Chapter 240: Finalizing the Development Plan (600 Monthly Pass Plus Update)

As for the concept art of the main character, it is also available.

The costumes on the protagonist's body are relatively simple, and the color is relatively monotonous, mainly dark yellow, with a lot of decorations similar to animal bones and animal teeth.

To put it simply, some are like the maskless version of Jinyun in "Ancient Sword Legend 3", and as for weapons, of course, they are also swords.

The name of the actor is located as "Xingqi", which comes from the poem "Night Hair Shiguan Pavilion" by Xie Lingyun in the Southern Song Dynasty: "The bird returns to the boat, and the star is destined to serve." ”

Meaning: The night is coming to an end, and the sky is about to be bright.

The name, to some extent, has something to do with the background of the story.

However, after watching the Guardian and the protagonist, everyone has a question.

This...... How to fight??

These Guardians, just looking at their size, are basically about the size of a small mountain. Take the dragon I saw before, the protagonist's size is not as good as one of its claws.

Moreover, dragons can also enter the water and fly......

Jia Jia raised his hand and asked, "Do you also rely on pedicures to fight these bosses?" Or do you want to use a bow and arrow to deal damage to their weak spots? ”

Zhong Ming shook his head: "No pedicure, the setting of pedicure is actually not scientific, and there is no way to distinguish it from most similar games on the market." ”

The so-called pedicure, which means that when the player controls the character to fight with an extremely tall giant, the weapon in his hand can basically only hit the surface of its feet, so the process of repeatedly attacking the monster's feet to empty the blood bar and kill the monster is jokingly called "pedicure" by players.

At present, most of the battles on the market are in a similar mode, or QTE plot kill.

The so-called QTE,It is to automatically trigger the battle animation in a specific situation,The player only needs to press a few corresponding buttons to trigger the QTE,The character will automatically jump to the boss head for output,Make the battle scene more beautiful,No longer only focus on the lower body of the monster。

And a similar "pedicure" style of play, strictly speaking, is actually not scientific, because the foot can be said to be one of the most uncore parts, even a person, being poked by a small awl in the foot more than a dozen blood holes, at most it is impossible to walk, and will not die directly because the blood bar is empty.

And such a huge monster, and even many monsters still wear armor on their feet, but they die directly because of the player's crazy pedicure, this approach is obviously still a bit problematic.

But the point is, how can you fight without pedicure?

Zhong Ming turned to a brief introduction to the game's combat system.

"The core meaning of the game's combat system is 'fighting giant enemies'. No longer by pedicure, nor by shooting the behemoth with a bow and arrow, but the protagonist is required to climb on the behemoth and look for weaknesses in the behemoth. ”

"In the case of the cow, for example, the body of this behemoth is very tough in the parts that the player can see, and it is basically impossible to do any considerable damage if you cut it with a sword or shoot it with a bow and arrow. And those that are wrapped in stone armor are basically completely immune to physical attacks. In this case, the player uses the regular style of play, and it is impossible to kill the behemoth. ”

"What the player needs to do is to first search for the location of the behemoth on horseback, then climb on the body of the colossus through some specific means, and then use the long sword in his hand to attack specific weak points. There are two weak points of the bull beast, which are the position between the back waist and the tail, and the head. Repeat attacks on both parts to defeat the Colossus. ”

"And the difficulty of fighting is no longer to dodge the enemy's attack by reflexes, or rather, it is only a small part of the battle. After dodging enemy attacks, the difficulty of the player's battle is how to climb onto the beast, how to catch it without being thrown off by the monster, how to recover its strength on the monster, and how to reach from one weak point to another. In other words, climbing and fighting are inseparable as a whole. ”

"The player's key attribute, in addition to health, is the stamina gauge, and the player needs to use stamina whether they are climbing or grasping to prevent being thrown off. How to correctly distribute physical strength, conserve physical strength, and restore physical strength is the key to winning the battle. Of course, some difficult jumps and climbs are also parts that players need to practice repeatedly. ”

Zhong Ming gave a general description of the game's combat system, and everyone listened to it and felt that their eyes lit up.

It's a novelty!

Because there seems to have never been a similar game before, and the boss battles were designed in this way!

While it can be a challenge from a technical point of view, the risk is definitely worth it, given the forward-looking and superior nature of this approach!

"Okay, if there's nothing wrong, let's dismiss. On the art team's side, the ready-made three mythical beasts will start working first, and more detailed design concept drafts and more original art concept drawings will be available soon. ”

Zhong Ming simply assigned the task, and then everyone in the Shimmer Studio immediately threw themselves into a nervous state of work.

The program is the most urgent, because Brother Dahui, Zhou Sen and a few others have to hurry up to build the underlying framework of the game, this time no longer use the 2D engine, replace the 3D engine, and many things have to start from scratch. Fortunately, programs that are proficient in 3D engines have been recruited before, and Brother Dahui and Zhou Sen are also good at 3D engines, so there shouldn't be too many problems in terms of progress.

After that, it is necessary to prepare a large number of art resources, including scenes, monsters, etc., all of which must be given concept drawings first, and then 3D modeling, which is also a big project.

Moreover, you have to make a demo to provide to Moya Technology first, and show Lin Xiaoguang the effect of the game, otherwise it will be difficult to sign a contract just by fooling with one mouth.

……

After setting the development plan, Zhong Ming called Lin Xiaoguang.

"Hey, Mr. Lin. On our side, the development plan has been set, which is a little longer than I expected, about a month and a half, and with the time for testing and tuning, it may take 2 months. In terms of time, it should be difficult to shorten it any longer, which is already the fastest speed in theory. Zhong Ming said.

Before, he himself couldn't say the development time of "Zodiac Guardian", after all, he was not a program. I'll come back and tell you about the content of the game, and then comprehensively evaluate the progress of the work on the art and program side, and finally determine the development time.

Zhong Ming said again: "As for the demo, I will try to give it to you before next weekend." At that time, you should be able to easily experience 1~2 complete boss battles. ”

"Okay, after watching the demo, you can sign the VAM agreement. However, the development time is indeed a bit out of time. Lin Xiaoguang was a little regretful.

In fact, he didn't have much expectation of time, although the world is technologically advanced and the speed of developing games is relatively fast, but that is the pure development time after the design is all finalized.

The advancement of technology can greatly shorten the time for making a program, but the gameplay design, concept art, etc. of the game itself still need to be considered slowly by the designer, which is not fast.

If Zhong Ming plans to make a relatively simple game that can be completed in a month, then Lin Xiaoguang can consider waiting a little longer and delaying it for a month before releasing the handheld. But now the game on Zhong Ming's side takes 2 months to complete, and if it really drags on until then, it will be a little inappropriate.

What's more, Lin Xiaoguang didn't put all the treasures on the side of Shimmer Studio, they had already planned the first batch of exclusive games to escort, and two months was a bit too long to delay.

Zhong Ming nodded: "It's okay, Mr. Lin, your handheld will still be released according to the original plan, and when the game on our side is made, it will be the same for your handheld to be launched." ”