Chapter 125: The Level 3 Building Debuts
After ten minutes of stupefiing, Shi opened the strategic map and saw a small number of green dots on the other side of the river, slowly moving towards the direction of "Steel Rock", and his nervous mood finally relaxed.
This means that the instigated death squad just now has successfully crossed the river and started to carry out intense and exciting activities behind enemy lines.
Do your best, obey the destiny of heaven.
It seems that we are lucky, and the next thing is to wait.
While the stone waited, he did not leave Orgrimmar immediately, and he was not completely out of business, and continued to take Redfoot with them to build more sheepskin rafts for later use.
Within a few days, several new buildings were also completed.
Naturally, his main concern is the "Mushroom Plantation", and as soon as he receives a prompt, he opens the system to check its properties.
【Mushroom Plantation】
[Description: Economic Building, +100 Development]
[Yield: Orc Rookie X2, Goblin Cannon Fodder X10, Fart Slave X20, Normal Squigg X20, Hair Squiggle X10, Big Mushroom X2, Medium Mushroom X10, Small Mushroom X20 per week]
[Requirements: Fart Soul Laborer X100, Fart Slave X300, Orc Corps X50 per year]
[Special Effect: A certain chance to spawn a special breed of goblins]
[The current proportion of newborn goblins: 40% of ordinary goblins, 30% of night goblins, and 30% of forest goblins]
[Congratulations, only a strong enough tribe can have their own plantation]
…………
Sure enough, the upgraded mushroom field, no, it has to be called the mushroom garden, and big and green orcs can grow in the future!
This plantation alone can add a hundred orcs, five hundred goblins, and a thousand fart spirits to the tribe every year.
For this result, Shi Shi was satisfied, but also had a trace of regret in his heart.
"Lost! If I hadn't delayed these two years, I would have given me two hundred orcs and one thousand goblins, and I would have been able to operate more ...... now."
Leaving complex emotions behind his head and looking ahead is not his style, the past is gone, and it is still necessary to look up and look forward.
High output means high input, and in addition to the hard work of up to 400 fart boys to maintain a new plantation, the "seeds" and "fertilizers" consumed each year, that is, the green-skinned corpses, are also clearly marked for the first time.
Fifty orc corpses, every year, this number is not a lot, already accounting for one-tenth of the current total number of orcs in the tribe.
Fortunately, the system prompts that this requirement can be completed within a year, and if you wait until this time next year, there will not be enough corpses in the mushroom garden to stop the birth of new green skins.
This is easy to do, in a year, the stone is confident that it will be able to collect enough "fertilizer", after all, there will be a big war next, of course, it would be perfect if these corpses were all enemies.
In addition to the input and output, he found that the new mushroom garden was different from the previous one, that is, there was an additional column of birth goblins, which was also not available in the previous mushroom field.
After inquiring about the system, it turned out that this was also a special feature of the new building.
At present, two new greenskin factions have been activated in the territory, namely night goblins and forest goblins, so some of these goblins will be born from time to time in the mushroom fields before, but the number is completely uncontrollable.
In the more advanced Mushroom Garden, Stone can adjust the ratio of new land varieties once a month, like it is now four to three to three, and four normal goblins, three night goblins, and three forest goblins are born every week, and if he wants, he can even adjust it to all night goblins or forest goblins, and the number remains the same anyway.
Was this helpful? Of course it works! Must be useful!
As the tribe begins to produce orc children steadily in the future, the role of ordinary goblins will become less and less, but the special status of night goblins and forest goblins will not be replaced.
Whether it's Squigg Jumper or Spider Rider, they all have their own special combat environments that can be a powerful complement to orcs.
Of course, this is not to say that ordinary goblins are completely useless, at least they are cheap to maintain, and the archers are more accurate than the orcs.
Anyway, for the stone, it can be freely deployed according to the needs of the tribe in the future, which is simply a private custom!
However, in addition to these three types of goblins, other varieties of goblins can only be born randomly, and the probability is very low, how low is it? Even with Skarsnik's attribute bonus, after so many years, only Hawkeye was born as a big goblin, and he was properly one in a thousand.
Now that Stone can adjust the ratio of new born goblins, he considered it and decided to adjust him to two to four to four, reducing the number of ordinary goblins and increasing the number of night goblins and forest goblins.
In a short period of time, the ordinary goblins in the territory are enough, and he needs more new goblin cannon fodder to enter the "Squigg's Cage" and "Dark Cave" to train and become the Squigg Hopper and Spider Rider.
In addition to the newly completed "Dark Cave", several other military buildings "Fighting Arena", "Hunting Camp", "Wolf's Lair" and "Shaman's Shack" have also been completed, increasing the number of types of troops that can be selected from stone.
When there are only advantages and disadvantages in this, and not all classes are useful, such as the "hunting camp" is completed, the orc rookies can be trained to become orc bow and arrow boys, but Stone is sure that it is never a good idea to let these stupid big men pick up bows and arrows.
In the eyes of the vast majority of orcs, hiding behind with a bow and arrow and shooting is definitely something that can only be done by coercion, and it is not aaagh at all! So even if they are trained to be bow and arrow boys, when fighting, it is estimated that they will shoot indiscriminately into the air first, wait for the enemy to get closer, and then go up to hand-to-hand combat with a short bow, and the combat effectiveness can be imagined.
So as long as the stone is not stupid, these precious fools will not be trained into bow and arrow boys, and the ranged troops of the tribe will be handed over to those goblins who like to release cold arrows, and as for orc rookies, it is more suitable for them to go to the "fighting arena" and become machete boys who are good at melee combat, and that is where they belong.
In addition to training orcs, the newly upgraded "Fighting Arena" can also train goblins into spearmen as before, and not only that, but also turn spearmen into more advanced beings.
After a brutal baptism on the battlefield, goblin spearmen can travel to two level 3 buildings, the "Fighting Arena" or the "Wolf's Lair", and after rigorous training, they can be promoted to more powerful classes, dastardly lurkers and goblin wolf riders.
Let's talk about goblin wolf riders first, which is the most traditional goblin cavalry, scimitar round shield, wearing light armor, high mobility, they can run faster than Squieger jumpers and spider riders in normal open areas, but they are not eggs, low attack power, low morale, these two things determine that they can not be the main force in battle, can only engage in sneak attacks and harassment.
Of course, this is not to say that the Wolf Rider is useless, and don't forget that two of the racial characteristics of the Broken Claw Tribe are now effective for all goblins.
The "Vicious Trick" can poison the Wolf Rider's attacks, and the "Terrain Adaptability" allows them to overcome all kinds of chaotic terrain faster, and the stone is believed to be useful in the future if it is used well.
But for now, he values another class more, the Despicable Lurker!