Chapter 400: Bridges and Scars (A Little Explanation)
Accompanied by a large amount of water vapor rising from the towers on both sides of the bridge, a few sharp whistles pierced the sky, even faster and louder than before, like a mother's urging to her child.
The captain of the "Silent Giant" did not dare to slack off, and quickly ordered the helmsman to speed up and sail into the "Rick River" through the gap that had just opened.
This is a passage specially made for large ships like theirs, and it is extremely expensive to pay by the hour, but it has been agreed in advance, and it is all paid by the employer who chartered the boat.
As for the mercenaries, they were speechless in astonishment, and it wasn't until the ship actually drove under the detached bridge deck that they woke up like a dream and talked loudly about the moving monster made of steel in front of them.
Not far ahead is the dock, and many of the sailors on board have done their jobs, and some of them like to show off, and they will proudly introduce the bridge named after the city above their heads to the mercenaries around them.
The Noon Bridge, an entirely metal bridge by a dwarven engineer, is one of the most iconic structures in the former imperial capital, no, since the glittering palace in the northwest corner of Altstadt was demolished by Gollum, the word "one" could have been removed.
It is the longest bridge in the entire Empire and the only bridge that spans the Rick River, the longest river in the Empire.
The two most densely populated districts of Neustal and Fleistadt are connected at both ends of the bridge, and the wide deck can accommodate up to six horse-drawn carriages running side by side, and ordinary small sailing ships can also be used under the bridge, but when a large ship such as the Silent Giant for ocean transport passes by, the steam engines in the towers on both sides of the bridge will be running, and the bridge deck will be lifted apart from the middle by chains, allowing the large ships to pass through.
Another purpose of this design is that when the enemy attacks from one side, the bridge can be disconnected in the same way when the war breaks out, so as to block the enemy's offensive route and ensure the safety of the other side.
It's a pity that when the last battle broke out, before he could use this function, the emperor had already taken the lead in escaping, leaving only the natives of Nunn to resist spontaneously in order to defend their homeland, but this is tantamount to a drop in the bucket, and the mantis arm is used as a car, and it can't change anything.
Therefore, when the "Silent Giant" passed between the bridges on both sides, the mercenary covered by the huge shadow looked up slightly, and she could see the traces left by various weapons around the bridge.
Although these traces of knife slashing and axe smashing are some years old, they are still clearly visible, and they should be intentionally preserved.
Some mercenaries also discovered this, and after asking the sailors around them, they learned that this was the famous green-skinned aaagh ten years ago! Afterwards, the Nunn deliberately ignored the traces left by these wars and let them continue to exist.
Brienne understands this, some things will not fade even after a long time, like a deep wound that can be seen in the bone, even if it slowly heals afterwards and no longer hurts, it will still leave an ugly and conspicuous scar.
It is easy to rebuild a once destroyed city, but dead loved ones will not be resurrected, and lost honor will not return.
Therefore, the Nunn people deliberately left traces on the bridge and did not deal with them, just to remind every pedestrian who passed by, to remind future generations, not to forget the humiliating battle of the year, not to forget that the emperor abandoned his capital, and not to forget the bloody invasion of the greenskins, which are like scars, which will forever be imprinted in the hearts of every angry benefactor.
In Nunn, in the Empire, in Bretonnia, and elsewhere in the Old World, there are many humans who have had or are experiencing similar experiences, the Greenskins, the Beastmen, the Dark Elves, the Skaven Ratmen, these alien creatures will destroy their homes and kill their loved ones for a variety of reasons.
Of course, it is not only alien races, but also the killing within human beings is not inferior in the slightest, it can only be said that born in this troubled world, you must be ready to kill or be killed at any time.
It is these hatreds that are born all the time, these negative emotions, that create the soil for the survival of the chaotic evil gods in the other dimension, if they continue like this, then their power will become stronger and stronger, until the entire world is finally destroyed.
Now Brienne was depressed when she thought about it.
Although she knew the outcome of the future, and even knew the exact time, it would not be a few decades before a new Chaos army would come again, and the scale would be unprecedented, far exceeding the previous "Great Holy War", but with her current ability and identity, she couldn't change anything.
Because of the hatred accumulated over these generations, it is impossible for him to easily convince humans or dwarves to come to an agreement with him to fight against chaos as some of the texts have written, and the most likely scenario is that the other party will first cut off his green head and hang it on the city wall to show the people.
They will never fight side by side with the enemy unless they have to come to the city.
So Brienne could only turn her attention to the creatures that belonged to the same unpopular camp as the Greenskins, such as ogres, chaos dwarves, and undead, and gathered them together first, not wanting to have anything to do with the empire or Bretonnia, a human power close to her.
If it weren't for Little Bell, she would never have set foot on the territory of the Empire.
However, this trip down made her mind change somewhat, not to mention anything else, just the black market of "Three Towers Ruins", the various races don't get along very well, and they also rely on common enemies and common interests.
This is a bit of an inspiration for Brienne's future plans.
And then what happened next also somewhat reversed her fixed notions.
At some point, Fitandila, who had been staying in the cabin, also took Elizabeth to the deck, and the two came to the side of the blonde mercenary at the bow of the ship.
At this time, the merchant ships had just exited directly under the Nunn Bridge, and the bridges behind them began to slowly lower under the loud sound of machinery, but no one paid attention to them, because the bustling dock on the left side of the front was close at hand.
After these days of rest, Fitandila's wounds from the battle with the undead in the auction house have also healed, and it seems that her strength has broken through, and the little girl next to her has not had any more attacks because of the wind of death these days, and her face seems to be not as pale as before.
"Elizabeth just told me that she was a local, so she wanted to come out and have a look."
Brienne was a little surprised to hear this, and looked at the little girl with a surprisingly good tone and attitude, and squatted down and asked her:
"Elizabeth, are you from Nunn?"
After getting along for so many days, the bald girl is not as introverted as before, although her hand has been tightly grasping the corner of Fitandila's clothes since she came out, but at least she can communicate normally with the people she knows, but she has very few words.
She nodded, then shook her head, pointed to the bustling dock on the left, and said:
"I'm a Flestadt."