Chapter 185: Faction Warfare

It took half an hour for everyone in the Mammoth Kingdom to finally position their respective positions, and Yeyi was finally assigned to a medic.

The reason why the commander has set three instead of one is because the rules say that the commander can summon a group of soldiers every five minutes, and the number and class of troops are random, so if there is only one commander, the soldiers may not be able to keep up, as for why there are no more people choosing the commander?

Because many people command soldiers out of order, this position must be controlled by a very small number of people, but in the end, can only the three of them choose the commander?

It's hard to say, if there is a person who is so happy that he chooses the commander in seconds after entering, then you can't do anything about him, and after he gives the order, you have to follow his command plan to modify, for example, if he launches an offensive order, but you issue a defense, then the soldier will be down.

So as long as one person makes trouble, the game can't be played, which is why they don't dare to order everyone in a strong way, not to choose a commander, but to communicate with everyone in a consultative way.

The explosion of mentality is the most difficult, and these positions do not mean that you will not be selected if you choose the people behind first, all the commanders of a country can be elected, so how to distribute the personnel?

Of the remaining four positions, engineers and architects are the most popular, and although there are fifteen people in each of the two positions, most of them want to receive these two positions, as for the reason, I don't know.

And the warrior needs the most people, so there is nothing to fight for, no matter how many people you want to choose the warrior, there is no problem, as for the medical soldier, it is not surprising that he fell into the cold, as if it was an auxiliary, everyone knows that he cannot be missing, but no one wants to be a medical soldier.

At the end of the discussion, it was said that at least ten medics were needed, and in addition to Yeichi, three others said that they obeyed the arrangement and became medics, and one person volunteered to be medics, and the remaining five were selected from among the engineers and architects who lost the election.

So the final staffing of the Mammoth Kingdom was, three "commanders", fifteen "architects", fifteen "engineers", ten "medics" and twenty "warriors".

There are a total of 63 people, after the list is assigned, the time for the start of the rematch is almost the same, most of them said that there is no problem, and if there is a problem, it will be raised as soon as possible, and everyone will discuss and solve it.

In the end, everyone said that there was no problem, and the group was relatively quiet.

Waiting for the start of the rematch.

Mammoth Kingdom vs. Hippo Kingdom, quest number BT004160.

Number of people: 63 vs. 63 people.

The quest opens, and players have five minutes to choose a position, so choose.

At one o'clock in the night, I took a look at the five positions, and found that each position also has four active skills and one passive skill, it seems that it is not just to command the battle of the NPC, but this is normal, otherwise the player will be there to carry and move, and no one will be bored to play.

In the end, Yeyi still chose a medical doctor, obey the arrangement, no one went to do anything with him just now, and there was no need to be angry, and in the end, the victory of the kingdom was the victory of everyone.

The five skills of a medical practitioner are:

Passive Skill "Yuyu Zijing": When a soldier is standing within a certain radius of the Medic, the passive will be triggered, and all soldiers within the range will slowly regenerate health and be blessed with 20% movement speed.

Action Skills:

"Sauvignon Blanc": The Medic's active release can put the soldier to sleep and speed up the recovery of health. (Effect lasts 15 seconds and can be cast on enemy soldiers) (Area Skill, CD: 60 seconds, Mana Cost: 50.)

"Innocent": The Medic's active release can increase the soldier's defense by 10% and slowly restore his health. (The effect lasts for three minutes and can only be used on friendly soldiers.) (Area-of-effect skill, CD: 180 seconds, mana cost: 50.)

"Homesickness": The Medic's active release can increase the soldier's attack ability by 10% and slowly restore mana. (The effect lasts for three minutes and can only be used on friendly soldiers.) (Area-of-effect skill, CD: 180 seconds, mana cost: 50.)

"Forget Worries": The Medic actively releases it, which can increase the soldier's ability to ignore damage by 10%, and the effect lasts for three minutes, and the soldier who is covered by the Forget Worry skill for the first time has five seconds of invincibility. (Can only be used by fighters controlled by a single player on our side.) (Area-of-effect skill, CD: 300 seconds, mana cost: 150.)

A continuous passive.,There are also three range skills and a small invincible skill.,Night One took a look at his level by the way.,Initialization is only one level.,The blood volume is 100.,Mana is 50 points.,As for how to upgrade.,I don't know it now.。

Player: What the hell is the dark

Experience: 0100

HP: 100

Mana: 50

Speed: 10

The data bar is very simple.,It's not directly offensive and defensive.,Only blood and mana.,There's also a speed and experience value.,Experience points should be able to increase attributes after upgrading.,Speed,It's estimated to be the speed of moving on the battlefield.,It's also easy to understand.。

The five minutes were over quickly, and they landed in an open space, everyone should be level 1 by now, so it looked very simple, and after looking around, the commander was wearing blue clothes, the engineer was green, the architect was red, the healer was white, and the warrior was camouflage.

After a look, there are indeed only three candidates for the commander, and there seems to be no dispute, the only difference is that there are only thirteen engineers, and there are sixteen architects, it seems that someone suddenly changed his mind and was not so obedient, as for the medical division, there are only seven, three less than planned, and the warrior is twenty-four, it seems that after seeing the skills, they all think that the warrior is more fun.

The three commanders looked at this clearing, and quickly reacted, so they each summoned the first batch of soldiers with their skills, not surprisingly, the CD of the three people is not reset, so it seems that the choice of the three commanders is very correct, if the CD of the summoned soldiers is refreshed together, then only one commander is needed.

The first batch of soldiers summoned by the three commanders totaled about 80, including 50 soldiers, 10 construction soldiers, 10 engineering soldiers, and only one medical soldier, and then the remaining 20 or so were collectors, who stood in place, not moving, and it seemed that the commander needed to command them, and they would only work after receiving instructions.

Everyone has played Warcraft, so they are still very comfortable with this kind of operation, and the collectors went to collect their own.