Chapter 274: Two Events
After saying goodbye to Lin Xiaoguang, Zhong Ming went home happily.
Very good, 1 annual salary flickered to the CEO of a subsidiary.
Of course, if Lin Xiaoguang really follows Zhong Mingming, the bulk of his income must be dividends and bonuses, and the annual salary may be at most two million less a year. Zhong Ming can't really pit Lin Xiaoguang to death just because of a bet, so the dividends and bonuses that should be given will definitely not be a penny.
To make this bet, the main thing is to dig Lin Xiaoguang and his entire technical team to make hardware for themselves.
In fact, since the beginning of "Zodiac Guardian", Zhong Ming has been thinking about holding back a bigger hit, but the more popular it is, the bigger the funding gap, so he has to let Tianji Studio do "Dawn Era".
However, the project can be set up in advance, and it is not necessary to wait until all the funds are available.
This game is "Resident Evil".
Resident Evil 2 Remake, to be precise.
The reason why I chose this game is, on the one hand, because there has never been a popular game with a similar theme on the market, and there is a lot of fire; On the other hand, Zhong Ming got a lot of psychological fruits last time, which can be reused.
Although "Demons in the World" also uses psychological fruits, it actually does not have a full effect, and if it is a horror game of the type of "Resident Evil", it can play the greatest role relatively speaking.
As for sales, 2 million is a very conservative goal, as long as it can be completed with high quality, global sales will definitely not fall below 2 million.
After all, Zhong Ming's goal this time is to sell on all platforms, including all major mainstream console platforms, including the PC side, 2 million is not easy?
Zhong Ming's "Resident Evil 2 Remake" sold 3 million sets in the first week in his previous life, Zhong Ming has no IP bonus and emotional bonus, at most, it is a discount, after all, the quality of the game is here.
……
Early the next morning, Zhong Ming came to the company.
On the side of Tianji Studio, the R&D work has been on the right track, and the new members have quickly entered the working state.
The Human Resources Department has arranged many interviews during this time, and the staff of the two studios will continue to expand in the coming period.
According to Zhong Ming's plan, Tianji Studio is currently maintained at about 30 people, while Shimmer Studio is to expand to about 60 people - this is the bottom line of the number of people who develop a normal-scale triple-A masterpiece.
Although "Zodiac Guardian" can also be called a classic, after all, there is an element of opportunism, that is, the content of the game is actually relatively simple. Removed the monster battles, removed so many intricate scenes, the total duration of the game was relatively reduced, and the price was only less than half of the regular 3A masterpieces.
But if you want to make a game of the level of "Resident Evil", the labor cost required must be greatly expanded.
In fact, it is also a 3A masterpiece, the number of producers can be more or less, in Zhong Ming's previous life, R Star developed a project with a core team of hundreds of people, counting the outsourcing team and publicity, all the people who have something to do with the game are counted, and there may be thousands, tens of thousands.
But there are also few, such as 4A-Games, the developer of "Metro", who developed the "Metro" series of games and is also a standard triple-A masterpiece, but until the development of "Metro: Departure", the entire studio had less than 80 people, and when developing "Metro 2033", it is said that there are very few people, and it is estimated that there are only twenty or thirty people.
Overall, to develop a triple-A game, the personnel limit in Zhong Ming's previous life was about 80 people, and this world is more technologically developed, and Zhong Ming has a very complete script idea, and the number of people is reduced to about 50~60 people at most.
Therefore, Zhong Ming is now expanding the Shimmer Studio to 60 people, so that he can make "Resident Evil" as soon as possible and not get stuck in the development time for too long.
After Jia Jia was transferred to Tianji Studio as the chief designer, Shimmer Studio recruited a new numerical designer named Zhou Yang. Relatively speaking, this kind of 3A masterpiece has less numerical content to do, such as how much blood is lost when a bullet hits different parts, how much blood can be recovered by a mouthful of medicine, etc., and there are not many places where numerical designers are really used.
On the contrary, the bracelet game is completely supported by the numerical system, and the status of the numerical designer is important, almost second only to the main designer.
"Let's have a meeting in the small conference room."
Zhong Ming beckoned the core members of the Shimmer Studio to the small conference room.
At present, there are more than 30 people in the Shimmer Studio, which is still a little short of the goal of 60 people, but the framework of the backbone has been set, and the next employees to be recruited are all working, and it is enough to recruit people while developing them, and they will not affect each other.
"The next game we're working on is called Resident Evil. It is a horror game with key words of horror, shooting, puzzle solving, ......"
Zhong Ming explained the design of "Resident Evil" to everyone in detail, including the plot, main gameplay and so on.
Fu Xingan and Wu Mingliang are crazy records at the bottom.
Horror game!
This time it's a real horror game!
The previous "Devil in the World" is actually barely a horror game, but it is not a horror game in the traditional sense.
The horror of "Demons in the World" is actually derived from real cases in reality, and it is more of an atmosphere creation, highlighting the alienation of people. But Resident Evil isn't a real-life case, it's a horror game through and through, the whole story is completely fictional, and the only goal is to scare the player half to death!
Such a game was indeed a key challenge for Shimmer Studios. If you can make this game, you will definitely accumulate a lot of development experience.
In addition, this development will also use a newly formed motion capture studio, and many of the content will be produced for the first time, which will be a big challenge for everyone.
……
This time, the development time of "Resident Evil" is tentatively set at 5 months, and a demo version will be released in 4 months to build momentum for the game.
This time is already very short if it is considered in terms of the time of Zhong Ming's previous life, but in this world, this is the game that Shimmer Studio has been developing for the longest time, and it is also the game with the largest number of developers.
In other words, it is a very long time span to start research and development in August and continue to January next year.
The development time of "Dawn Era" is from August to October, so that the income of "Dawn Age" can be used to supplement "Resident Evil" and ensure the development progress. After all, all kinds of art materials in the game, to put it bluntly, are things that can be smashed out for money, as long as you are willing to spend money, you can do it quickly.
After all the work was finalized, Shimmer Studio and Tianji Studio began to enter the intense research and development process, and everyone was very busy.
……
On August 17th, there were two incidents in the mobile game circle.
The first thing is that the Shimmer game platform has changed slightly, and there is an additional section: [Other Games].
The previous Shimmer game platform,The architecture is very simple,A long bar on the left is a list of games that players have installed,After clicking,The main part of the page will become the details and information bar of the game,Players click the huge [Start Game] button in the lower right corner,You can officially enter the game。
Before clicking on a specific game, the main part of the page is a list of games, and each game occupies different sections.
However, no matter how you do the layout, there are actually only a few games, which are nothing more than a little more eye-catching with a higher status and a little more marginalized with a lower status.
And now, there is a separate area on the main page, which is [Other Games].
It's said to be other games.,In fact, there's only one mobile game called "Dawn Era" at the moment.,After clicking in, you can see some promotional pictures.、Promotional videos and text materials.,The specific open test time.,It's written in October.,Now you can make a free reservation.。
Attentive players have discovered that the maker of this game is not Shimmer Studios, but a developer called "Tianji Studio", which has never been heard of before.
This incident made many channel providers laugh.
Is there really a sand sculpture R&D company that handed over the game to Shimmer to send it??
Since "Taiwu Picture Scroll", the relationship between Shimmer Studio and these channel providers has not been very harmonious, and it is a state of disagreement.
The reason was that after Zhong Ming made "Taiwu Picture Scroll", he went to these channel providers to increase the share, but he was rejected, so Shimmer Studio simply issued "Taiwu Picture Scroll" by himself. After that, the channel came to the door and saw that "Taiwu Picture Scroll" was on fire, and wanted to get a piece of the pie, but Zhong Ming decisively refused.
And not only "Taiwu Picture Scroll", all the games developed by Zhong Ming in the future basically no longer go to these channel providers.
Of course, the person in charge of these channel providers has nothing to blame, it's all business.
Shimmer Studio has the ability to push "Taiwu Picture Scroll" on the website, and there is really no need to find these channels for them.
However, Shimmer Studio has the ability, which means that its research and development is very powerful, and the quality of the game is excellent, so even if you don't find a channel provider, it can become popular just by relying on this reputation.
That doesn't mean that Shimmer Studio has any channel resources!
At present, the number of fans and players of Shimmer Studio is really not much, and it is at the same level as the small channels that generally do not enter the stream. Moreover, there are many ways to buy volume in small channels, which are related to many large game guilds, and can think of many ways to bring in additional players, which the Shimmer game platform has never done.
Therefore, it is okay for Shimmer Studio to release its own games, after all, the reputation is here; But if other companies hand over the game to the Shimmer game platform to send it, then ......
The consequences can be imagined.
For the players, the reaction was also relatively muted.
Most of the players' attitude is: Oh, you need to have the right meal.
This game is not produced by Shimmer Studio.,It's a "Tianji Studio" that I've never heard of.,It's also a mobile game.,From the introduction of the game, it can be seen that this is mostly a kryptonite mobile game......
Obviously, this is a cooperation between other companies and the Shimmer platform, and let the Shimmer game platform promote it.
For the Shimmer game platform, this is of course a desirable thing, after all, the number of games on the game platform is too small, and it is good to have a few more games to enrich the game library.
Therefore, this is a rather "just right" choice for both parties, and many console gamers are not interested in hand-ring games, and naturally they will not take this matter to heart.
This minor revision of the Shimmer game platform has not attracted the attention of too many players.
Because there's one more big thing going on!
On this day, the day after the version update, the signature mobile game "Spirit Summoner" of Rainbow Games, a very serious and vicious bug broke out, which caused an uproar among the player community!
"Spirit Summoner" is a card battle game developed by Hongguang Games using the comic IP of the same name, and it is also a game that often hovers in the top of the best-selling list of mobile games, with a conservative monthly turnover of about 300 million, which is the signature product of Hongguang Games.
It can be said that Hongguang Games relied on this mobile game to directly jump from a little-known small studio to a well-known mobile game developer in Huaxia.
But this vicious bug really made big news.
After the update of the new version, the original equipment copy opens an advanced gameplay, and players can get advanced gameplay tickets after challenging the original copy, and challenge the super strong copy inside, that is, it is possible to get a random piece of equipment and character-exclusive weapons.
This advanced dungeon's drop library is very tempting, with random high-end equipment, rare weapons for characters that can only be obtained with kryptonite, and some exclusive character card drops.
Of course, there is nothing wrong with the design itself, because although the drop is too good, the designers have put restrictions on this gameplay. First of all, the drop is random, it depends on the face, and the drop rate of some rare items is lowered accordingly; Secondly, the difficulty of advanced dungeons is very high, and it is difficult for ordinary players to get through them all, but since the local tyrants have already consumed, it is nothing to get some good rewards; Finally, you need a ticket to enter the dungeon, and the probability of dropping the ordinary dungeon is limited, and the challenge of the ordinary dungeon is limited to the number of times.
So, according to the normal design, this is nothing more than a regular activity, and all drops are within a controllable range.
However, the design is well done, and the program can't withstand bugs.
Something like a vicious bug can basically be said to be completely uncontrollable, because no one knows where something went wrong when the program was typing code, and a mine was planted. And the vicious bug of "Spirit Summoner" is very serious, players have found that when they have a ticket on their body, they enter the original copy, open the advanced copy at the moment of entering the original copy and exit at the speed of light, and they will return to the original copy, and at this time they are fighting some very simple monsters, most players can successfully clear the customs, but the drop after clearing the customs is the drop of the advanced copy!
Not only that, but players will find that the tickets are not consumed and the number of copies of the original dungeon is not deducted. Obviously, there is a bug in the program that thinks that the player is challenging an advanced dungeon and has not cleared the original dungeon, so the number of entries to the original dungeon is not deducted, but the tickets for the advanced dungeon are not consumed correctly.
Originally, it was a triple insurance, but the number of original dungeon challenges, advanced dungeon tickets, and advanced dungeon monster difficulty, but as a result, these triple insurances all failed because of a bug.
What's worse is that August 17 is a Saturday, a day off.
./12_
.。 m.