Chapter 1955: The Hammer of Atonement

Under the command of Weiyun and the light moon, everyone understands the mechanism of the boss on the one hand, and designs the position of the wasteland development team on the other hand.

Lu Li sometimes checks and fills in the gaps with a little guidance.

There are things that can be seen by looking at even if he is not a reborn.

That's talent.

The process of summarizing is long and painful, but after all, I still stumbled over the second child.

There is a skill point, which has nothing to do with Lu Li.

The legend was equipped with two pieces, one was the Undefeated Will, the one-handed sword of the defensive class, which was given to the Azure Sea Breeze as a matter of course, and the weapons he eliminated were given to others.

There is also a golden healing cuirass.

Milk Sa, there is no milk sa here for the time being, but Lu Li is already planning to cultivate one. As a top team, you basically need to be able to be on call with any talent in any profession.

After defeating these two bosses, you can switch positions, and the battle here is over.

After helping Gianna and Sal, the foot men suddenly felt that they were more than a bull.

Sal's camp was on the other side, and it was a quick ride to get there, with some herbs and minerals to gather along the way, all of which were of good quality.

If it is a scattered group or a gold group, the head of the group may appoint someone to collect and then divide a few people in private, such as the person who commands the battle, the person who is looking for a boss all over the world, and so on.

Of course, there are also shameless regimental commanders who hack everything by themselves.

Lu Li and they don't need to think about this kind of problem, everyone is not lacking this little thing.

Basically, after digging up, they are thrown into the guild warehouse, and those who want to use it take it directly.

Of course, the guild warehouse is also divided into grades, people of different grades correspond to different grades of warehouses, they have their own exclusive warehouses in the reclamation group, and the root number three sometimes takes some garbage from the reclamation group and throws them into the second-class warehouse, and many people still rush to get points in exchange.

The third boss is called Kazloga, which is much less famous than the first two bosses, but as the third wave of the Allied forces of Mount Hyjal's attack, the strength of the Doomward Kazloga is definitely not to be underestimated.

The main thing is that he dropped the card heart very well.

HS doesn't have any bosses to skip, this dungeon as a whole is a big plot, and the player plays the role of fighting fires.

Before facing the boss, it is still a wave of mobs.

These trash fish, in addition to all the types of trash fish from Anatheron's previous trash fish wars - ghouls, crypt demons, banshees, necromancers, and abominations, are also added gargoyles and frost dragons.

These two monsters are actually not that difficult.

Gargoyles are flying when they first appear, and cannot be attacked in hand-to-hand combat, but if a target at the top of the Gargoyle's hatred list runs out of range of Gargoyle Strike, the Gargoyle will land in pursuit of that target and will not take off again.

It's really hard to fight if this thing keeps flying, so it's completely stupid to death by yourself.

The Frost Dragon's attack is the Frost Breath, an AOE skill, which it will use until it is knocked down. In addition to Cold damage, it also reduces the target's attack and movement speed by 50% for 6 seconds.

Someone has to hold it, and someone has to add health to the person who holds the frost dragon, or else they'll die.

Unlike the monsters guarding a gate on the second side, the battle range here is very large, and the frost dragons and gargoyles are flying everywhere.

And this kind of monster can't be dealt with alone.

That's why it's asking for healing and output to run around all over the field.

When the chaos is over, the boss appears.

Kazloga is very big, and his skills are also very dicked, with one hand being trampled by war, and the other hand being marked by Kazloga, and he has died in countless teams.

War trampling is a periodic skill that deals a lot of damage to all targets within 15 yards and stuns for 5 seconds, five seconds can already make the boss do a lot of things, fortunately MT still maintains hatred, otherwise this boss can indeed go down in the history of the game.

When the melee is all stunned and it rushes into the ranged class, it's not a big kill.

And his most powerful skill is not actually War Trample, but the Mark of Kazloga, which casts an undispellable mark on all members of the team.

This mark is completely ineffective against Warriors and Thieves and Hunters' pets, and draws 600 mana per second for 5 seconds against the remaining targets, resulting in a total loss of 3000 mana.

If the target runs out of mana during the duration of the Kazloga Mark, it will explode, dealing 10213-11287 Shadow Damage to all members within 10-15 yards of the surrounding area and to themselves.

The group was wiped out here, and they were basically killed by the bombing.

"Big brother, I don't have three thousand blues!"

"And do you have twelve thousand blood?"

"There is no ??????。 either"

"Rough !!"

So this boss has a bit high requirements for personnel, of course, even if you don't have three thousand mana, even if you don't have ten thousand blood, your shadow resistance is high enough.

This damage can be partially negated by resistances.

Therefore, when fighting this boss, it will be more comfortable to mix and match two pieces of Shadow Resistance Equipment.

It's important to spread out your stance, especially if you have a blue class.

Kazloga uses the first Kazloga sigil 60 seconds after starting the fight, the second time is at 110 seconds, the third time is at 150 seconds, the fourth time is at 180 seconds, the fifth time is at 200 seconds, and the sixth time is at 210 seconds...... In summary, each time the Kazloga Mark is cast, the cooldown of the Mark is reduced by 10 seconds.

After three and a half minutes of fighting, Kazloga will turn into a madman - he will start an infinite burst of imprints!

In fact, it also means that the battle time given to everyone by this boss is so short.

Therefore, the key to the fight is to be fast!

In order to prevent the time to run out of mana too soon, players will have to go crazy and use anything that will restore your mana.

As soon as you get to the CD, you can pour it down, as long as the mana is not satisfied!

This boss has to figure out the way of playing, adjust the lineup, and take a while to beat it.

Lu Li They completed the Kazloga Wasteland in the second week.,The first two bosses of the new CD are all passed at once.,The only pity is that the second time there is no black book.。

By the time it was time for Kazloga, everyone was in a surprisingly good state, and the boss was taken down after only one group annihilation.

Lu Li didn't know if they were the first kill of the third boss, but what the boss dropped basically verified this.

Four pieces of legendary equipment are in front of you, who believes that it is not the first kill?

Black Feather Boots, Legendary Leather Armor, Thieves' Shoes.

Beast Trainer Shoulders, Legendary Chain Mail, Hunter Shoulders.

Elemental leggings, legendary cloth armor, French pants.

The Hammer of Atonement, the legendary Milk Hammer, Lu Li just wants to train a new milk rider in the guild.

Of course, he is not easy to do too obviously, people are still honestly participating in the group at night, the attendance rate is 100%, and you can't ask people when they will stay and fly with Xiao Mo.

When the night came out to ask for this hammer, Lu Li's mood was complicated.

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