly card, and play gacha, which raises the rating, which is really helpful for game income.
But most of the independent games in this world are tried first, paid later, and the trial content will account for about 5% to 10% of the beginning, and there is no first charge or monthly card in stand-alone games, so whether players pay or not, the key is to see if they get the experience they want in the game, and they will not pay just because the game has a high rating.
Tian Yuan was a little worried: "I feel that the difficulty of the game is a bit too high, I don't know if the players can accept it." ”
Zhong Ming said: "Rest assured, the tolerance of indie gamers is very high. ”
Tian Yuan is still worried: "Moreover, the plot of the game has been cut too much......"
Zhong Ming: "Hehe." ”
Tian Yuan: "=. =”
Obviously, this Zhong Ming looks full of confidence and looks like a king, why does he always feel that he will do some bronze operations......
Tian Yuan opened the player base of "Fantasy Domain" and paid attention to the players' reactions.
This group is not built after the game is launched, but it has always been there.
During the development of "Fantasy Domain", in fact, some fans of single-player games have learned about this game and have been paying close attention to it. Wu Minghao felt that it was very troublesome to contact one by one, so he simply built the player base of the game in advance and added all the players to it.
Before the game was launched, this group became a game discussion group for players, and they were flooded daily.
However, now that the game is online, the most discussed in the group has naturally become "Fantasy Domain".
"Downloaded, purchased, Lao Wu, I support you, I hope "Fantasy Domain" is really fun!"
"I also downloaded it, and I'm not worried about the rest, after all, Lao Wu is also a senior producer, but I'm a little worried about the plot."
"Before I heard about it...... The world architect ran away? It's not easy for the game to be launched as scheduled. ”
"Yes, I ran the demo last time I tried it, and I feel that the weight of the plot is quite heavy, I don't know how Lao Wu made up for it."
In this game group, there are many players who are also worried about the plot.
The world architect ran away before, and these people also heard some clues from various channels, and they were quite worried that the game would be delayed, but the result was not postponed, which is quite surprising.
Players are jumping into the gaming experience.
Half an hour passed.
An hour passed.
Player reviews of the game began to explode in a concentrated manner.
"Oh my day, it's too hard, isn't it? I'm dead as a dog! ”
"How do you feel, it's different from the demo of the previous demo??"
"Indeed, it feels like the numerical difficulty has been raised...... Fortunately, I operated better, but it wasn't too stuck. But I have a question, that is, have all the plots in my previous impression been cut? I remember there was a Cellar quest before, why didn't it trigger? ”
"This boss in the second chapter,, I've been dead more than twenty times, I can't bear it anymore, I kind of want to give up, what should I do......"
"The boss in the second chapter, you have to use props! You have to go to collect blood in advance to get the fight. ”
"Collect blood?? How to collect? ”
"The cellar of the first chapter! After defeating the side boss over there, I scavenged a blood-stained notebook with hints in it. Then after entering the second chapter, go collect some blood, throw it when you fight the boss, and you will have a good time. ”
"And ??? such thing"
In the game group, players began to share their experiences about the game.
The first reaction was, it's difficult, it's so hard!
As a hardcore indie game,Although it's a 2D side-scrolling type,But it's really difficult.,The damage value of the monster has been increased a lot.,Players need to carefully observe the monster's movements.,The attack routine of the monster on the backboard.,If you are reckless.,Definitely die as a dog.。
The second reaction was, what about my big plot guide? Where did it go??
There were a small number of players who had played the demo of the game, which was a relatively simple demo. At that time, it was still the first chapter of the plot before the change, and the various guides were very cumbersome, but at the same time, they were also very rich, including several hidden scenes, all of which were known.
But after the official version was launched, players were surprised to find that these forced guides were basically cut!
Before, I wanted to move freely but couldn't.,The plot has always forced players to follow the established route to explore.,If you honestly follow the guide.,Basically, you won't miss any important branches.。
But the official version is completely different, the plot basically doesn't have any forced guidance, where do you like to go!
But in this way, many players may not even complete 60% of the first chapter, and they have already run to the second chapter, and then run into the boss door of the second chapter.
If you look closely, the plot guidance is indeed gone, but the hints are still there. These plot hints are actually cleverly split into many other places.
For example: equipment description, item description obtained in the scene, a sign, some clues, a few words from an NPC......
But how can the average gamer pay attention to these things?
As a result, there are some people in the game group who are really difficult to adapt to and die doubting life.
But there are also a group of people who praise this change!
"Is it difficult? I think it's good! The previous game of chopping melons and vegetables, is anyone really willing to play? ”
"I also think that after changing it like this, it will be more challenging, and it will be more exciting to play."
"I prefer the current plot. Don't you think the previous plot was too long-winded? It's like a toothless grandmother telling you a story, babbling endlessly, you don't want to listen to it and you can't leave, you have to wait for her to finish, I'm impatient anyway. How good is this now, go wherever you want, fight any monster you want, and the degree of freedom is much higher! ”
"But without guidance, a lot of monsters are really hard to fight! The ghost knows that the second boss needs blood to fight! ”
"There are all kinds of details! Let's talk about the hidden scene cellar in the first chapter, there are actually many clues: there are fewer and fewer villagers; When you talk to the couple in the cellar in the village, their lines will imply that they like to eat people; The madman in the village said that he had seen hungry ghosts from underground drag the missing villagers to hell; When you wander around and come to the vicinity of the cellar, you will find scattered traces of blood, and you can also find the entrance to the cellar by following the bloodstains...... You didn't notice any of these details, and then blamed the plot for not guiding you? ”
"Indeed, I also found that now that the plot has been changed, this game is more like a boutique indie game! Difficulty, puzzle solving, exploration, freedom, and more are all there! ”
"Yes, the previous "Fantasy Domain" was a bit deliberate. We all know that this game has a lot of content, but the guide and the plot are like a hard show: I'm pretty, come and play me! But now I have a feeling of wanting to talk about it, but it can especially stimulate the desire to explore! ”
In the player base, they are all talking about "Fantasy Domain".
Some people don't like to explore and only focus on how boss fights should be played at higher difficulty.
There are also some people who are particularly interested in the plot, always wanting to dig out all kinds of clues in the scene, and incarnate as a great detective one by one, trying to find a unique plot that no one else has encountered.
Of course, there is only one kind of person who is very dissatisfied with this game.
It's a player with a crippled hand and a reluctance to use his brain......
Hand crippled,I don't want to go to the back board when I encounter a monster.,I don't want to practice skills.,Rush up and fight the monster.,When you meet the boss.,I don't want to play after two or three deaths.。
I don't want to use my brain, I don't care about the clues and clues in the scene, I don't look at the prop tips, and I don't know how to collect targeted props to fight the boss.
This kind of player will definitely not be able to get any fun in this game.
However, most of these players will not come to play indie games to find abuse, and they generally go to play kryptonite bracelet games.
Of course, it's not that you despise a certain type of player, there is no difference between the players themselves, some people are usually very tired from work, and they want to play a kryptonite game that doesn't need to use their brains to relax and relax, which is also human nature.
It's just that every game developed actually has a corresponding target group.
And the target group of "Fantasy Domain" should be this group of hardcore independent players, so that this group of players is satisfied, whether it is word-of-mouth or sales, it will not be bad.
……
Wu Minghao is also nervously refreshing the game's data.
Of course, the most important thing is sales!
According to common sense, an indie game with good downloads must also sell well, provided that there is no false publicity.
But the number of downloads of "Fantasy Domain" is not very good, because Wu Minghao does not have so much money to smash advertising space, and in terms of publicity, he does not play any title party, and even a large part of the publicity relies on the players' tap water.
It stands to reason that the sales volume will not be too high in this case, after all, the base is here.
But Wu Minghao looked at the data of the game, and the more he watched, the happier he became, and he was about to laugh from ear to ear!
Game rating, 9.1 points!
The player reviews are very good, the paid conversion rate is also good, and according to the sales estimate on the first day, the first month sales of the game will reach six or seven hundred thousand, and the turnover will reach six or seven million, which is no problem!
In other words, the net income in the first month can be three or four million!
Wu Minghao once fantasized about this data, but he never dared to take it seriously.
Because he himself knows that the first time he jumped out to start a business, not only him, but also the entire studio, in fact, there are many flaws and problems.
Although "Fantasy Domain" is a relatively complete indie game, it still has many problems, mainly due to insufficient manpower and insufficient funds, and many places have adopted compromised solutions, which cannot be said to be perfect.
But in this case, "Fantasy Domain" still succeeded!
"I got off work early today and went out for a big meal, I'm in for a treat!" Wu Minghao stood up and said excitedly.
……
Zhong Ming originally wanted to go back, but he couldn't resist Wu Minghao's warm invitation to Tian Yuan, and was dragged to the restaurant.
Tian Yuan basically didn't know anything about game data, but seeing Wu Minghao so happy, he naturally understood.
On the table, pushing the cup and changing the lamp, Zhong Ming didn't drink, but everyone else was a little dizzy.
"It's not easy, it's been so hard! It's a good thing the game is done, otherwise I really don't know what to do next! ”
"Yes, in the past few months since I came out to start a business, my wife has quarreled with me every day, and now I can finally raise my eyebrows!"
"It's a pity that Lu Bai is gone, if he doesn't leave, he should be drinking with us now......"
"Don't mention that thing! I ran away, and I left a mess behind, if it wasn't for Mr. Zhong running to save the scene, our game might have been yellow! ”
"Hey, don't say that, it's all a personal choice......"
These people in Fantasy Time Studios don't know if it's because of the effect of alcohol, or because all the emotions held in their hearts have been released, some cry and some laugh.
It's not easy to play an indie game, it's not easy for the boss, it's not easy for the employees.
Of course, those who come out like this should be celebrated, because the probability of success is too low!
Most of the studios are open, there is no money, and the game has not been made.
Unable to pay salaries, the backbone members were forced to carry without taking a penny of wages, but slowly, employees began to leave one by one.
Some bosses can't bear to let their employees go like this, but they really don't have the money, so they simply let the employees move their office computers, which can be regarded as compensation.
After that, there were fewer and fewer people, and the office location was moved from a serious office building to a private house, and finally it couldn't hold on and was silently disbanded.
Games that are halfway done, or games that are made but no one cares about, become a pile of useless code and junk, lying quietly on the hard drive, never to be remembered.