Chapter 1544: Legendary Spell (Ask for a Monthly Pass, Ask for a Subscription, Ask for a Recommendation) Ask for a Monthly Pass!!

After being harassed for a few days, Elistra, who had no more inspiration from Solam, chose to hide in a corner and find out for herself, finally stopping to bother Soram. And Solam can finally calm down and summarize the gains and losses of this period of time.

After so many days of recuperation, Solam's weakened state has finally ended, and his strength is recovering rapidly, and at the same time, the elemental shaman profession that was closed because of entering the abyss has finally been unsealed, and the level is still level 18.

As for Solam's Arcane Knight level, it has finally reached Legendary, level 21. Before Solam entered the abyss, the Arcane Knight's career level was only level 18, but he didn't expect to be promoted to three levels in a row after wandering around in the abyss, which was something Soram didn't expect.

However, Solam was not surprised, after all, in the abyss, Solam not only completely activated the silver fire obtained from Mystra, but also fiercely felt the power of what is called the top spellcaster of the multiverse.

In the abyss, there is no magic net, if the demons cast spells, they are directly invoking the violent chaotic primordial magic energy, this kind of spell casting method is good and bad, the good side is that it is no longer limited by the spell bit, as long as the mental power is enough, you can cast the spell as you want, and the spell casting method is also very different from Fei Lun's spell casting method, it can be said to be another system. At the same time, the power of the spell will become very large, sometimes even uncontrollable.

In Faeron, the first lesson of every magic apprentice, the instructors would repeatedly warn the apprentices not to try to cast spells out of the magic net, because the violent and chaotic nature of the primordial magical energy would make the magic uncontrollable. Under the chaotic magic energy, a first-level magic missile released by the mage will undergo an extremely strong mutation, and even maybe the magic missile will become a legendary spell, but this is a case of bad luck, but if their character is not strong enough, the spell they may cast will directly petrify themselves in the next moment, turn into a frog, a lightning bolt from the sky, or something else so weird that unimaginable things happen.

In fact, the demons who live in the chaotic magical region also hate this situation. (The abyss was originally a chaotic magic area, and the magic energy here was very violent, while Bato Hell was a place of order, and the magic energy was easier to control, so there were more casters on the devil's side than demons)

No way, although the demons are in the chaotic camp, they don't want to send out a spell and kill an enemy instead of killing them. This is also the reason why there are very few real spellcasters among the demons, because the risk is too great. Only a few demons can choose the most beneficial spell effect from the countless options available in the chaos.

It is also for this reason that demon wizards are more talented than casters on the material plane, and most of their spell-casting abilities are actually not acquired through learning, but more of a rare talent, allowing them to be extremely sensitive to chaotic magical energy, and at the same time, they can control those chaotic magical energies to the greatest extent.

Of course, it's only the maximum level of control, after all, it's chaotic magic energy, and there really doesn't seem to be any way to accurately control those violent energies except for the magic net, besides, demons don't need to accurately control those violent energies like mortal mages, and demons' spell casting methods have always been very rough.

But on Solam's side, the situation is different again. First of all, Solam is a demon lord, and he has a relatively strong ability to use chaotic magic energy to cast spells, and secondly, he also has silver fire. As Silver Fire has said before, it is a manifestation of the power of the magic net, and it itself is equivalent to a small magic net, which can sort out those violent magical energy.

The combination of these two has led to a rapid increase in Solam's understanding of magic, so it is not surprising that he has risen three levels in a short period of time.

After that, the warrior level, which Soram had not cared much about, remained unchanged at all. This is also normal, Soram has not trained any warriors in the abyss at all, and Solam's hand-to-hand combat before seems to be extremely bullish, and it is more about using the powerful physique of the demon body itself, which has little to do with Soram himself.

All in all, after the Abyss Journey, Solam's strength has been increased in a series of ways.

Name: Solam

Attributes: Strength: 31Intelligence: 30Constitution: 29Agility: 19Perception: 30Charisma: 21

Classes: Elemental Shaman (Level 18) Warrior (Level 9) Arcane Knight (Level 21)

Shamanic Spells: Level 0 Spells: 6, Level 1 Spells: 6, Level 2 Spells: 6, Level 3 Spells: 6, Level 4 Spells: 6, Level 5 Spells: 6, Level 6 Spells: 6, Level 7 Spells: 4, Level 8 Spells: 2, Level 9 Spells: 1

Spell Bits:

Level 1 spell slot, 4 (normal is 4, class penalty -2)

Level 2 spell slot, 3 (normal is 4, class penalty -2)

Level 3 spell slot, 3 (normal is 4, class penalty -2)

Level 4 spell slot, 3 (normal is 4, class penalty -2)

Level 5 spell slot, 3 (normal is 4, class penalty -2)

Level 6 spell slot, 3 (normal is 4, class penalty -2)

Level 7 spell slot, 2 (normal is 4, class penalty -2)

Level 8 spell slot, 2 (normal is 4, class penalty -2)

Level 9 spell slot, 0 (actually 1, but the class penalty is -2, so it becomes -1, but the spell slot is not negative, so it is still 0)

(Because Solam's equipment is basically destroyed, all spell slot bonuses are cleared)

Legendary Spells: None (Legendary spells don't have spell slots, so there are no class penalties)

Different from normal types of spells. Legendary spells are usually homemade. Legendary spells do not occupy spell slots, but are obtained and cast in a completely independent ascension way, usually a level 21 Legendary Mage has a spell slot for a Legendary Spell. Legendary spells are peculiar in that they have to be studied by the caster, but when a mage is done researching, the caster learns a legendary spell. A researched Legendary Spell will become an integral part of the caster's body. This caster can cast as many legendary spells as he knows within the number of times he has been cast per day.

(Legendary casts are one for every ten class levels, for example, in Solam, his level is level 21, which means he casts any legendary spell he learns twice a day.)

Talents: Elemental Totem, Armor Caster Casting, Arcane Transformation, Mental Tenacity, Rose's Favor (Sealed), Divine Blessing, Soul Explosion, Legendary Strength (Knight's Legendary Ability, Life is extremely strong, as long as many vital parts are hit hard, it will not affect the body's functions, and it will not affect the combat effectiveness at all), Damage Reduction (Legendary Ability, 30% reduction on all damage), Legendary Tenacity (Body's resistance to damage from all attributes is greatly increased), Instant Cast (Legendary Ability, Level 0 to Level 3 Spells, Can be barrier-free instantaneous, no need for casting materials and casting gestures), Spell Extreme Effect (Spell Effect Enhancement), Chaos Magic Energy Affinity, Legendary Spell (can learn to study Legendary Spell)