Chapter 9: Introduction to the Valoran Continent
"Introduction to the Continent of Valoran" covers a very wide area, and most of it tells the history of the continent of Valoran.
This chapter begins: "In Runeterra, magic is everything".
Here, magic is more than just a mystical energy concept. It is a materialized substance that can be guided, shaped, shaped, and manipulated.
The magic of Runeterras has its own laws of nature, and the results of random changes in source ecology magic change the laws of science, and skilled magic manipulators gather these chaotic forces of nature to produce predictable results of magical changes.
Needless to say, this ability is extremely valuable.
There are several continents in the Land of Runeterra, but all life is concentrated in the largest magical continent of all, Valoran.
Valoran is located in the center of the Runeterra, the largest continent in the Runeterra, in fact, in many cultures, the terms Valoran and Runeterrand are interchangeable, and other continents also have magical energy gathering, but when it comes to the easy use of magical energy, there is no place like Valoran.
All the forces seeking supremacy in the Runeterras have their focus on Valoran.
The blessed Runeterras has a large amount of source eco-magical energy that can be reached by its inhabitants, and the central area of the Runeterra is home to a huge amount of eco-source magical energy, making them ideal locations for the Crystal Hub.
The Crystal Hub can shape the Source Energy into a physical presence of itself, and the Crystal Hub can also be used as an energy workshop to power buildings that require magical energy. Crystal hubs can be found throughout the Runeterra Lands, but the largest ones are all located on the continent of Valoran.
In fact, too much source eco-magical energy has become a threat to life in Runeterra. The existence of such an abundance of chaotic energy, as well as the reckless possession of the source ecological energy by a large number of living beings, makes this world extremely unstable.
Large earthquakes, whether natural or magical, are commonplace.
The full geological spectrum has revealed the fact that the scorching desert land and the desolate frozen tundra are getting closer and closer. The terrifying heat wave followed by a cold blizzard is completely inconsistent with the local changing seasons, which is the result of the long-term misuse of magic.
Wu Wenxu turned the page thoughtfully, and what caught his eye was the chapter on magic skills and magic runes.
Magic Skills.
The various forms of magic in Runeterrae manifest themselves in two ways: first, magical abilities, temporary changes.
Magical abilities create temporary rules that channel energy to manifest itself in its intended form and can make permanent changes to the real world. However, most of these changes are disruptive or restorative.
Magical abilities can focus magical energy to deal damage to the target, but this damage is not necessarily effective, and the damage effect is not fixed. The effects of destructive magic can be negated by restorative magic, and vice versa.
In addition to the formal representation of magical energy, magical skills can also be transcribed into a variety of mediums for learning and exchange.
Papyrus and parchment are typical mediums, and spell mediums of any material can be properly injected with energy to ensure that the recorded magical skills are not unlocked. this
Outside, to the uninitiated, spells are simply forms of magic. And it's also easier to cast magic through spells and skills than other methods.
Magic Runes.
Second, it is possible to infuse magic into physical objects, or directly shape magic into physical objects that exist forever, which is where Runeterra's magical items come from - swords, armor, necklaces, potions, and so on.
Items that are directly formed by magic are called runes, and the natural properties of the runes themselves have changed, they have a physical entity, and they can convert this entity into a desired permanent effect, which is the basis of the change of magic.
A rune (once used correctly) permanently enhances certain properties of an item, and consuming a rune enchants the rune's magic changes to a specific item.
In many ways, runes have been chosen as currency by the elite mages of Runeterra, which have been recognized as the common currency of all the realms of Runeterra.
In fact, the runes are physically fused into the shape of coins; Most of them are flat, and come in countless shapes and sizes, although all the runes are melted into the shape of coins for ease of management. Stone with a few voids is often the best vehicle for casting magical runes, although this is not the only material used to make runes, which can also be crafted from stone, metal, and even organic materials.
There are four different kinds of runes - three small runes and one giant rune.
The three small runes are Glyphs, Sigils, and Sigils.
Glyphs are runes that expand magical abilities, sigils are runes that strengthen offensive capabilities, and runes are runes that strengthen defensive abilities. Essences are giant runes, and all attributes are far superior to small runes.
Makers usually condense the essence of magic into these runes. Essences can replace small runes, and forged essence runes require at least one of each type of small runes.
All runes are placed in a rune book that can hold the runes and activate their magical effects to serve their owners. When a rune is placed in a rune, it becomes one with the rune. Runes can be removed from runes and reused. After being embedded in the rune, the magical energy contained in the rune will be activated, strengthening the owner's abilities. Needless to say, the rune book is extremely powerful, it can save multiple runes to change the laws of the real world. This rune book can only be used by the most skilled magicians, and is a supreme treasure for anyone who wants to delve into the magic of Runeterra.
The rune book itself is crafted from physical materials and instantaneous magic, and has a slight foresight, meaning that summoners can create multiple rune configuration pages, as long as the number of runes is sufficient. When the Summoner activates one of the pages, the other configuration pages will not take effect.
History of League of Legends.
It wasn't until twenty years ago that the Land of Runeterras was freed from war, and the people of this continent have been accustomed to fighting in groups since ancient times, using war to settle disputes.
And at all times, the instrument of war is always magic. Armies armed themselves with spells and runes, and heroes forge most of their magic items to lead their troops into battle.
Summoners, the de facto leaders of Valoran, use magical energy to attack enemy troops and supporters. Possessing near-infinite primordial magical powers, they never considered the catastrophe that endless misuse of magic would bring to the continent's environment.
However, nearly 200 years of relentless misuse of magic have opened the eyes of the people of Valoran to the fragile state of the Runeterra, and the last two runebellan wars have greatly affected Valoran's geology, despite attempts to gather magical energy to restore the disastrous consequences.
The earthquake and the terrifying storm of magic made the whole of Valoran tremble, and the fear of the people far outweighed the horror of war, and the people finally realized that the world could no longer afford the destruction of the rune war
In response to the world's worsening political and economic crisis, Valoran's archmages – including many powerful summoners – have come to a consensus that all conflicts must be handled in a controlled and systematic manner.
They formed an organization called League of Legends to oversee Valoran's political strife and keep it in order. League of Legends at the War College is empowered by Valoran's political entities to manage and deal with the consequences of all political disputes.
League of Legends has decided that all major political disputes must be dealt with through arenas set up specifically throughout Valoran. Dissident summoners each summon a hero who leads unminded minions into battle, spawned by beginner summoners through the Crystal Hub. They will face off in the arena to achieve the objectives of the mission and win. The most common victory condition is the destruction of the opponent's Crystal Hub. These arenas are what we usually refer to as righteous places.
While major political conflicts have been dealt with through League of Legends, conflicts between rival political entities continue to emerge.
Through a strategic countermeasure, League of Legends established a war college between the opposing powers of Demacia and Noxus, and although sporadic armed conflicts occurred from time to time, the two almost ceased all direct confrontation.
Now that the belligerent Noxus High Command has shifted its goal to conquering the Offshore Regions, while all political entities endure the management of the League of Legends, no one is stupid enough to provoke so many powerful mages, summoners, and heroes.
The battle in the Land of Justice, managed by League of Legends, has not only great political significance, but also great social value for Valoran. League of Legends uses magic to transmit images and audio of the battlefield to a magic receiver, and watching the battle in the Land of Justice has become an increasingly popular entertainment for the residents of Valoran.
League of Legends is overseen by the prestigious Supreme Impartial Council, which is made up of three powerful high-level summoners. Since 5 years ago, former Supreme Councillor Reginald ? After Ashram mysteriously disappeared, Larivash took his place. The Council of Justice not only leads the League of Legends, but also serves as the Supreme Inquisition of Valoran, adjudicating conflicts between Valoran's various political forces.
League of Legends Emissaries: Emissaries are sent to the city-states of Valoran to demonstrate the will of the Alliance. In addition, the envoy was the representative of the alliance in the city-state.
Inquisitor: The Inquisitor is an arbitrator assigned to the various places of justice to adjudicate the competition.
Council: This high-level summoner-based organization is responsible for resolving political disputes in Valoran. The results of the battle in the parliamentary arena to adjudicate disputes.
League of Legends accomplishes a variety of missions through the form of internal organization. League of Legends assigns an Alliance Emissary to each city-state, who is the local diplomat who maintains the Alliance's relationship. The envoy was also the political representative of the alliance in the city-state. The Inquisitor is the arbitrator assigned to adjudicate the competition in various places of justice. The Council is an organization dominated by high-ranking summoners who are responsible for resolving political disputes in Valoran. The council decides disputes by the outcome of the battle in the arena.
Summoners and Defenders, Humans and Yodelers......
Time flew by unconsciously, Wu Wenxu closed the heavy pages, and his mind was slightly chaotic. Because of the sudden standing up, there was a temporary darkness in front of him, he shook his head weakly, looking out the window, the sun was silently covering the earth, peaceful and tranquil.
But he knew that the muddy waters of the Valoran continent were very deep. On the surface, it is calm, but in fact the dark tide is surging, and no one can predict its development trend......