Chapter 418: Rianna's Entrustment Continued (11)
"Although this one is my output, your task is not easy, as long as I attract the hatred of the mutant ogre, it will attack me alone, at this time, you need to attack him with skills with side effects, mainly to reduce speed, reduce defense second, understand?"
Tangerine has already explained his plan and discernment, and it is not normal if he doesn't understand the backlight, but he is also shocked, because the tactic used by Tangerine is a popular tactic with relatively high difficulty.
Why is it still popular because of its high difficulty?
Because if this tactic is used well, it is really easy to fight the boss or something, so many people follow suit, although a considerable number of players who have only learned the skin die in the process of imitation, but the enthusiasm of other players has not been reduced, unless a new, more cool tactic appears, this tactic is likely to be a little cooler.
The general direction of the tactic is the speed flow, through various restrictions and weakening of the speed of the boss, and then destroy the boss in a crushing attitude.
It's easy to say, but it's not difficult to operate, you just need to rely on the mage's environmental magic to affect the boss, plus other means.
But the difficulty is who wants to go into the negative environment of reducing speed and fight against the boss?
If no one is in it to pull the boss, the boss will run out of the range of environmental magic in three or two clicks, so what is the use of this tactic?
Who wants to enter a magical environment that causes negative effects on characters? Who has such a high level of confidence in their own operations?
In this case, there is a hypothesis in the OE that the boss is limited to a negative environment, and a large number of archers are found outside to attack the boss, and the boss with a lot of speed reduction must be difficult to avoid the accumulation of shots, and I am afraid that it will be consumed to death in a few clicks.
This assumption seems to be feasible, in order to quickly attack the boss, the guys who brush up on experience and props will take action, and they really gather a large number of archers and a few levels are not bad, the key is to have a mage who is good at weakening environmental magic to try.
And the object of their attempt is the dungeon near Melgagrad, the big boss of the Endless Sea, the Ice Thorn Dragon Turtle.
Ice Thorn Dragon Turtle, a turtle that is said to have dragon blood, has extremely high resistance to giant meat, strong attacks, and things and demons, average speed, and extremely high resistance to water and ice attribute magic.
They targeted the dragon turtle, in addition to the fact that the dragon turtle is very suitable as a target for shooting, and the reward of the strategy is high, and it is relatively slow.
Think about it, the speed of the dragon turtle is already very slow, and then it is put on the body by some slowing down and sluggish effects, not to mention hitting people, I'm afraid it's a problem to walk, isn't this kind of boss very suitable for brushing hard?
With a clear goal and a feasible plan, these guys set off in a majestic way, and then in the process of entering the dungeon, many people died and ran away, and these guys were so stupid that they forgot to ask for bodyguards, and wanted to rely on them, the archers and mages, to get to the location of the dungeon boss!
As a result, the first attempt had to be declared a failure because it ran too many people.
Soon, the second attempt began, the players invited a lot of bodyguards, walked to the depths of the dungeon, and did not lose a few people in front of the big boss, and now you can finally try the "shameless" tactic!
Step by step, after the boss was called, the mages threw all kinds of slowing down environmental magic towards the dragon turtle, instantly turning the dragon turtle's cave into a colorful place, and the dragon turtle's speed was easily weakened by them too much, so that it lay on the ground and did not move.
But just when the attack was not very efficient to shoot the dragon turtle, the old turtle went crazy, and the quite violent range damage magic was sacrificed, and a large number of archers died in the magic, and the rest were scattered, or baptized by the boss's second round of magic......
It was clear that the second attempt failed!
Subsequently, summing up the experience, the perseverance of the people chose a medium boss that would not be damaged by magic, a dungeon near the land of Conya, and a puppet of hell in the land of green wind.
Hell Golem, the medium boss of the Green Wind and Earth Dungeon, has giant meat, high attack, strong defense, and basic attack with splash and flake wound effects.
Conlia Land is the most remote city in the OE, and thanks to those guys, they can target the hell puppets, so I really should admire the determination of those guys!
When you are a big boss, the value of the Hell Golem may not be enough, but as a medium boss, its high attack, splash, and flake damage without magic damage still make it worthwhile.
Bodyguards were hired again, and the third attempt began.
Not only did they try, but they even considered the attributes of the Hell Golem and found a very powerful foreign aid, that is, the giant gate at the end of the Twelve Shields to contain the Hell Golem.
Let the giant gate also be in the magic, he will contain the boss, and then the archers will shoot at it, with the level of the giant gate to strengthen the defense, plus the operation of the archers, it must be the boss who is finished first!
Well, that's true, but the problem is that it's just a matter of calculation, and the hellgolems don't mean to do what they planned.
In the face of the powerful reloaded shield of the giant gate, the hellgolem tried to attack, not to mention that it did not cause much damage to the giant gate, and its own HP was also lost due to the anti-damage effect, so it stopped attacking the giant gate.
Then, from a little farther away, the Hell Golem's HP loss was a bit frightening, and it suddenly lost 15% of its appearance.
But the damage effect is still low, because this is a medium boss, not a big boss, and the giant meat is not to the point of that kind of perversion, and it is attacked by so many archers of not low level, this is not fun!
It is necessary to mention the attack of the archers!
If the archer's attack is selected with the skill selection effect, the probability of hitting is more than 80%, and if it is not selected, the player can only adjust the shooting angle according to his own visual inspection, and if he is at a distance, he will have to throw a shot, and the accuracy will be much lower.
In fact, there are really few players who have a certain level of projectile in OE, and the archers have a lot of low-level skills, although there is no damage in the battle, but the selected effect of the skill can still be borrowed, how to say that it is more reliable than your own blind shooting!
There is no doubt about this, but the problem is that the high-level skills of archers have no selected effect, and it is completely a test of the player's talent as an archer, so it has caused a situation where there are a lot of archers, but there are very few outstanding archers, and there is nothing wrong with saying that it is the highest level of talent in the OE.
In the face of skill selection and high damage, most players choose high damage, and then they can only shoot blindly, but even if the hell golem stands still, their blind shot is also affected by the effect of skill bursts, and the accuracy is worse than what they visually detected, so the boss is surrounded by various light effects burst by the skill, but the boss's HP is really reduced a little.
A new hatred arises, which makes the boss directly abandon the giant gate that is difficult to fight, and walk towards the edge of the effect of environmental magic.
In the process, Jumen actually wants to pull the boss's hatred back, but because the environmental magic has a great impact on him, the most important thing is that his shield is too suppressive of action, so he can only watch the boss go.
Seeing that the boss is coming, these archers are a little panicked, they all know about the death of so many people before, and they don't want to die one by one, so they shoot even more frantically, but the more this happens, the more difficult it is to hit.
By the time the mid-boss Hell Golem comes out of the magic range with about 40% of its HP residual value, the mages who maintain their magic are the first to escape with a teleportation scroll.
Seeing that the mage had run away, the archers were also preparing to run, and the result was ......
Being picked up by the middle boss interrupted the teleportation of many people, and in the death of these people, the third and last attempt is over!