Testimonials

First of all, I would like to thank you all for your continued support and companionship.

"Reboot Game Era" is not very long, in fact, it was not intended to be very long. At first, it was hoped that the book could be used as a supplement to the "game design stream", mainly for two purposes:

The first is to explore the writing of "game design", and see if there are any other directions for the "game design flow" in addition to the writing of "Almighty Game Designer", so that other authors who want to write this routine can have more references;

The second is to write more original content, trying to change from copying to all original;

Because it is a supplement, it deliberately avoids what "Almighty Game Designer" once wrote in many aspects, and the objective result is that it is not as exciting as "Almighty Game Designer".

As for these two attempts, the first has proven to be quite unsuccessful, and the second has basically achieved my goal and has been fruitful.

The biggest takeaway from this book for me is that I wrote some original games, some of which are skin-changing, some of which are magical, and some of which are purely original Judging from the results, they are not bad.

Magic games, such as "Working Dog Survival Manual", "Ink Cloud Smoke 2", "Zodiac Guardian", "Xuanjia Project", "City Guardian Battle", "Extreme Speed", mainly make comprehensive and systematic modifications to the text content and packaging in the game, and at the same time make certain adjustments and improvements to the gameplay of the game.

Original games, such as "Demons in the World", "Ink and Smoke 1", "Dawn Era", "Interstellar Tinder", etc., have basically achieved the unity of theme, content, and gameplay, and I think they should be called excellent games even if they are made in the real world.

Summing up the experience and learning the lessons, the next book will make a relatively big change, and it may succeed or die violently, but no matter whether it is successful or not, you must always work hard.

The earliest idea of the new book can be traced back to two or three months ago, and there are already a lot of settings and a first draft of about 20,000 words, which are also difficult to squeeze out, but I am not too satisfied at the moment.

The new book will be released on June 1 at the latest, as early as next Tuesday or so, during this time, I will go through the outline and settings again, and then show the editor the beginning and do some preparations.

At the end of "Extraordinary Player", I promised to give benefits to old readers.,According to the previous message in this chapter.,The new book will add an additional 90 chapters for all old readers.,So the first chapter of the new book every day is 4000 words as the basic update.,If there is a second chapter.,It's 2000 words as the content that is still owed.,It's not guaranteed every day.,You may have to control the progress of the update to ensure that it's on the shelves at the beginning of the month.。

When the mortgage is done, I am a net worth of -2 million on the street, so I hope that everyone can continue to support and ask for a collection and recommendation ticket for the new book in advance.

Finally, thank you for your continued companionship, and I hope the new book can bring you more happiness!

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