Chapter 388 - 996 Is Not a Good Fortune! (300 600 Commuter Pass Plus Update)
Looking at the various high-praise comments and screenshots under his Weibo, Peng Liang was a little confused.
What do you mean this is??
The Working Dog Survival Handbook?
What game is this? Did Shimmer Studios make this kind of little game?
And...... How come it's Shimmer Studio and Zhong Ming again!
Is this on the same page as me???
Peng Liang's whole person is not good, and now that he thinks about it, it seems that every time he makes a statement, Zhong Ming and his studio will always come out directly or indirectly to contradict him?
"Working Dog Survival Manual" did cause quite a stir when it was first launched, but this impact is mainly concentrated in the player group, Peng Liang, as the founder of i evaluation, usually obtains the main information from the technology circle, and is not very interested in these things in the game circle.
What's more, when developing "Working Dog Survival Manual", Shimmer Studio was still a small workshop, and it was even more natural that Peng Liang didn't know about this game.
He did a little search on the Internet and found that this game was really developed by Shimmer Studios!
Moreover, this game is specifically designed to criticize the phenomenon of frequent overtime work in many companies now, and it caused quite a stir at the time.
However, a lot has changed today.
Seeing this, Peng Liang not only did not suffer a blow, but became happy, as if he had finally found a flaw, or a breakthrough.
"Hehehehe, my heart is different, isn't this what I caught? I have to thank these players for bringing ready-made bullets to my mouth. ”
Peng Liang directly found the timetable for the development of games by Shimmer Studio on the Internet.
He keenly found that Shimmer Studio has basically maintained a very fast development speed since its creation, with an average of two or three months to launch a game, and some small-scale games, the development speed has been compressed to a very amazing level, and it was completed in more than a month!
Of course, Peng Liang doesn't know the specific project time of these games, but even if the next game is established immediately after the release of the previous game, this development speed is quite abnormal!
For the gaming industry, the speed of game development is certainly a good thing, and a great advantage.
But, what does this mean on the other hand?
This means...... Shimmer Studio, it is absolutely impossible not to work overtime!
In other words, whether it is the big guy who said "996 is good news", Peng Liang of i evaluation, or Zhong Ming of Shimmer Entertainment, everyone is actually doing the same thing.
If you want to increase your output, how can you not work overtime?
Peng Liang could almost deduce the ins and outs of this matter.
Shimmer Studio did develop a game like "Working Dog Survival Manual" before, and Peng Liang also believed that Zhong Ming really thought so at that time. After all, at that time, Zhong Ming had just jumped out of a large company, and he was only in his early twenties, and it was when he was young and vigorous, and it was normal for him to hate such things as overtime.
Therefore, at that time, Shimmer Studio, as a small workshop, made such a game that criticized overtime, which could win the favor of players to the greatest extent, and the game naturally had gimmicks and publicity directions, which was undoubtedly a very successful marketing.
But now?
Shimmer Interactive Entertainment has developed to such a huge volume, and the games developed are all kinds of 3A masterpieces with huge capacity, whether it is gameplay, art materials or programs, it requires a lot of labor costs, and now it is still maintaining such a research and development speed, there is no doubt that it must have worked overtime!
"Hehehe, Zhong Ming, don't blame me, who made you disagree with me five times or three times? It just so happens that you are shooting yourself in the foot. ”
Peng Liang directly used the information on the Internet to compile a "Shimmer Studio Game Development Schedule" as a picture to support his opinion, and then wrote a Weibo.
"Many enthusiastic netizens used the "Working Dog Survival Manual" to refute my point of view, and used the example of Shimmer Interactive Entertainment to refute me. So take a closer look at the table below, what does this mean? If Shimmer Interactive Entertainment is really a Buddhist company as you claim, then it takes two-thirds of the time to develop games than other companies, or even less? Such a company says that it does not work overtime, do you believe it? ”
Obviously, Shimmer Interactive Entertainment is also a company full of wolf spirit and fighting spirit, and it is through the hard work and efforts of every employee that it can develop from an independent game studio a few years ago to a behemoth now. This just confirms my point. ”
Sending out this Weibo, Peng Liang couldn't help but feel complacent.
I was a genius to be able to find a way to turn the tables around from such a detailed place!
Sure enough, just as Peng Liang expected, after he posted this Weibo, the comments below Weibo were obviously reversed.
The number of netizens who supported and opposed him was about half and half before, but now, the voice of support for him is obviously much louder.
"Hehehe, Zhong Ming made a game a long time ago, just to gain popularity, so many stupid people are still serious?"
"Dare to say that the glimmer entertains each other's conscience? Look at this R&D speed, you can't work overtime to death? ”
"Mr. Dingpeng! Peng is always a person who is willing to tell the truth, unlike some bosses, who squeeze employees to death while posing as a white lotus, making netizens feel that they seem to be heaven on earth and never work overtime, which really makes me laugh! ”
Many netizens who support the "996 Struggle Theory" have jumped out, and I don't know how many of them are real netizens and how many are water armies invited by certain companies.
Many netizens were really confused by this Weibo, and even began to ask: "Is it really fake?" Zhong Ming also forced overtime? The dragon slayer boy turned into an evil dragon?? ”
This concern is not unreasonable, just like many game designers in Zhong Ming's previous life, when they first entered the industry, they also had a love for the game industry, and they were also full of hope to make artistic games, comparable to those most outstanding designers; But after a few years of hard work in the industry, he began to compromise with commercialization in an all-round way, and became the kind of person he once despised.
Many netizens felt that they had been deceived, and instead denounced the bell ringing.
……
In the studio, Fu Xing'an flipped through the comments on the Internet, smoking with anger.
"Damn, is there something wrong with this Peng Liang's brain? Have nothing to do and bring the rhythm to us again? ”
For the i evaluation, all the employees of Shimmer Interactive Entertainment have no good impression, even if there was a little bit of it a long time ago, it has long been defeated.
Last time, Peng Liang said "a company that can't be changed without capital", and he had a fight with Zhong Ming on Weibo, and then he had a little conflict with Tianji Studio, but now it's good, and he started to ride his face directly!
The key is that this Peng Liang still has a certain influence on the Internet, and in this rhythm, many people who don't know the truth really believe it.
Moreover, Shimmer Studio currently does not have a dedicated public relations department, and has never intended to control some speech on the Internet, so this matter is a bit tricky.
It's not that it's something that can't be handled, it's just disgusting.
Zhong Ming was very calm: "Go to the human resources department, make a table of all employees' attendance data, and slap him in the face with data." ”
Soon, a chart was handed over to Zhong Ming.
This table is from the attendance data of the human resources department of Shimmer Interactive Entertainment, which shows the average working hours of each department, and the part of the statutory working day exceeding 8 hours is treated as overtime, and overtime pay is paid in full or even in excess.
Individual departments will have some overtime needs at special times (such as the testing department on the eve of the launch of a new game), which is an inevitable problem in the game industry, and these are all shown in the chart. In this case, there are compensatory leave and additional overtime allowances.
All the data is from the attendance data of Shimmer Interactive Entertainment, and a large part of it will be uploaded to the relevant regulatory authorities, which can be verified if netizens have special channels.
Similarly, the employees of Shimmer Interactive Entertainment can naturally prove the authenticity of this data sheet.
This chart can prove very clearly: Shimmer Mutual Entertainment not only does not enforce overtime, but does not advocate overtime at all. The occasional necessary overtime is all paid in full overtime, and even far exceeds the legal standard.
In addition to that, there are a few tips at the end of the icon.
In Shimmer Mutual Entertainment, all departments want to work overtime, they must declare in advance, and the approval of the superior department is required. Overtime will only be approved if the work is really stressful, the normal working hours are difficult to complete, and it may affect the progress of the game's development.
Moreover, there is a limit on overtime hours for each department and even for each employee, and an employee only has 30 hours of overtime per month, and once it is reached, even if the employee voluntarily works overtime, the company will not approve it. As for what to do if the work is not completed, the supervisor will figure out his own way, and the most common method is to recruit additional people, or go to other idle departments to second.
In addition, some special departments, such as the testing department, are idle during game development and busy when the game is about to go live. These departments will have a plan for compensatory leave, and after the game is officially launched, you can directly take a few days off.
Zhong Ming checked it and confirmed that the data on this form was accurate and that everything written on it was true.
As for why Zhong Ming wanted to make a statement in person this time......
Needless to say? Opposing overtime is his consistent attitude, whether it was before or now, it has never changed, but Peng Liang did not hesitate to pour dirty water on Shimmer Mutual Entertainment and Zhong Ming in order to prove the poisonous chicken soup of "996 is a blessing", can this be endured?
Decisively can't!
What's more, the poisonous chicken soup of "996 is a blessing" is really harmful, and the reason why this kind of remark can be so loud is not because it is correct in itself, but because public opinion is in the hands of capitalists.
The executives and founders of those large companies preach that "996 is a blessing" can bring real profits to themselves, and employees work overtime, overdraft health, and improve output, and finally become real silver in the boss's pocket, can those big bosses not boast that "996 is a blessing"?
After all, all capitalists are spokesmen for capital.
The bosses of these large companies have money and resources, and they control the right to speak in the whole society, of course, they can advocate that "996 is a blessing" to brainwash all employees, but those employees, although they know that this is poisonous chicken soup, they can't refute it, because they don't have the ability to speak out.
Therefore, Zhong Ming knew that this time he still had to stand up as before, just like when he made "The Devil in the World" and "Working Dog Survival Manual".
Log in to Weibo.
Zhong Ming hasn't updated his Weibo for a while, and the previous few Weibo posts are basically promoting his new game.
But this time, he is obviously going to post a far-reaching Weibo that will spark heated discussions.
"996 is a blessing? Sorry, I almost laughed out loud. ”
"Some outsiders have questions about the game development schedule of Shimmer Interactive Entertainment, and from this, they ignorantly infer that Shimmer Interactive Entertainment must also have very serious overtime behaviors like them. Please take a look at the following table, the relevant data should be able to be corroborated in many places, and if you doubt the authenticity, you can verify it yourself. ”
"As for 'whether 996 is a blessing or not', I think this is an IQ test question, some people are stupid and believe it after being fooled, and some people are bad, knowing what is wrong, but because of their own interests, they deliberately confuse right and wrong."
"Every boss says that your 996 is fighting for yourself, but you ask yourself, in the process of 996, are you constantly improving your ability and getting in touch with new work content, or is it just repetitive work to create more value for the boss?"
"If you turn the screws a thousand times in the factory, can you learn how to manage the factory?"
"The vast majority of people are doing repetitive work, and repetitive work is not improved. If you want to improve, you need to jump out of the existing cycle. Some people, who have worked hard all their lives for 996, reach the age of forty with a mid-life crisis, and find themselves with nowhere to go after the company lays off employees; And some people, who only work 8 hours a day, learn new knowledge in their free time, and can easily get more paid even if the company goes out of business. ”
"Most bosses advocate the '996 struggle', which is just tricking you into fighting for him. The life of 996 is the life of the boss whose free time belongs completely; And the life of the 8-hour work system is a life in which your free time is completely your own. The former is not a struggle, and the latter is not a pleasure. To be precise, the former is exploited, while the latter is freedom. ”
"Finally, let me answer Mr. Peng's question: Why can Shimmer Interactive Entertainment maintain such a high R&D efficiency?"
"Probably because Shimmer Mutual Entertainment has always adhered to the eight-hour work system, the employees have not been squeezed, and they can always handle every day's work with an optimistic and high-spirited mental state. We have a group of the most talented employees, with sound management, and consistent goals and directions. ”
"Why does i-evaluation keep advocating overtime, but it is still inefficient? I think this can only be asked to Mr. Peng himself. ”