Chapter 861: Final Attack

There are three types of attacks in the "Demonic Realm", the first of which is a random spawn of a Demonic Land nearby, and the player standing on this area will take 10% of the attack damage per second. This magical land started out as a small area, about three to four meters in area, but the area gradually expanded every second, and it shrank as it was irradiated by the "divine light".

In the initial stage, the initial size of the Demon Realm will disappear as long as it is swept by the "divine light", but because the environment itself is relatively dim, and the Demon Realm is a dark demonic energy formed by the substance, it is difficult to see in the dark space, in case it is ignored, when the scope is expanded to the point that the player has not much place to be safe, the group will be declared annihilated.

The second form of attack is the demon of revenge.,There is a wild monster ranked as "demon of revenge" on the battlefield.,The range covers the entire battlefield.,Slowly advancing forward.,Instantly cause 50% of the high attack damage to the player who is lifted.,The agility attribute is low, so it's slower.,And there will definitely be a gap of about twenty meters in a row of wild monsters for players to dodge.,But it's usually a state of stealth.,Only when the player of the "divine light" can illuminate the area covered by the wild monster.

The third form of attack is the attack from the two bosses of the Protoss and the Demon Body, and the Protoss and the Demon Body after using the "Demon Realm" can enter the stealth state and cannot be hit by the player's attack. The demon body can launch an attack on the player with the "Divine Light" in the dark space, which will not deal attack damage but will directly shoot down the "Divine Light", and the downed "Divine Light" will randomly appear anywhere on the battlefield.

The downed "Divine Light" can be picked up by any player by contact, and can be used continuously, as well as gaining attack damage from the boss's ability, which of course is very low and completely negligible.

The Protoss boss will use the spell light ball to continuously attack the player in a stealth state, causing about 20% of the attack damage per attack, and after every four attacks, a full-screen group spell attack will be cast, and it will not stop until the Protoss body is illuminated from the dark space by the player holding the "divine light".

However, the Protoss will immediately shift its position every time it casts the Spell Light Ball, and the player can roughly calculate the location of the Protoss through the location of the Spell Light Ball, but it is not so easy to find out, and a certain degree of prediction is required.

The location of the demon body needs to be judged by the boss skill of the "demon of revenge", and the demon body will reveal its location when performing this boss skill, so if the player can successfully dodge the wild monster and then immediately act to the position where it appeared before, the demon body can be forced to appear. Both clones can be forced to appear by the "Divine Light", and both must be revealed, and the effects of the "Demon Realm" and the "Divine Light" will be over.

In the "Demon Realm" state, the boss in the shadow cannot be attacked by any talent skill unless it is forced to appear by the "Divine Light", even if the player already knows its location, and casts a group attack type talent skill towards the location of the boss, it cannot cause any attack damage to it, only the "Divine Light" is the only one that can interrupt the stealth state.

However, the good news is that in the "Demon Realm" state, the boss will not cast other boss skills, but several boss skills in this state are still more difficult to deal with. First of all, the "Demon Land" is very inconspicuous and difficult for players to spot, and then the "Vengeful Demon" itself is transparent, and all players on the team need to follow the player who holds the "Divine Light" to move.

If you can't find the only gap in this row, if you are bumped into by the "Demon of Vengeance", the huge amount of attack damage will directly collapse the HP of the entire team.

Finally, there's the boss's boss skill.,It's not that it's very threatening.,It's just a harassment type design.。 The Divine Body's Spell Light Ball attack damage is very high, and you need to find it first, but the Divine Body is not so difficult to find, and the Demon Body is difficult to find.

If you don't find out the two bosses as soon as possible, then the "Demon Realm" will continue, and there will always be people who make mistakes, or directly ignore the "Demon Land" and cause the "Demon Land" to cover 80% of the battlefield area, which will lead to the battle to the point of annihilation.

And the "Divine Light" and "Demon Realm" will still be further improved in the "Condensation Stage".

The first is the "Divine Light", in the "Condensation Phase", after the "Divine Light" falls, the player will immediately lose the effect of the "Divine Light", but the continuous attack damage will not disappear, that is, even if the player who has held the "Divine Light", the player who has held the "Divine Light" will continue to reduce their HP until the effects of the "Demon Realm" and "Divine Light" are all invalid.

But this is not the most troublesome part, after all, the "divine light" is only one percent of the blood value per second, which is still insignificant, and the key is the increase in the boss skill of the "Demon Realm", which is completely numb. The first is the amplification "Demon Land", which originally only refreshed one "Demon Land", and after the increase, three "Demon Lands" will be refreshed at the same time, but the three "Demon Land" spawn locations will be relatively close.

There will be no extremes in different directions, so it is convenient for players to completely eliminate them with "divine light".

But another aspect is also directly represented, if the player does not discover the "Demon Land" in time, the three "Demon Land" will occupy half of the battlefield area in ten seconds, and fifteen seconds is enough time for the player to have no suitable combat area.

And the second enhancement is the "Demon of Vengeance", this boss skill is the most troublesome place. Originally, the "Demon of Vengeance" only refreshed a row in one of the four directions, but after the increase, the "Demon of Vengeance" will refresh two rows at the same time, and it will be flanked towards the player from both directions, but the dodge method is still the same, you need to use the "divine light" to find the gap and then pass through it to be able to dodge.

In addition, the boss skills of the Protoss and the Demon Body itself are gone, because they are in a weak state, but the "Demon Realm" will only have a certain degree of influence on people. Only the "summons" illuminated by the "divine light" will emerge from the darkness and enter the state of attacking, otherwise they will be in the invincible stage, similar to the previous boss, but here the "summons" also get another amplification.

If the "summon" is not forced to appear by the "divine light" within 5 seconds, it will re-enter the darkness and become invulnerable again. And if the player holding the "Divine Light" is attacked by the invisible "summon", it will cause the negative status effect of the "Divine Light" on the body to drop, which is the most troublesome part.

Because the basic requirement of the "condensation stage" is to quickly solve these "summons" at the beginning, but the existence of the "Demon Realm" makes it impossible for these "summons" to be quickly solved. And the "condensation stage" of this lv4 stage is completely different from the previous one, and the overall display is on the main and secondary of boss skills. First of all, it will still summon a "summon", and then cast the "Demon Realm", and the "Cool Night" is estimated to be the boss skill of the shield value increase after this "Demon Realm". The current difficulty point is mainly in the "Demon Realm" after the increase.

And this "Demon Realm" is simple, or look at the personal ability of the player of the "Divine Light". Originally, there was no problem with 'Cool Night' staying alone, but the boss skill was not allowed to do so.

Because the "summons" in the dark area attack the player carrying the "divine light" will directly shoot down the "divine light", at this time other players can choose sword qi. Players who previously held the "Divine Light" can also pick it up, but it will cause the stacks of negative status effects on the body to stack, i.e. from a 1% HP reduction per second to a 2% HP reduction per second. If you stack it up like this, the damage caused by the attack will be very terrifying.

Therefore, it is impossible for 'Cool Night' to pick up the "Divine Light" all the time, and it must be a few players who have clear ideas and can be the same as 'Cool Night'. In the past few days, I have been cultivating this point, so that there can be more players in the team who are clear-minded.

Luckily, there is no need for a meat shield at this stage, so 'Cool Night' is just enough for the eight of them to take turns to obtain the "Divine Light", which is convenient for this stage, but it will take a while to get used to it.

In fact, even if the player who obtains the "Divine Light" has a very clear mind, it still needs the cooperation of others.

And, there's one piece of bad news. It's that this boss still has a lv5 or even lv6 stage, because so far, the two items held by 'Cool Night' have not been used at all, which means that after the "condensation phase", there must be a place where these two items need to be used.

And it turned out to be exactly the case, they worked hard and spent three days to break through the "condensation phase" of the lv4 stage and push the boss to the final lv5 stage.

At this stage, after the HP value of the "condensation" was reduced to zero, the [God and Demon Sage] was forced into a desperate situation, and the [God and Demon Sage] had not yet reached a perfect state, and the "condensation" actually belonged to the [God and Demon Sage] for self-improvement and advanced steps.

The [God and Demon Sage] completely gave up his mortal body, used the blood of the God Race and the Demon Race in his body, and completely fused the bloodline to create a new body for himself. This physical body is the stage when the [God and Demon Sage] was finally promoted to the so-called "creation", which is the lv5 stage in the true sense.

However, because it is not yet fully prepared, the [God and Demon Sage] is not now the "creation" in a perfect state.

The size of the [God and Demon Sage] at this stage has reached a height of sixteen meters, and the size is also huge, with all the boss skills of the previous "Condensation Stage", and the way to deal with it is still the same, but the [God and Demon Sage] at this stage is completely invincible, and will not receive any attack damage from the player.

However, although it will not be damaged by the player's attacks, the [God and Demon Sage] will be affected by its own attack damage. At this stage, the [God and Demon Sage] will wave his hand and throw a sphere formed by chaotic power towards the player every time he casts a boss skill, if this boss skill explodes in the player's group, it will cause a reduction of 20% of the blood value of all members, and it can also make the player enter the stun negative state effect, the maintenance time is five seconds, and this boss skill is the key.

Because this boss skill can be used to shock it to the [God and Demon Sage] himself through perfect defense, and the [God and Demon Sage] can only be affected by the player's attack damage after suffering this boss skill, and after the [God and Demon Sage] has suffered its own attack damage, it will fall into the stun negative effect for fifteen seconds, and the player can only deal attack damage to the [God and Demon Sage] in these fifteen seconds.

And 'Cool Night' also tried the two quest props provided by the final chapter of [God and Demon Sage] at this stage, everything is the same as speculated by "Cool Night", after the [God and Demon Sage] was broken by his own boss skills, these two task props can be used on it, and after use, all the boss skills of [God and Demon Sage] will degenerate from the increase of the "condensation stage" to the normal normal state of the god body and the demon body.

This is indeed able to make the difficulty of the boss drop a lot, because the [God and Demon Sage] has the increase under the "condensation stage" All the boss skills have been strengthened a lot, after all, the difficulty increase is not just a grade, and this last stage is not as good as before, there is no way to terminate the [God and Demon Sage] by defeating the God and Demon Body The boss skill effect effect of the additional shield value can only be forcibly broken through the player's attack damage, if its boss skills are not weakened, This last stage is simply more difficult than you can imagine.

Of course, even if it is weakened, this is not the ultimate state of the "Creation" [God and Demon Sage], the difficulty level is still extremely difficult, and the 'Cool Night' They are still repeated in the final stage of lv5. And not only this stage, the first four stages are all occasionally made mistakes and lead to team annihilation. However, they continued to try and destroy the team, but they still fought to the final stage.

"Well, everyone has done a very good job during this time!" 'Cool Night' also breathed a sigh of relief, announcing that today's attempt would end here, "Tomorrow we will have a good rest for a day, and the day after tomorrow we will launch the final attack of the [God and Demon Sage] in one fell swoop and break through it!" Let the PVE of the Huaxia Division also bloom with the honor of "the world's first customs clearance"! ”

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