Chapter 533: Chess Difference
Mu Jing and Xu Yanan, who were knocked into the air, had no way to operate even if they wanted to, and they were directly killed by Coco Li's Calista and Bron, both of which were injured and controlled, and Zhuge Ling's Karma could only be forced to retreat, after all, Karma, a hero, really had no ability to save people.
After all, after Mu Jing's attack speed was reduced by the stone man's E skill, it was even more difficult to even play a flat A, and there was no feather on the field, so there was naturally no way to use the E skill to imprison and delay time, so no matter how Mu Jing operated, this wave could not escape a dead word, after all, he and Xu Yanan had just handed over their own flashes.
"This wave of stone man T to support the lower road really killed the UF team by surprise, originally the UF team could not only take the upper road a blood tower, but also be able to take the fire dragon in the dragon pit together, but now it was destroyed by the stone man's flash move to instantly reverse the situation."
Commentator Ze Qian looked at the BF team that took the fire dragon on the screen and said.
No one thought that when this kind of UF team battle had the upper hand, the stone man who was originally on the top lane would suddenly come to the bottom lane and directly flash his ultimate move to help Coco Li's Callista win the double kill, which was completely a surprise to the UF team.
And the reason why Shang Moze, who was on the road, was not able to interrupt the T of the stone man was also because the stone man under the tower directly distanced himself from him after cleaning up the vanguard of the remnant blood canyon and the army line, and at this time, Shang Moze's Camille had no t to use for support, and his T had just been handed over to protect the tower on the road, and there was still a very long cooldown time at this time.
What's more, no one thought that the stone man would hand over the T at the point in time when the team battle had just ended, and the landing of the T was still a very embarrassing one's own wild area, but the position of this T happened to be the blind spot of UF's vision, and under the ultra-long-distance displacement and flying of the Stone Man's flashing ultimate, it was impossible to use the move to avoid the Stone Man's ultimate.
This wave of deaths is still a huge blow to the UF team, and they were killed by surprise, not to mention, even the fire dragon that was originally determined to win was taken by the BF team, and what is even more regrettable is that after Luo and Marzaha were resurrected, they quickly came to the upper road to prevent Shang Moze from pushing off the second tower of the upper road of BF.
Therefore, this wave of UF teams finally played three for two, Xiaolong was taken by BF, but only pushed off the first tower on the top of the BF team, but the blood volume of the second tower is still more than half, although it is a blood tower, it is still a blood loss on the side of the UF team.
Just when the situation was about to happen, the top laner of the BF team was forced back by the top single stone man of the BF team with a flash ultimate, and the game was once again at a stalemate, and despite the dominance on the field, the BF team was not in a hurry to expand the advantage, but patiently waited for the skill CD of their teammates.
Although the stone man is not too flickered, the deterrent power of the stone man with the flash and the stone man without the flash is definitely not at the same level, although the stone man's ultimate move is not like the blind monk, Cassadine, snake girl, and Amumu have a short forward swing bar, but the distance and speed of its flash r are quite powerful.
In League of Legends, the skill casting distance of the hero unit generally has a cast range, and when the player uses the skill, the distance exceeds the cast distance of the skill, then the following situations will occur: 1. The hero is released after walking to the cast position;
Needless to say, the latter naturally only happens when the player makes a mistake and presses the wrong one, while the former can be used to use flashes to forcibly accelerate, which is also the origin of the blind monk flash gameplay, the eye is not a skill, but every player who manipulates any hero basically has to go to the eye insertion, and as we all know, the eye is limited by distance.
If the place you want to insert is outside the eye, then the hero will automatically run to the limit distance to look at it, and it is worth integrating that even the most simple and ordinary eyepad has a forward swing, and this forward swing can be forcibly canceled on the way to the flash.
Therefore, the blind monk will immediately release the skill after pressing the eye position when the casting distance is not enough, and then the flash seconds will be used to insert the eye and touch the eye, which can almost be said to cancel the forward swing of the eye insertion and shorten the time required to touch the eye, which is the principle of the blind monk flash.
The principle of this skill is to take advantage of the in-game skill selection mechanic: when the player uses the skill to select a target that is out of range, the player's skill will not be cast immediately, but will have the hero rush to the cast range first, and then cast the skill that the player commands.
Therefore, if the player does not use a flat A or right-click to cancel the skill command after the skill is selected, then using the flash in the middle will allow you to enter the cast range as quickly as possible, so as to instantly cast the skill.
In other words, it is "input in advance",Release the skill to the enemy within the casting range,The moment the hero automatically runs to the enemy, he flashes directly to close the distance and enters the casting distance to complete the unshake casting operation,This operation can also use the basic attack with the flash to achieve the purpose,It is also the reason why the vast majority of players mistakenly think that the flash can reset the basic attack。
If the enemy target is outside of their attack range, the player will use the flash to enter the range and instantly play a basic attack without a forward swing, because the forward swing has been completed at the time of the flash, so it will reset the basic attack with a false rumor into a flash, but in fact, if the basic attack is played within the attack range and then flashed in place, it is impossible to reset the basic attack.
Of course, this flash basic attack is also flawed.,If it's in the case of being reduced attack speed.,Then the hero's basic attack forward and back swing time will become very long.,And once the forward swing time is too long, the flash can't be completed on the way, then there will be a flash penalty station.,This has basically happened to players with a certain amount of game experience.。
This is also because the flash is not a reset of the general worker, but on the way to the flash to complete the general attack swing, and even if the flash can be canceled on the way, but it can't cancel the basic attack backswing, so the player flashes in place after the basic attack when he is close to the face and the enemy fights, and when he wants to reset the basic attack, he will not instantly reset the basic attack and hit a flat A, but complete the basic attack backswing when flashing and enter the forward swing of the next basic attack, that is, a flash in vain.
This advance input operation can also be achieved by using the enemy's breakthrough, and the enemy is selected outside the range of their own basic attack, and if the enemy uses the breakthrough skill to eat soldiers or get close, they will directly eat a basic attack, but the speed is a little slower than the first flash A.
In the same way, the Stone Man's ultimate is the same, after casting the Ultimate Command from a distance, the Stone Man will move in that direction, and the flash can reach the position where the Ultimate's move can be cast in an instant, and the flash at this time will not interrupt the Ultimate Instruction (only movement or other operations will), so that a wave of seamless R flash operations can be completed, and there will be no gap in the middle compared to the flash R.
In addition to the stone man, Marzaha in the BF team is extremely dependent on flashing to use the ultimate move to complete the suppression and play control, and Malzaha can be invincible if he has a flash, and he can open whoever he wants, as long as there is no mercury ribbon, he can only honestly wait until the suppression effect is over.
There are not many heroes in League of Legends who have suppression skills, and only werewolves, scorpions and Marzaha have the ultimate ability to suppress when they are full, so the fist gives the suppression effect an absolutely strong ability, in addition to innate prevention, such as the shield of the nightmare or the wheel mom e skill, only the captain's citrus can remove the suppression effect.
In addition to this, only the Night's Blade can prevent and the mercury scimitar can remove the suppression effect, and there is no other means to break the powerful suppression effect, unless the hero who released the suppression effect is interrupted or killed, and the cauldron can no longer remove the suppression effect after the revision.
And how powerful is the suppression effect? For example, punishment can be used under all control effects except suppression, whether it is stun, imprison, taunt, fear, silence, charm, or knock, it cannot prevent the release of punishment, and suppression is the only exception.
If you really want to find the strongest control effect in League of Legends, then suppression will undoubtedly hold the throne.
It is precisely because of this skill and professional competition that Marzaha can set foot on this stage, with the powerful control effect of his ultimate, the mercury ribbon is a must-have equipment when facing Malzaha, and as long as it can force the enemy team to go to the specific mercury ribbon Marzaha to take it out, it is not a loss.
In addition, Calista and Bron, who have no displacement skills, also rely on flashes to exert stronger combat effectiveness in team battles, although Calista has displacement, but in addition to using Q skills to trigger passives, it has to use enemy units to displace, and the distance is not too long, and Bronn can only rely on skills for displacement, and he does not have a real displacement skill, as for Luo, although he is not too much to flash, but like the stone man, he will be stronger if he has flashes.
The lineup of the BF team is a standard team battle lineup, which cannot fight against the split push single belt, and the lineup as a whole is bulky and easy to be kited, but once the team battle is successful, the BF team can rely on the advantages of its own lineup to forcibly complete the crushing, just like Ip Man beating Tyson, the former is difficult to kill with one blow to the latter, and it is very likely that it will not be able to form an effective kill after playing for a long time, while the latter is often enough to cripple or even kill the former on the spot with one punch.
Fantasy is fantasy, reality is reality, and what the truth is is in people's hearts.
Even though the overall margin for error of the BF team is high, the BF team did not relax its vigilance because of this, but continued to develop and accumulate levels and equipment while waiting for the summoner's skills, and did not rashly attack to expose flaws for the UF team to find and attack.
The lion fights the rabbit with all his strength, not to mention that one mountain cannot tolerate two tigers, and two tigers must have one injury when they fight, BF did maintain a considerable degree of respect when playing against the UF team, and did not despise the UF team because it was a rookie team, but took out all its strength to deal with the fledgling UF team.
The weak want the other to make mistakes and give them a chance, the wise look for opportunities in the battle, and the strong create opportunities for themselves.
Although the UF team is a late-stage lineup, the combat ability in the late stage is undoubtedly stronger than the BF team, but it has to be delayed until the late stage to reflect this advantage, and if the BF team is left alone, I am afraid that the UF team will be torn apart by the BF team in the middle of the game.
After all, Coco Li's development at this time is already very terrifying, seventeen minutes of attack speed shoes, dilapidation, split arrows and green forks, the next piece of equipment is obviously endless, and once the endless is made, the team battle of the UF team is not only difficult to fight, but at this time, it will be almost a little more than a minute before the BF team's overall summoner skill CD has cooled down, if you don't take the initiative to disrupt the development rhythm of the BF team now, then there is no doubt that the UF team will lose.
Because with Coco Li's current development rate, Calista's endless will almost be made in the early 0 minutes, and when the time comes, a five-piece Calista will be difficult to deal with and solve at all, and once the team battle fails, as soon as the big dragon drops, what will be in the later stage, what will be pushed, it will be pure nonsense.
After Camille of the upper lane merchant Moze cleared the line again, he came directly towards the middle lane, while the lower lane Czar and Nami also rushed towards the middle lane, and Mu Jing in the middle lane used the characteristics of Lanche and artillery to continuously consume the blood volume of the first tower in the middle lane of the BF team.
At this time, Mu Jing's equipment is also not too bad, and the output of attack speed shoes, warrior jungle knives, and Lan Che with artillery is definitely not much less than that of Callista, which is also due to the fact that Mu Jing's early line clearing speed is faster than Callista, so he brushed many more groups of wild monsters, and at this time, he did not leave behind too much of Coco Li's development.
Sensing that the UF team was moving closer to the middle lane, Coco Li and Luo under the BF mid lane tower retreated directly, but Camille, who was the first to come around the field, directly hooked and locked the wall, and flashed back to stunned Coco Li's Callista, followed by the direct ultimate to avoid Luo's skills, and at the same time shocked Luo, who opened the ultimate, directly to the outside.
Mu Jing, who was accelerated by Karma's E skill, also flashed two feather blades at the same time, and opened the skill Death Feather Cloak to play several basic attacks, followed by the E skill barb back to play explosive damage, and Luo who used the E skill to return to Coco Li's side of Calista was instantly flat A to Q treatment and then two E instantly released all the healing and shields.
And Coco Li, who flashed less than half a minute away, also directly threw out the Q skill after the stun effect of Camille's E skill ended, and used the passive adjustment position to let himself only eat the least amount of feathers, plus Luo's treatment and shield actually did not die, but there were less than five hundred drops of blood left. (To be continued) 58 Reading books
The Alliance's Conquest Resumes Latest Chapter 53300 Chess Difference URL: