Chapter 283: Chaos Dwarf Army, find out
As the sun sets, the blood-colored dusk descends leisurely, and the last afterglow of the setting sun not only gilds the clouds on the horizon with a layer of dark red, but also changes the originally lush woods on both sides of the mountain road into new golden clothes.
Thunderous footsteps came from far away in the forest, and startled birds hovered in disorganized manner in the sky, letting out a terrible wail.
In the midst of this noisy and scattered background, a crushing army was advancing silently, like a moving black wall, and similarly, a faint golden light floated on the surface of their armor.
The army consisted of roughly three parts, and at the forefront were infantry in pitch-black scale armor and pointed helmets, with heavy battle axes and log shields painted with uniform symbols, and with a firm and heavy stride, they opened the way at the front of the line.
It's a pity that although these warriors have bodies as thick as rocks and old trees, their short limbs and height similar to goblins still make their momentum a little reduced.
With their short, muscular stature, a small amount of exposed gray-white skin, and a pair of crimson eyes glowing with an evil light, there was no doubt that these infantry were the Chaos Dwarves charging towards the Thunder Bluff.
Behind these hoplites were ranged units with firearms on their backs, and despite their name, they were not like some sissy archers, like some sissy archers, and any enemy with this belief would be sliced to pieces with an axe, judging by their equally sturdy armor and short-handled two-handed axes pinned to their waists.
However, due to their limited range, they are definitely lethal weapons in range, but most of the time, they end up with melee weapons.
Therefore, their favorite tactic is to first spray a large number of hot pieces of iron with large-caliber firearms within range to break the opponent's formation to pieces, and then rush up with two-handed battle axes to smash the enemy with their own hands.
These Chaos Dwarven warriors and firecrackers who are at the forefront add up to about three or four thousand people, and they should be the main force of this army.
At the back of the line, there was a completely different picture.
This section consisted mainly of four or five war machines that were billowing smoke and constantly emitting high temperatures.
While almost every machine is made up of stout metal barrels and flaming steel furnaces, the creations of demonic blacksmiths symbolize the evil creativity of the Chaos Dwarves and retain the strong individualism of their makers, so each one has a different shape.
And the largest of them seemed to be making some kind of noise, like a scream from the abyss of hell, which made people shudder.
Each of the war machines is flanked by a varying number of Chaos Dwarves, both in control and in their maintainers, and a few of them even have demonic blacksmith apprenticeship.
This is definitely a respected and enviable profession in the Chaos Dwarven society, for the simple reason that they have mastered the power of magic under the protection of the "Father of Darkness" Hasut.
Of course, while the Dark Fathers are great, all things are fair, and these demonic blacksmith apprentices pay a lot of money for this, and this disadvantage becomes more apparent as they use magic more often.
These war machines and Chaos Dwarves are interspersed with alien creatures that serve as a force for protection and vigilance.
That's right, in this army, which is clearly made up of Chaos Dwarves, there are creatures of other races.
These creatures had green skin, small, malicious red eyes embedded in a lewd green face, and strange and harsh sounds popped out from their fanged mouths from time to time, as if they were crying and laughing.
Beneath their crotches are giant wolves with fangs and claws, helping these taller and thinner than the Chaos Dwarves to become the fastest moving men in the group, while also taking on the task of breaking off and protecting the slow-moving war machines.
They are the Goblin Marauders, the greenskins, the most brutal and dangerous of all goblins, but for the Chaos Dwarves, these green mushrooms are the best servants to enslave to be found in the Dark Lands.
Cruelty and cowardice, the two natures of the Great Goblins, made them valued by the rulers of the Dark Lands as servants of the Chaos Dwarves, helping them manage the vast and complex cities and ubiquitous mines, freeing them from the terrible fate of being slaved and thrown into the mines to their deaths like other creatures, and on the other hand, some of them even became warriors or overseers.
The irony of all is that, once promoted, these goblins are generally loyal to their powerful masters, and then do everything possible to discover and sabotage any possible rebellions and riots of their slave kind.
It's just a natural dogleg.
As for those who became warriors, like the raiders in the present ranks, although they had only the rudimentary equipment and mounts they had found in the forest, and had not undergone any complete military training, they were to do the most dangerous work.
Either rush to the front line of the battle as cannon fodder, or stay behind when retreating, but they are still very grateful to their masters for giving them the opportunity to taste blood, and will do their best to show their good killing side in the battle, of course, if they really encounter hard bones, these goblins are easy to collapse morale will also make them flee the battlefield at the first time, and then tremble and wait for the master's anger and punishment.
Despite their many shortcomings, the vast majority of Chaos Dwarven rulers will raise some goblins as a supplement to their troops, after all, the dwarves are known for their lack of highly mobile cavalry, both for themselves and for their stupid distant relatives in the mountains.
Heavily armed Chaos Dwarven warriors and firecrackers, brimstone and tar-scented war machines, cowardly and unreliable goblin raiders.
Melee combat, ranged combat, cavalry, war machines, all arms are readily available, and it is clear that this is a regular army with strong combat effectiveness, and the leader who can master such a force is by no means unknown in a dark place full of smoke and flames, intrigue and struggle.
The three-headed behemoth in the middle of the line also proves this.
These giant beasts reached a height of about four meters, the upper body was a muscular humanoid, the bare dark red skin was full of explosive muscles, and there were two huge bronze bull horns on their foreheads, and their lower body was no different from that of cattle and horses, just like the dirty centaurs of the beastmen, with four hooves and a long tail, but the size was several times larger than that of a centaur.
The Bull Centaur Ripper, a creature unique to the "Dark Lands", is said to be the product of the Chaos Dwarves and the Bull's twisted mutations, they are bulky and savage, and their brains are not very useful, but their strength and endurance far surpass that of ordinary Chaos Dwarves, and often as soon as they appear on the battlefield, they will bring countless kills with a variety of heavy weapons and unstoppable horror shocks in their hands, playing a decisive role.
But right now, the elite of these elites is doing a very humiliating job, pulling a cart.
That's right, these powerful creatures, who could only evolve into the most powerful "Bull Centaur Khan", were only used as ordinary pack beasts at this time, and there were three of them!
Three bulls weighing almost ten tons can only pull something that centaur rippers can pull, find out.