Chapter 182: Interstellar Attack Dungeon
The usual way to control the difficulty of a game quest is to increase the strength of hostile targets and reduce the number of allies in collaboration.
ββExcerpt from "Essays of Ling Zikai"
Lingzi was taken away from the mission scene by the NPC old man Jiang Yu and returned directly to his manor, but the NPC old man Jiang Yu did not come back with him.
Obviously, I helped to relieve Xingtian's resentment, but I didn't even give the settlement point task reward or anything, what a pick!
Maybe from the perspective of the game system: a total of 27 Nine Spikes of Grass, learning a combat skill of the Xingtian Sect, allowing the Warrior Bull Knight to obtain a javelin stunt with ammo of 2, and several materials obtained in the plot, these things add up as a reward, which is enough to be rich!
Lingzi planted crops in the experimental fields and high-yield fields vacated by harvesting Jiusui Grass in the manor, and received a system prompt for one day.
System prompt: The player Skywalker has requested to call you.
Lingzi answered the call application and asked directly, "Pig?!" What's up?! β
The pig said directly: "Little fork girl, their berserk country has suffered!" β
Lingzi Khan: "You can't have been waiting for the battle report, right?!" I glanced at the battle report before, and the country of the frenzied war still has the advantage?! β
Pig: "The country of Nizi 'Nizi Shijie' is divided into two roads, and it doesn't matter about the internal map of his own country, it is the country of counterattack and war, and it has occupied the national buildings of two country of war!" β
"The tactic of changing hands in the country of Nizi is beautiful! However, the current snack of the country of furious war is a little loss, and it will definitely be able to fight back later! From the battle report at the beginning of the war, we know that the overall strength of the country is stronger, and how much benefit you can win in the 50-hour national war depends on the end of the national war time! Lingzi analyzed the pig, changed the topic and asked, "What are the circles, monks, and well-off doing?" Also as boring as you are? Waiting for the battle report to watch the excitement? β
The pig, who seemed to be relieved a lot after listening to Lengzi's analysis, replied: "Xiaokang is making up for sleep in this pig's head!" Circles, sledgehammers, and monks are all trying, a copy of the interstellar plot that opens after the interstellar attack plot. β
After scanning around his manor, he made sure that there was nothing more to do, and Legzi: "Okay! I'll try it too! β
β¦β¦
The war between the land of the berserk and the country of the nuns.
After the furious battle halberd, I finally got my wish, and there was something that was not stationed to do.
After the Halberd, the Battle Axe King and the Bloody Roar of the Furious War who invaded the Land of Nizi were dispatched to return to the map of the capital of the Land of the Furious War as soon as possible to exterminate the remnants of the "Nizi Shijie" personnel.
The little fork of Furious War, who was originally stationed at the Eastern Country Checkpoint, gave up the protection of the East Country Checkpoint and instead went to the East Checkpoint of the National Capital of the Frenzied War Country map to garrison it, just to reduce the enemy's flow direction.
Although this method of coping is slow to move back to the scene, it is the safest and most stable method.
β¦β¦
In the main city of each system, after the end of the second chapter of the interstellar attack, there will be an additional exclusive NPC, through which the follow-up plot copies related to the interstellar attack can be carried out.
This is also a chance for those player heroes who have not participated in the interstellar attack plot to gain the concept of energy technology magic; It's also the player heroes who didn't get enough merit points to exchange for enough rewards in the plot, and then make up the merit points for the opportunity to exchange rewards?!
The NPCs related to the Interstellar Invasion dungeon are set in the main city of the system in Adventure mode, not on the strategy map, which means that the interstellar invasion-related dungeon is an Adventure mode dungeon, and is no longer a battle in strategic mode.
It was easy for Lenzi to find the location of the NPCs related to the interstellar attack in the Northern Dragon City. Click on the NPC related to the Star Attack, and the Ridge enters the copy option, and each player hero can challenge the Star Attack series of copies every day, which is limited to the number of times. Because Prisko is just starting out in the series, he can only choose the first one, and he can only start with the easiest difficulty.
Prishiko clicks on the icon of the first quest, and the first quest is a single-player quest called Escape from Home. Before the dungeon begins, there is a long plot dialogue, which can be regarded as a narrative of the continuation of the antecedents and the subsequent purpose:
Aldaris: "En Taro Tassadar! We are sad that Tassadar is gone, but we must brace ourselves and fulfill his legacy. He sacrificed himself to destroy the Zerg Lord, but there are still many Zerg wreaking havoc on our destroyed homeland, El. Now that there is no Supreme Council to lead us, we must defend our lives on our own. β
Zeratul: "En Taro Tassadar! Aldaris, that's right! As we have seen, the death of the Zerg master has made the Zerg lose their unified command and will, but it will not stop their wreaking havoc. I suggest we evacuate to the last working portal in existence, and then evacuate the El to a place where the Zerg can't track us! β
Ardaris: "Zeratul, I appreciate your advice. But we, the people of the El, will not run away. The Eyre is our home, and we must stand our ground here! β
Zeratul: "Just like your Supreme Council?" They're dead, Aldaris. The reason is that they are blinded by their dogma. We must learn from their mistakes so that we can survive and make Tassadar's sacrifice meaningful! I know a place where we can be protected. Saguras, the secret home of our Dark Templars. β
Aldaris: "We are considered tyrants by you, but will you still accept and protect us?" β
Zeratul: "Aren't I wanted by your laws, Aldaris?" There is no act that is unforgivable. Just as I have forgiven your poor Supreme Council! β
Aldaris pondered for a long time: "Zeratul, you are right! Phoenix asks Zeratul to assist him in going to the portal and determining Saguras's coordinates. I will gather the surviving people of El, go to the portal, and go to Saguras! β
Jim Renault waited for the Protoss to decide to finish, and interjected, "Hey, big guy! Mind if I leave with you? I think it's better to go anywhere than to stay here with these zergs! β
Aldares had already changed his mind about Renault: "Commander Renault, you are grateful for your help. We feel honored to have you on board! Please help Phoenix escort Zeratul to the portal! β
System Prompt: Target confirmed, follow Phoenix and Jim Renault to escort Zeratul to the portal. Please select the class you are fighting in.
Anyway, there are five opportunities to challenge the interstellar attack series of dungeons every day, and Leziko is not in a hurry to see the content of the subsequent dungeons, but in one breath, he directly spends three of the challenge opportunities on the first three difficulties of the escape from home dungeon.
In the Escape from Home dungeon on Easy difficulty, the player hero can choose to fight five classes, and the friendly units include Zeratul, Phoenix, and Jim Renault, as well as half a team of six Protoss Fanatics and half a team of six Protoss Dragon Knights to help them fight.
Even if you don't have the player's five troops, it is not difficult to kill all the paths to the portal that are blocked by sporadic Zerg classes only by relying on the strength given by the system. Of course, the merit rewards obtained on easy difficulty are also pitiful.
On Normal difficulty, the number of units available to the player remains the same, and the three allied hero units remain the same, except that the number of allies' normal units, Zealots and Dragon Knights has been reduced by 2 each. The number of enemy Zerg troops has increased slightly, and the merit reward for clearing the level is about twice as much as on easy difficulty!
The difficulty of difficulty, the difficulty level has skyrocketed, the number of players has become 4, the three hero units in the story remain unchanged, the number of friendly ordinary units has decreased by 4 each, and hunter-level units have begun to appear in enemy Zerg units.
After clearing the first three difficulties of the prism, the fourth chance to challenge the dungeon, I directly chose the unequaled difficulty of escaping from home......