Chapter 189: Seven Professions, Very Balanced

Qin Guan was shocked, is the advanced profession okay?

In the past, players chose to start the game, such as athletes, students, office workers, useless people, etc., the difference is in the initial attribute distribution and the default clothing, but in fact, there is no such obvious class distinction.

If two openings point the same attribute points, then there is no difference in the actual combat power of the two openings, so these are "openings", not "professions".

But now that the advanced class is opened, players can choose to change classes freely, which is not the same concept as "start".

Qin Guan took a look at his attribute panel, and this time the hidden attribute added charm to himself, from "handsome obvious" to "eye-catching".

“…… emmm, I don't know if it's good or bad, can someone as handsome as me still be an assassin? ”

Qin Guan expressed slight concern about this, but his attention quickly shifted to the new job transfer function.

After a rough look, there are seven professions this time, namely Warrior, Assassin, Psicist, Hunter, Spirit Swordsman, Priest, and Useless.

From the name, you can roughly guess the characteristics of these professions, but the specific rules for changing jobs are more complicated than Qin Guan imagined.

In the list of class transfer features, the characteristics, requirements, and exclusive rewards of all classes are detailed.

[Warrior: An expert in the use of weapons, who must possess extremely high physical fitness to be competent, and has a clear advantage in hand-to-hand combat. 】

[Class Trait: HP increased by 30%]

[Requirements: Level 10, Strength Attribute 20]

[Exclusive Rewards: Warrior Axe (Two-handed Axe), Warrior Set (Chainmail)]

【Exclusive Spiritual Technique: Endurance】

[Patience: After opening, your defense will be greatly increased, and you will temporarily ignore the pain status of your body for 5 minutes, and the cooldown will be 5 hours. 】

——————

[Assassin: Assassin in the Shadows.] 】

[Class characteristics: It is more difficult to be detected when sneaking, and the evasion attribute is slightly increased.] 】

[Requirements: Level 10, strength attribute 15, stealth skill obtained]

[Exclusive Rewards: Assassin's Twin Blades, Assassin's Outfit (Leather Armor)]

【Exclusive Psychic Magic: Disappearance】

[Disappear: Create a small psionic blast that interferes with the vision of nearby enemies, allowing you to re-enter the stealth state and get out of combat.] Cooldown time 5 hours. 】

——————

[Psychic Artist: Not good at melee combat, but can unleash powerful psychic skills to attack enemies.] 】

[Class Trait: Reduces Psychic Cost by 20%]

[Requirements: Level 10, Spiritual Attribute 12, Spiritual Attribute 8.] 】

[Exclusive Rewards: Psionic Staff (One-handed Staff), Psychic Set (Cloth Armor)]

【Exclusive Psychic Technique: Clarity】

[Clarity: Makes your mind clearer, you can release more spiritual magic, and your spirit will recover faster. Cooldown time 5 hours. 】

——————

[Hunter: A stalker who is good at tracking and long-range attacks. 】

[Class Trait: Ranged Weapon Accuracy increased by 50%]

[Requirements: Level 10, strength attribute 10, vision attribute 10.] 】

[Exclusive Rewards: Hunter Bow and Arrow, Hunter Set (Leather Armor)]

【Exclusive Psychics: Aim and Shoot】

[Aim and Shoot: After aiming for a long time, shoot a powerful psionic arrow at the target, dealing a lot of damage and marking the hunter, and display it in the field of vision for a long time.] Cooldown time 2 hours. 】

——————

[Spirit Swordsman: A dual cultivation class that is good at hand-to-hand combat and spiritual arts, with high attack and high risk. 】

[Class Characteristics: Adds Psionic Damage in Hand-to-hand Combat]

[Requirements: Level 10, strength attribute 10 points, spirit attribute 10 points.] 】

[Exclusive Rewards: Spirit Sword, Spirit Swordsman Set (Cloth Armor)]

【Exclusive Spiritual Technique: Spirit Sword Storm】

[Spirit Sword Storm: Spiritual strengthens the long sword, greatly increases the attack speed of the spirit swordsman, and attacks the enemy like a storm. Cooldown time 5 hours. 】

——————

[Clergy: A devout believer who has a certain healing power. 】

[Class Traits: Gain restoration spirit by default, heal yourself or others]

[Requirements: Level 10, Strength Attribute 7, Spiritual Attribute 8, Spiritual Vision Attribute 5.] 】

[Exclusive Rewards: Warhammer, Clergy Set (Chainmail)]

【Exclusive Spirituality: Crucifixion】

[Affliction: After opening, slightly increase defense, temporarily ignore some negative statuses, and reduce the cost of healing spirit by 50% for 5 minutes, with a cooldown of 5 hours.] 】

——————

[Useless Man: No special strengths.] 】

[Class characteristics: The use of psychic arts and weapons is not restricted by class]

[Requirements: Strength, Spirit, and Spiritual Vision all reach 7 points.] 】

【Exclusive Reward: None】

【Exclusive Psychics: Imitation】

[Imitation: You can use a weakened version of other class-specific spiritual spells with a cooldown of 5 hours.] 】

……

There is quite a lot of information about various professions, and Qin Guan is a little big.

There are no clear restrictions on changing classes, not that you have to change to a certain class at the beginning, as long as you meet the attributes, you can choose the corresponding class.

However, because the attribute points given at the beginning are different, the difficulty of changing classes is also different.

For example, if the athlete starts with 10 strength, 3 spirits and 2 vision, then it is more convenient to turn into a warrior at the beginning, and you can point the strength to 20 points; However, if the Psychic is a Psychic Master, it will be very painful because it needs to reach Spirit 12 Spiritual Vision 8, and it will cost a lot of attribute points to fill the hole.

The rewards after the transfer are very rich, first of all, the class characteristics, which are equivalent to a permanent passive skill, and secondly, the exclusive rewards and exclusive spiritual arts, which is a significant increase in combat power for current players.

Judging from the current information, it is actually difficult to say that a certain class is absolutely good, and the specific career choice must be determined according to the player's matching methods and combat habits.

Transfers are rewarded as additional rewards, such as two-handed swords for warriors, but they can still use the original Black Iron Shield and Axe.

However, the correction effect of these exclusive weapons is significantly better than the original default weapon, such as the Warrior's two-handed axe is corrected to strength D+, and it is significantly better than the default long knife and axe in terms of power.

However, changing jobs is not completely without any losses.

There are many weapons and psionic spells that are restricted to classes, which means that you can only use the psychic spells specific to your class and the general psychic skills of all classes after you change classes.

The only difference is that the profession of [Useless Man] is not limited by any weapons and spiritual arts, all of which can be learned and used, of course, provided that the attributes meet the standard.

The disadvantages of the useless are that there are no exclusive rewards, no distinct class characteristics, and whether the exclusive spirit magic imitates other classes or is a weakened version.

After the class is selected, you can change the class, but the cooldown time of the replacement is 3 months, and after the change, the exclusive weapons and exclusive spirit magic of the class that the player has obtained are equivalent to no longer being used, unless the new class you change to is a useless person.