Chapter 324: Ink and Smoke 2
The appearance of the GS1 device has had a much greater impact than most people expected.
As a very expensive analog device, the GS1 is certainly far less popular than the PC, and it will be difficult to match even in a few years; But its emergence has made a very huge change in the live broadcast circle.
Many veteran streamers are gradually declining in popularity because they can't keep up with the rhythm, and many newcomer streamers stand out because of GS1's new live broadcast method.
In addition, GS1 can be said to be a great success in the field of simulators.
THE GS1 EMULATOR QUICKLY BECAME THE MOST SUCCESSFUL EMULATOR ON THE MARKET, AND GAME OMNI WAS ABLE TO COMPETE WITH THE GS1 AT FIRST, BUT THEN THERE WAS NO COMPARISON AT ALL.
And with the popularity of the GS1 emulator, there are also many game projects on the market that imitate "Xuanjia Project"!
Several companies have already contacted Unino Technology, hoping to make new games log on to the GS1 platform, and their game projects are all FPS games.
Among these games, there are regular gunplay games similar to "Gun God Road", shooting games with high-tech backgrounds, and zombie-themed lawn mowing games......
On the surface, they may seem like FPS games with different contents, but they all have one thing in common, which is that the game itself uses a "gliding" way of moving!
These FPS games basically follow the set of action standards set by "Xuanjia Project":
Movement relies on roller skates under the feet, and moves and turns are determined according to the player's angle of inclination; Placing the muzzle of a gun in the chest allows you to charge yourself and recharge your armor, the Pistol Simulator combines pistol shooting and throwing objects, and the Gun Simulator integrates skills and markers......
And so on, these design elements that proved to be very successful in the "Xuanjia Project" have all been inherited.
Of course, these developers don't have to start a project from scratch, and most of them just make some modifications to existing game projects, and simply change the way they move and operate, and they don't work hard at all.
Change to GS1 operation mode and you can directly go to the GS1 platform, where to find this kind of good thing.
At the moment, the GS1 emulator is the most successful in the emulator space, and sales are rising, so these developers are happy to modify their games. Zhong Ming, of course, is also happy to cooperate with these developers to enrich the game library of GS1 emulators.
In this way, the basic rules of the FPS game emulator are somewhat fixed because of the GS1 device.
The development of the host basically follows such a route,In the process of developing the host,Many manufacturers continue to adjust the handle and game content,For example, add joystick、Trigger button,Constantly adjust the position of each button,Finally, a complete set of specifications was formed,In the end,The handles of each manufacturer are similar。
The games on the consoles developed by game manufacturers also follow this specification, and the operation specifications such as left trigger aiming and right trigger shooting began to be applied to most game operations, and after being tested by batch after batch of players, they finally became industry norms and were fixed.
Now FPS game emulators are basically such a trend, GS1 provides an optimal solution for FPS game emulators, then it will naturally play a role in leading the industry trend, other hardware manufacturers and game manufacturers whether they are making hardware equipment or developing emulator platform games, must consider the successful experience of GS1, and naturally inherit some excellent designs.
All in all, there is still a lot to be done in the future of GS1 simulators.
……
Zhong Ming did it at his workstation and began to think about the development plan of the new game.
The idea of holographic projection display has actually been around for a long time.
For Zhong Ming, he doesn't mind disrupting some very mature fields and going head-on with those big factories; But if you can go off the rails and win the maximum benefit with a small amount of investment, it will be better.
Holographic projection displays are currently one such field.
Turning flat displays into holographic projections will definitely be a big trend in the future, just as audiences will give preference to 3D movies when watching big scenes.
It's just that at present, the problem with holographic projection technology is that the accuracy is not enough, even if the host device can support ultra-high-definition display, the holographic projection display can not be so fine.
At present, there are some holographic projection displays, which have many uses, such as the sales office will basically prepare a lot of holographic projection equipment for buyers to view the room type map for sale at will.
But this use is still too unpopular, and this device cannot enter the gaming field for the time being.
If Zhong Ming wants to try to sell holographic projection displays, then he must develop a game that is good enough and does not eat pictures.
"Don't eat the picture" does not mean that the picture is scum, but through some special art styles, to dilute the details as much as possible, such as ink style and cartoon rendering, while ensuring the player's game experience, it can maximize the advantages of holographic projection.
Zhong Ming thought about it for a long time, and typed the keyboard to write the title of the design concept draft: "Ink and Smoke 2".
"Ink and Smoke" is an original game by Zhong Ming, which was originally a side-scrolling game.
This game is relatively niche, but it has been receiving rave reviews since its release, and players have been very impressed by its unique art style, innovative gameplay, and rich cultural connotations.
But to be honest, the side-scrolling game theme still has too many restrictions on "Ink and Smoke".
After all, when making this game, there were only four people in the entire Shimmer Studio, and the engine was also a 2D engine, and Zhong Ming didn't have much money in his hand.
But now, Shimmer Studios has been able to develop triple-A game masterpieces, and has the possibility to make "Ink and Smoke" a large-scale 3D game.
The reason why Zhong Ming chose this game is precisely because "Ink and Smoke" itself is a unique ink style, which does not require high accuracy of the picture, and the unique painting style can leave a deep enough impression on players.
Moreover, the unique gameplay of the game itself, such as painting and calligraphy skills, are innovations that have never been seen in other games, and it would be a bit wasteful to use such a good idea to make a side-scrolling game.
According to Zhong Ming's plan, "Ink Cloud 2" will be an open world game similar to "The Legend of Zelda", in this completely fictional world, the story content of the original work will be expanded geometrically, and finally present players with a huge and colorful fantasy world!
……
Of course, there are too many changes to make if you want to turn a side-scrolling game into an open-world game.
The original "Ink and Smoke" actually didn't have much plot, mainly because of the gameplay, and the plot of "Ink and Smoke 2" can not be as many triple-A masterpieces as many main plots, but it is definitely a lot more than the previous work.
In addition, since it is an open-world game, "Ink and Smoke 2" must build a large enough world view, there must be many different regions in the game, different environments, different races, and a lot of side quests and a relatively complete main story, which are basically starting from scratch.
Zhong Ming's idea is to take material from the classic Chinese culture, but not stick to the original content, but add some changes and innovations to this fictional world.
The first is the image of the main character.
The protagonist in "Ink and Smoke" has no name, only one identity, that is, a scholar. "Ink and Smoke 2" is still the same protagonist, but this time players can choose the name freely, just like "Taiwu Picture Scroll".
The protagonist is a scholar, and the costumes are naturally based on Chinese style. However, there will be a variety of different costumes in the game, such as traditional scholar's clothes, or soldier armor, or night clothes, etc.
Moreover, even the scholar's uniform is not the kind of wide robe with big sleeves, because the protagonist is going to fight after all, so the design of the costume will be relatively neat. The Chinese style is mainly reflected through the shape and pattern of the clothing.
At the same time, the importance of calligraphy and painting skills should be highlighted, so the scroll of the protagonist's left hand and the brush of his right hand will be displayed in a relatively eye-catching image. Both of these things will be oversized, usually carried behind their backs, and will be held in their hands when fighting.
The brush will be slightly longer than a dagger, about the size of a dagger, and the scroll will be similar in length to a shield, and the scroll will unfold when defending.
The protagonist of 2D has become 3D, and the various operations and content in the game will naturally change.
In the story of "Ink and Smoke 2", the scholar still uses calligraphy and painting as the main way of fighting.
The basic actions that the player can perform include: movement (walking, running, and sprinting), jumping (including double jumps, gliding), climbing (regular climbing and forced climbing), defense, and basic attacks (normal melee, normal ranged).
There are some more conventional settings, such as moving, gently pushing the joystick is walking slowly, the greater the magnitude of the joystick pushing, the faster the running speed, and clicking the joystick is crouching and sneaking. Jumping and climbing are basically similar to regular games such as "Zodiac Guardian".
In addition, a lot of special operations have been completely wrapped according to the game's world view and the skills of the scholars. For example, after pressing the sprint button, the scholar can sprint quickly, the scholar can slide downhill, jump in the air in two sections, and force climbing in some slippery places. When these operations are performed, black ink will appear on the scholar's hands and feet, indicating that he is using a special skill.
For example, when the scholar slides down a high slope, a black wave of ink will appear under his feet, and at the same time, his "ink volume" will be quickly consumed.
In the same way, when forcibly climbing, ink will appear on the scholar's hands; When jumping in the second stage, a platform made of ink will appear under your feet; When gliding, the scholar's hands will grasp an ink-style kite and float down slowly.
All of these operations require the consumption of "ink", which can be regarded as a regular "energy value", but in fact it represents the amount of ink stored in the inkstone by the scholar, and he can use this ink to complete all kinds of cool operations.
In addition, the Scholar's basic attack and basic defense are also related to pen and ink.
His basic defense is to raise the scroll in his left hand to build an illusory mountain in front of him, which can be used as a shield to defend against enemy attacks. The defensive skill of the scroll needs to be charged, and each time it is hit, it will reduce the charge.
There are two types of basic attacks, melee attacks are when the scholar wields the pen in his hand to simulate spears, swords, and long weapons to deal melee damage, and ranged attacks are when the scholar waves the pen in his hand and throws ink to attack distant enemies.
There are many different types of melee attacks, with swords being used in conjunction with shields and long weapons being held with both hands. Different melee attacks also need to be recharged, and each attack will reduce the recharge.
Long-range attacks are also divided into different attack attributes, in addition to ordinary attacks, there are five attributes of wood, metal, fire, water, and earth, each attribute has a different charge, and special attribute attacks can cause different attack effects, and the enemy who is restrained by the attribute can play a miraculous effect.
All attacks consume charges, which are not shared, and are powered by monster kills or specific events.
For example, after the player kills a monster, in addition to the materials that will be dropped on the monster, it will also drop different "meanings", which can be charged for a painting scroll or a pen, and different "meanings" will be expressed in different forms and colors.
In addition, scholars still have two very important skills, namely "calligraphy" and "painting" skills.
The drawing skill can be created and erased, and this operation is done through the gyroscope and touchpad of the handle; Calligraphy skills are the same as before, and different calligraphy content will have different effects.
This is the basic battle mode of the game, and the game will be exclusive to the GS1 platform, and it is recommended to use the elite controller to experience it.
The various skills in the game are properly distributed to the various buttons of the controller.
Left stick: Move, press crouch to sneak.
Right stick: Move the camera.
D-pad: Change calligraphy skills
D-pad: Summon a vehicle
D-pad left: Toggles the scroll defense skill
D-pad right: Toggle brush attack mode (change ranged attack attribute in ranged attack)
X key: jump, double jump, glide
Y key: Melee attack, long press to charge attack
B key: Sprint
A key: Bounce back
The position of these four keys of ABXY is free for players to change according to their habits.
Left Trigger: Draw Scroll Defense
Right Trigger: Ranged Attack
Left shoulder button: Calligraphy skills
Right shoulder button: Draw skill, tap to enter bullet time (time freeze), and use the touchpad to complete the creation or erasure operation.
In addition, there are some special operations, such as sliding on the slope, which is to press the A button while the picture scroll defense state jumps.
Because it's an open-world game, the scholar has a vehicle. He can draw horses or cranes with pen and ink, the former is a regular land mobile vehicle, there is no time limit, but it will disappear after taking too many injuries, and can only be summoned again after a while; The crane is a flying vehicle, which can fly freely with a scholar, but there is a time limit.
The second is the world view setting of the entire open world, which will add many new elements while retaining the original plot, that is, the detailed setting.