Chapter 308: Who Changed the World (Part 1)
After several months of development and commissioning, the time has been pushed to the second half of 2010.
It's been almost a year since Warcraft was released.
In this year, Lao Wang has opened almost 100 virtual experience halls one after another, covering the 100 most economically developed cities in the world, selling more than 10 million sets of virtual equipment.
As production increases,
The price of virtual equipment has also slowly decreased, coupled with the strong imitation ability of all parts of the world, especially in an oriental country, there are many cheap imitation virtual devices on the market, although the technology content is poor, but it is within the range that most netizens can afford.
It's different from some big companies.
Lao Wang is not interested in litiating with these so-called "counterfeiters", there is no time, and there is no need.
With a wave of his hand, he either cooperated or acquired it outright.
Almost every week, the Azeroth Group acquires one or two small companies, including arms companies, laboratories, heavy industry, basic industry, consumer companies, and technology companies.
In the modern society, almost no company is independent, and the major companies communicate with each other, but some technologies must be in their own hands, otherwise once other companies are out of stock, it will be very troublesome.
More than $10 billion has been invested and brilliant results have been achieved.
Azeroth Social Network, which occupies more than half of the market share of virtual technology, has even been accused of monopoly by many.
The world's acceptance of virtual technology is increasing every day, and virtual technology has become the topic of discussion on the streets and alleys, after tea and dinner.
Prices are getting more affordable, and the lowest-end virtual headsets have dropped to less than $1,000.
Even ordinary families in developing countries can afford it through gritted teeth.
You can't let your child lose at the starting line, that's true in every country.
Even old men and women in their seventies and eighties can see that virtual technology is the future, and more than 700 universities have partnered with Azeroth Social Network to jointly develop designated virtual education platforms.
The 30 early pilots in China, the United States and the European Union have yielded very fruitful results.
A large body of data shows that:
The development of virtual technology on the human brain has a far more than conventional educational effect, which can significantly stimulate the right brain and activate the right brain, even those who are just for playing games "Warcraft" lovers, computing ability, learning ability, logical reasoning ability, memory and other aspects, have been significantly improved.
A joint study by 147 scientists from 38 laboratories around the world shows that virtual technology facilitates brain development.
Promotes the evolution of humanity!
In the 21st century, whoever masters virtual technology will master the future.
And this future is in the hands of Lao Wang.
He naturally gets attention.
The pressure from all sides forced Lao Wang to open up some less important technologies and only hold the core technology firmly in his hands.
And it was in this context that World of Warcraft was born.
From Warcraft to World of Warcraft, a time span of almost a year.
After seeing the sensation caused by Warcraft, some established technology companies, such as Google, Intel, Microsoft, and Banana, have developed more profitable large-scale situational online games.
In less than a year, more than 10 virtual games have been launched.
Due to technical reasons, these virtual games are far inferior to Warcraft in terms of picture quality, sound effects, and overall experience, but they are also very attractive to players who have played enough of Warcraft.
All the companies that seized the opportunity have increased their market value to varying degrees.
But when World of Warcraft came out,
Almost all companies involved in virtual technology have lost their market value overnight.
World of Warcraft is great, far better than everyone expected!
A higher sense of experience than "Warcraft",
Huge and detailed maps,
so complete that it's almost the same as the real-world world architecture,
infinitely close to 100% degrees of freedom,
NPC IQ close to that of a real person,
And the price is quite close to the people,
There will be absolutely no commitment to any mandatory fees other than point cards,
and "Warcraft" is inextricably linked,
All of this made other games except "World of Warcraft" and "Warcraft" fall in an instant.
What's even more terrifying is ......
The World of Warcraft server can host all players online at the same time!
This is an unprecedented breakthrough.
All players are on the same server, which increases communication between people.
In addition to the different world structures,
World of Warcraft is almost indistinguishable from the real world.
It's incredible!
Lao Wang doesn't even need to spend money on advertising.
Players' word-of-mouth is the best advertisement.
A lot of ads are pouring in, and that's the real way to make money.
It was quickly discovered that
You can eat chicken steak in Shining Gold, cold drinks in Undercity, barbecue in Blackstone Mountain, tailor-made suits or hanfu at Stormwind's tailor's shop, and any jewelry you want in Essoda.
You can own Nomorigan's supercars and personal flying machines, ride the steel behemoths produced by Ironforge, and even grow hybrid rice in the Burning Plains and Badlands.
Only you can't think of it, there is nothing you can't do.
All dreams will come true in the virtual world.
This is the world that people dream of.
The development of virtual technology has promoted the rapid progress of science and technology.
The advent of World of Warcraft has diluted the tension in the whole world, which is also good for governments.
More and more cooperation applications and advertising space rentals have brought in a lot of cash flow to keep Skye busy.
The gradually bulging wallet made her smile all day long, and Lao Wang was also better.
The flow of funds from Azeroth Social Networks soon surpassed 10 billion, and it was still above Azeroth Industries.
World of Warcraft is a complete worldview, a brand new second world, but it is still too monotonous for 7 billion earthlings.
Everyone has their own story in their hearts.
Every nation and every country has countless magnificent epics that can be sung and cried.
Every story is worth listening to, and every epic is worth recording.
Limited to the way of recording and manpower and material resources, many good stories and a lot of real history are constantly disappearing in the demise of the parties and the erosion of time, and virtual technology will record all this.
Make history clear and real.
Let the mirror of humanity shine forever.
All of this can be used to create virtual worlds.
Branch offices have been set up in countries around the world, recruiting local aspirants and aspirants, developing their own virtual worlds, and documenting what is worth documenting.
The headquarters of Azeroth Social Networks is also continuing to develop new virtual worlds.
Around World of Warcraft, a relatively simple casual game like Hearthstone was soon launched.
Overwatch, Diablo and StarCraft, which seem to have different worldviews, will also be launched soon.
Then there's Earth Online, which is based on the real world, co-developed by everyone, and is absolutely open source and absolutely inclusive.
All virtual games will be integrated into the same super-large virtual world -
In the form of a parallel universe.
Perhaps someday in the future, the fusion between different parallel universe rainbows will be realized.
All, the plot in the movie, can appear.
Brain mapping technology has liberated the confinement of human thinking, allowing any idea to be presented realistically, any scientific guess can be better verified, and even the Nobel Prize review standard will be improved a lot in a few years.
Whether it is a three-year-old child or a ninety-year-old man, their knowledge and conjectures can be recorded in a very simple way.
Virtual technology has changed the way human beings live and communicate, causing a new technological revolution.
This is the future that people want.
At this time, Wang's focus is no longer on virtual technology.
Fitz's research has yielded fruitful results.