Chapter 319: Three Plans
The difficulty of the game is low at the beginning, and most of the content is about building and getting started. 【 ,New,Thinking,Road,Chinese,Text,Net,】
As a strategy simulation game, the game content in "Interstellar Tinder" is still very complicated, although most of the people who come to play this game are strategy gamers, and the acceptance of this theme is very high, but Zhong Ming still has to consider those players who are in contact with it for the first time, so the novice guide is more detailed.
The first problem Tang Ying encountered was architecture, including how various buildings should be placed and the specific role of buildings.
The initial resource layout should have been designed, with veins of crystal, gas, and metal ore being detected on the plains around the ship, and small mining fields could be built on them.
The collection field in the game is also divided into many kinds, and Tang Ying is still a novice, so he can only build the simplest small collection field, to put it bluntly, it is similar to an ordinary mining pit, and the mining vehicle transports resources from the pit to the energy station, which is relatively inefficient.
In the future, as the tech tree climbs, the collection field will continue to evolve, and there will be a large automatic collection field, and the resources buried in the depths can be continuously dug up.
There are many types of buildings in the game, including resource, production, and combat, and each building has a unique role.
Architecture is also very important. For example, one of the most basic rules is that all buildings must be within the energy supply range of the energy station, so how to distribute the energy station to take care of the most buildings has become the first problem for players to consider.
Also, the size of the buildings varies, a bit like building blocks, and there will be gaps between the big buildings and the big buildings, so you can cram some small buildings into the seams to maximize the use of space.
There will be a connection between different buildings, for example, the processing plant has the function of smelting, and the metal ore must be processed by the processing plant before it can be sent to the arsenal to make weapons, so the building location of the processing plant and the arsenal must be close to the metal mine, otherwise the transport vehicle will run the wrong road and affect the speed of resource delivery.
In addition, different types of buildings will also have constraints on each other, for example, the processing plant will consume resources, and if the supply of resources cannot keep up, the processing plant will shut down; Or the processing plant is too small, and all the resources are piled up, and when the warehouse is full, the collection yard will stop extracting resources.
Therefore, there is a roughly appropriate proportion of buildings such as collection yards, warehouses, processing plants, arsenals, etc., and this proportion can only be maintained within a reasonable range to ensure the speed of development, otherwise any link will directly slow down the whole process except for problems, and it may be too late to run when helium flashes.
The first batch of buildings was completed, and the entire human base was in a thriving stage, and the layout of various buildings was relatively reasonable, and they were placed very neatly, and Tang Ying was very satisfied with this.
Immediately afterwards, Tang Ying moved on to the next stage, which was to formulate laws.
[Promulgation of laws: Human civilization is facing a crisis, and neither the laws on Earth nor Starfleet in the old days are suitable for the current situation. As the Supreme Consul, in order to save human civilization, you must set out to enact the Star Flame Law, the supreme purpose of which is to ensure the survival of human civilization, and for this, any necessary sacrifice is worth it. 】
By making the Interstellar Tinder Law, players can get some benefits, but it can also cause some problems.
Open the legal tab, which is similar to the talent tree, with many different legal texts going in different directions.
However, when faced with some specific problems, there are often two or three branches, and these branches are contradictory to each other, and the player chooses one of them and cannot change it.
After all, once the law is promulgated, it is best not to change it, and it is not a good thing to "change the law at the same time".
There are many legal provisions in this, such as emergency shifts, delayed shifts, and most people's working hours are fixed now, but these laws can enforce extended working hours, and after signing the overtime law, you can freely adjust the overtime hours of various facilities, such as excessive resource hoarding, so that people in processing plants can work overtime to produce.
There are also food-specific laws, which can stipulate that only soups are served, or food additives are used in food, or food rations can be rationed, all of which will alleviate food shortages to varying degrees, and will also cause varying degrees of dissatisfaction.
In addition, there are laws for the wounded, laws for the dead, laws for children......
Different laws focus on solving different problems, and many laws may seem unreasonable at first glance, but they can bring tangible benefits to the consuls, such as overtime, food additives, child labor, etc.
At this time, how to choose between interests and everyone's dissatisfaction has become a very critical issue.
The enactment of the law is constantly progressing according to the player's progress through the game, and at the same time, the player has to deal with some unexpected events in the wild.
In addition to the guard posts, players can also set up expedition camps and arrange personnel to explore in the wild.
Exploration is not only about gathering resources, but also about discovering the threat of the Zerg earlier.
In the background of this game, the Zerg are basically entrenched in all corners of the planet, and with the continuous expansion of human power, the conflicts between humans and the Zerg are bound to become more and more frequent.
When the human base is attacked by the Zerg, if there is no guard post, then the Zerg may directly reach the interior of the human base and drill out of the ground, causing serious damage to some key facilities and causing heavy losses to the player; If there is a guard post, the warning range will be much expanded, and humans can stop the Zerg on the periphery of the base as early as possible to reduce losses.
However, even with a warning post, the warning range is not very large, and this is when the role of the expedition team is reflected.
Players can form many expeditions and explore the outer areas freely.
During the exploration, the expedition team may find the Zerg lurking in the nearby ground, and the player can gather an army to take the initiative to clear the Zerg;
The expedition may also find some special resource mines, which can be brought back after confirming that it is safe, or the player can send someone to mine them;
The expedition may also encounter some unexpected events, such as being suddenly besieged by a large number of biters, at which point the player, as the archon, will have to decide whether to send more troops to rescue them, or abandon the expedition and take on the zerg army in a more advantageous position for themselves.
……
At the beginning, Tang Ying felt that it was quite good, the attack of the Zerg was not so rampant, the nearby resources were relatively easy to exploit, and various buildings were built one after another, a thriving and prosperous scene.
But soon, Tang Ying encountered various difficulties.
As the process progressed, the Zerg's attacks became more and more frequent, and although Tang Ying built a lot of guard posts, the Zerg would still bypass many tricky positions and cause damage to the human base. In the most serious case, one of Tang Ying's collection yards and two military factories were destroyed, killing more than 300 people, making her feel so painful.
Moreover, the pressure on resources is increasing. At the beginning, some relatively shallow resources were mined, but after the shallow resources were mined, players could only mine deep resources, or resources farther away, whether it was mining difficulty and transportation difficulty increased, often a careless processing plant stopped working, wasting a lot of time.
The most infuriating thing is that after the promulgation of various laws, people's dissatisfaction is also rising. ACCORDING TO MUSCI'S PROMPT, IF PEOPLE'S SATISFACTION REACHES THE FULL VALUE, THEN THE PLAYER WHO IS THE ARCHON WILL BE OVERTHROWN AND DIRECTLY GAME OVER.
Tang Ying was trying his best to engage in construction, and at the same time, he had to try his best to appease his subordinates, and he felt a little anxious.
……
The first stage was finally passed without danger, after all, Tang Ying chose the easy difficulty.
After the resource production, production capacity, and tech tree reach a certain value, the first stage ends, and a simple summary appears on the screen.
【Establishment of the Human Base】
[After a period of hard work, we have finally established a base on the planet. We mine the planet's resources, restore the original tech tree, and defend against the Zerg. Now that the human base has been initially established, we have gained a precious respite. 】
[However, there is immediately a more serious problem facing mankind. 】
[Although helium flash is something that will only happen in the future, we must make a feasible escape plan now.] Currently, Starfleet scientists are divided into two factions: the Ship Faction and the Planetary Faction. 】
[Listen to the opinions of the two factions and make a choice.] 】
Tang Ying opened the technology interface and found that a new tab had appeared, on which two different escape plans appeared.
The purpose of the game is clear from the beginning, which is to use resources on this planet to restore the original technology and escape from this planet.
But Tang Ying didn't expect that there were two different plans for how to escape from the planet.
According to the usual understanding of most players, since everyone comes by spaceship, then if the spaceship is broken, the spaceship will be repaired directly, and after the spaceship is repaired, everyone will fly away together, what a natural thing.
But after reading the opinions of these two factions, Tang Ying found that the original setting was not so simple.
According to the game's premise, humans are capable of interstellar spacecraft up to three kilometers long, each equivalent to a small city, and ten times larger than the largest aircraft carrier.
The number of members on such a spaceship has reached more than 50,000, and the entire fleet is composed of 187 such huge ships, so the total number of existing people has reached nearly 10 million.
However, because of the war that broke out with the main army of the Zerg when the fleet landed on the planet for resource replenishment before, almost all the spaceships faced varying degrees of damage, and the crew members of the starships also suffered heavy casualties. At present, no starship has the ability to travel interstellar distances.
There are two options for the Ship Pie:
The first option: dismantle the parts of the existing spaceship, and piece together a small part of the ship into a spaceship that can be driven away, so that you can escape immediately after refueling. However, because these ships are damaged to varying degrees, scientists estimate that the most optimistic outcome is that humanity will be able to obtain 20 spacecraft capable of interstellar voyages, which can carry up to 1 million people.
However, this also means that the remaining more than 8 million people will be abandoned on this planet to die.
Option 2: Develop a tech tree in the direction of the ship and repair the existing starship as much as possible before the helium flash bursts. The optimistic outcome is that about a third to half of the repairs, or about 90 starships and 5 million people, can be saved, because the various parts and resources needed to repair the ships are so scarce that it is impossible to repair them all.
The second option could save five times more people than the first option, but it also took a longer time to develop a tech tree in the direction of the ship, and the whole process could take decades or hundreds of years. Moreover, during this period, there will be riots from the Zerg, the threat of helium flashes, and possible civil unrest.
The Spaceship Faction can't save everyone, so there are still some scientists who have become "Planetary Faction".
The planet is much smaller than Earth, but it is very dense, with hard rocks and metals under the dunes and a very hard crust. Its northern hemisphere is dominated by plains, which are relatively easy to modify the terrain and construction.
Therefore, the planetary faction proposed a third option.
The third plan: abandon the technology tree in the direction of the spaceship, go all out to develop the technology in the direction of refusion, use the resources on the planet, build a large number of thrusters in the northern hemisphere plains of the planet, and gradually push the entire planet away from this dying star. In this way, all 10 million people could be saved.
Moreover, after a few decades, the number of human beings who may survive is no longer 10 million, because during this time, a new generation of human beings is also being born, for the continuation of human civilization, each couple is encouraged to have 2~3 children, and all children will be uniformly cared for and raised, so by the time of escape, the human population may have reached the third and fourth generations, and the population has increased rapidly.
Then, the plan of the spaceship faction, even according to the most optimistic progress estimates, must give up millions or tens of millions of people, which is obviously absolutely unacceptable to those who have been abandoned.
Three schemes, three directions.
However, players are not limited to one of these options, but will have to follow the introduction of the plan in the course of the game to develop the technology.
These plans just write out the direction of the technology and the possible results in the end, and how the player will operate it is the player's business. When the player meets certain conditions, the corresponding option is triggered.
For example, if the player chooses to remove the parts of the ship and assemble it into a complete spaceship, then MUSCI will ask if they want to run option 1 to escape, and if the player chooses yes, then it will automatically follow option 1.
In addition to this, players also have to announce to the public what they are going to do, but the announced plan is not necessarily their true idea.
Announcing the plan will cause dissatisfaction among different groups of people, and the player, as the archon, can say one thing and actually do another, such as announcing the implementation plan three in the early stage, reducing everyone's dissatisfaction, so that they can work with peace of mind, and then silently repair the spaceship to execute the plan and escape, which is also completely allowed in the game.
Tsing Yi got drunk and said
There's one more chapter before noon!