Chapter 384: Driving Simulator Scheme
The parallel world is very different from the driving simulator in Zhong Ming's previous life. Because Zhong Ming's driving simulator in his previous life simulated the driving of conventional vehicles on the ground, while the driving simulator in the parallel world simulated flying cars.
Previously, there was a speeding car simulator in the entertainment room of Guangyi Interactive Entertainment, which was similar in shape to the driver's seat of a flying car, with a steering wheel, seat belts and various operation buttons. When you launch the game with a VR headset, the driving simulator floats up from the base and remains suspended, allowing you to experience the sensation of driving a flying car in the air.
This driving simulator is the highest-end and most expensive one, with prices ranging from 50,000 to 100,000 yuan.
Cheaper driving simulators are also available, and the plans made are also different. For example, more than 10,000 driving simulators basically use mechanical structures to control the flip of the driving position, which is worse than this suspension type in terms of experience, and the mechanical structure will also make some noises, which is noisy.
There are also cheaper simulators that can't achieve 360 degrees of rotation in order to save costs, but only control the rotation amplitude to about 90 degrees, but the advantage is that they can significantly reduce the price.
There are also two display modes. Some use VR headsets directly, while others use large displays. From the point of view of cost and display effect, the display screen is a better solution, because the cost of the display in this world is very low, and the display effect is much better than the VR headset. The VR headset of this world still has not solved the problem of insufficient resolution.
But the display has a serious problem, that is, it is relatively bulky. If the area of the display screen is relatively small, then it cannot simulate the real field of view when driving, which is very different from the field of view seen by VR glasses; However, if the display is made large, the weight of the entire mechanical structure will rise significantly, and when the player rotates 360 degrees, the convenience and safety will be reduced, and the quality control of the product will be more difficult to grasp.
So, so far, although there are many kinds of driving simulators, and the market is still quite broad, there is no particularly perfect solution for the time being.
……
Zhong Ming began to draw a diagram of the structure of the driving simulator on the drawing board.
Zhong Ming had been thinking about it for a long time before, about what this driving simulator would look like. Although Zhong Ming hadn't eaten the fruit before, and he didn't understand so many mechanical structure things, there was still a general direction.
First of all, on the premise of ensuring the best experience, the price is reduced as much as possible. The focus is not on compressing the price, but on guaranteeing the best experience possible.
Simulators are just toys for local tyrants, and those who are willing to spend money on this kind of driving simulator are often willing to spend more money to improve their gaming experience. In short, these people are not bad at money, and they usually basically spend a lot of money on luxury goods, and never consider what the cost performance is.
For these people, the emulator is cheaper by a few thousand yuan, and it may not feel at all, but the appearance of the emulator and the game experience are more important.
Therefore, the driving simulator produced by Zhong Ming must surpass all the driving simulators on the market in terms of game experience, otherwise its positioning will be in a very embarrassing situation: the poor can't afford it, and the local tyrants don't want it.
Secondly, the display mode must be a display, not a VR headset.
Although many other driving simulator manufacturers now use the VR headset solution, it does not mean that the experience of this solution will be good. In fact, because of the resolution of VR, there will be a serious rasterization phenomenon when watching for a long time, and there is no way to play for a long time, at most for two or three hours, you will feel very dizzy and have to stop and rest.
And Zhong Ming has always believed that a device that can only play for two or three hours is not a qualified gaming device at all.
As for some of the problems caused by the display scheme, Zhong Ming intends to make up for it with the mechanical design and the in-game design.
Then there's the rotation solution, which is obvious: a floating all-angle free spin.
When making a game, there is a rule that it is better to do more than less. For a simple example, when making a sculpture, the nose of the sculpture is often left larger, so that the nose is too big, and it can be slowly changed to a smaller one; But if the nose is done according to the normal size at the beginning, it will not be possible to do it if it is small.
In many cases, the game will also adhere to this concept, the full angle of free spins may cause some people dizziness and discomfort, but it can be directly controlled at the software level, for example, some people feel that the 360-degree flip is unbearable, so you can adjust the maximum flip angle yourself.
Conversely, if the simulator only supports 90-degree rotation, the needs of players who want to roll wildly in the air will not be satisfied.
According to this design plan, Zhong Ming began to draw the structure of the driving simulator.
Visually, it's more like a big ball, with just enough room for an adult in the driver's seat.
The whole sphere is divided into two layers, inside and outside, which are supported by suspension technology. The entire ball is evenly stressed inside and can rotate freely.
There is an opening on the side of the orb from which the player can enter, sit on the seat, and fasten their seatbelts. Once the opening is closed, the entire ball is completely closed, and the game can officially begin.
The internal steering wheel and control devices are made in strict accordance with the flying car, and the control method is exactly the same.
Different from the real flying car, most of the display content inside the driving simulator is displayed through the display screen, including the view outside the window, the dashboard in the flying car, the central control screen, and so on.
The field of vision in the flying car simulator is a bit similar to Zhong Ming's fighter jet in his previous life, the whole thing is like a transparent glass cover, except for the steering wheel in front of him, the dashboard and the central control screen are slightly blocked, and the field of vision is very wide.
The center display is slightly to the right, so players can touch it with both hands as long as they turn slightly. This central display is a touch screen that is used to complete some special operations in the game.
In addition, the driving simulator also has a ventilation system, surround sound equipment, and a vibration feedback system, which are basically the regular configuration of the driving simulator, and naturally all of them are indispensable.
Finally, Zhong Ming added a new gadget to it: a visual capture system.
The system captures the player's gaze in real time, letting the system know where the player's gaze is focused at this moment.
Visual capture technology has long been widely used in the Alpha Band, but there are very few games in console games that use this technology.
As for why Zhong Ming added a visual capture system to the driving simulator, it was obviously because he had other plans.
In Zhong Ming's view, the manufacturers who make driving simulators in this world have more or less fallen into some misunderstandings: the vast majority of manufacturers have locked the game type of driving simulators in racing games.
But in fact, in addition to racing games, driving simulators can also support more game types.
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