Chapter 655: Three sub-packs

Until the end, the SSW team did not show any flaws to give the UF team a chance to turn around, and the SSW team with the big dragon buff quickly demolished the other high ground of the UF team on the upper road, and then forcibly broke through the defense line of the UF team under the leadership of Li Hao Lin Weien.

In the end, the game ended at the end of the 24th minute, and the SSW team dismantled the high ground of the UF team step by step, and then won the game in an orderly manner with the huge advantage of the line, without giving the UF team a chance to resist.

"In this game, Wayne in the middle of the SSW team in the early stage is really smooth, the damage of the broken sheep knife in the middle and the three rings triggered by Wayne's two basic attacks are triggered, who can withstand it."

Commentary: Sunset said after Team UF's final Crystal Hub broke.

"After the SSW team won the big dragon in the middle of the team battle, they didn't give the UF team any chance to fight back, but continued to use the line to pull the attack, and the UF team had no choice but to divide the manpower to defend the tower, but it was just a vicious circle."

The narrator, the viper, followed suit.

"Forty-four thousand damage, forty-six percent of the team's damage, this is too terrifying......"

Commentator: Sunset couldn't help but complain after seeing Li Haolin's terrifying data after the game.

"The SSW team's single Wayne is indeed really countered to the UF team's mid laner Galio, even if the UF team did not kill itself because of a few waves of GAN in the middle in the early stage, once the game is slightly dragged on to the middle and late stages, it is difficult to stop a developed Wayne, after all, the UF team does not have a stable hard control, plus Li Haolin himself has a purification and made a mercury scimitar behind it, it is even more difficult to be targeted."

Narrator Viper said.

"If the UF team doesn't adjust to their form quickly, I'm afraid that the third game may not be able to get much benefit from the SSW team in its heyday, after all, the start of the SSW team means that the UF team will face the S championship winner in the next three years, and the pressure it needs to bear is not much."

Narrating Sunset.

"Indeed...... Team UF is just a newcomer. ”

Thinking of this, I couldn't help but feel a lot relieved to explain the poisonous snake, and the tension about the immersive commentary game couldn't help but ease a lot.

After a brief adjustment, the two teams went directly to the ban\pick stage of the third game of BO5, and this time the SSW team did not choose to switch back to the blue side, but continued to stay on the red side, and then took the lead in banning the Wind Girl, Xia and Lu Xi Security Department as in the second game.

And the UF team put the three heroes of Knife Girl, Ruiz, and Bobby into the ban position, and released Nar's choice to ban Bobbi in advance and not give the SSW team a chance to select it, which is also because the existence of Bobby is too limited to it, and the reason why the UF team was not able to seize the opportunity to fight a wave of team battles with SSW in the last game, the existence of the barrel is secondary, and the important thing is that Bobby's W skills and ultimates are too op, which completely restricts the breakthrough and group opening methods on the side of the UF team.

After completing the first three bans, the SSW team directly won the first floor of the Nar, obviously having prepared the relevant tactics and plans, but this is also a very normal thing, the recent version of Nar has indeed been strengthened a lot, plus the LCK Nar appearance rate has soared, and the SSW team has naturally used it, not to mention the private tactical arrangements and training performance.

And after the SSW team won Nar on the first floor, the UF team also backhanded the captain who is not low in the current game appearance rate and the prince who had been used in the last game but was not able to play a big role, but after all, there was Poppy in the last game, so Xu Yanan's prince did not have much room to play, and this time the UF team directly banned Poppy to solve this biggest worry.

Then the SSW team also unequivocally and directly won the jungler barrel and the shooter Varus, who played well in the previous game, but did not take the lead in grabbing Wayne, after all, the selection of Wayne in the last game was largely because SSW used the dangling point to deceive the UF team, causing it to not think that they would actually choose Wayne to play.

And the reason why the SSW team was able to take out Wayne in the second game was also related to the Galio snatched by the UF team on the first floor, because Wayne could counter Galio, so it was possible for SSW to select him, and if he didn't be able to play a role, there would naturally be no need and opportunity to play.

On the third floor, the UF team was quite decisive in taking down the auxiliary Lulu, and the reason why the SSW team didn't just choose Lian Lulu was because the priority of the barrel and Varus was higher than her, even if the UF team had selected the jungler prince, it could still ban the barrel, which was still a version of the T1 level jungler hero.

SSW continues to ban Calista and the Tsar, both of whom have become less dominant due to their nerfing, but Calista is still one of the strongest Marksmen in the early and mid-game, and the Tsar is also a good player in positional warfare once delayed.

In order to ban it from the SSW team just in case, it is actually understandable, after all, the UF team debuted late, and the style of the game is more changeable and unpredictable, so SSW can only ban\pick the player's individual hero pool and version of the good and bad heroes, in this case it is still difficult to achieve perfect targeting.

And the UF team banned Calista and the tsar in the SSW team, and directly backhanded Sindra and vampires banned, Sindra's terrifying outburst in the mid-laner mage is definitely one of the best horrors, and even the ultimate can be directly filled with a few dark magic balls to directly fill the full blood AD, even if it is not directly killed, it can be expelled from the battlefield and make it ineffective.

Vampires are actually the same.,Immediately followed by the Q skill has been greatly weakened, resulting in its ability to lie in the middle lane weakened.,But the terrifying AOE damage in the middle and late stages is incomparable to many mages.,What's more, its endurance is too strong.,The entry of the W skill blood pool in team battles can't be stopped.,The huge amount of blood return of the ultimate, combined with Central Asia, can also delay the enemy for a lot of time or absorb a lot of damage.。

In the case that the shooter does not have HP equipment or magic resistance equipment, but any normally developed vampire can E flash R and Red Rage Q and EW to complete the instant kill crispy skin and perfectly enter the field to play the effect of terrifying AOE output, and then only need to absorb the damage a little and use the golden body to avoid lethal control and damage to achieve the effect, so it is absolutely necessary to ban it.

After completing the next two ban positions, the UF team directly won the mainstay on the fourth floor, the reason why Galio was not selected is obviously because of the shadow of the previous game, but the hero of Clockwork is indeed quite good with the prince, both are heroes of the panacea, and the strength of the cooperation is not low.

And the SSW team also turned to choose the mid-laner Enchantress who is extremely agile and has very terrifying burst damage after the UF team took out the mid-laner clockwork, after all, the UF team's jungler is a prince with strong limiting ability, and choosing a mid-laner with its own displacement can undoubtedly be much safer, increasing its own error tolerance.

Of course, the more reason is because the Enchantress has received a wave of love and strengthening from the Fist after returning from the revision, and its hero strength is completely enough to reach the point of entering the professional arena, and Li Haolin himself is actually very good at using the Enchantress, so there is no problem for the SSW team to select it on the fourth floor.

As for the final support, the SSW team got the support bull head with a strong ability to open the group and retain people, and after the incense burner-type soft auxiliary gradually withdrew from the professional arena due to the big cut of the incense burner, the appearance rate of the bull head control type hard assistant has also been greatly improved, and it is also a very powerful lower lane combination to cooperate with Varus.

In the end, the fifth floor of the UF team directly locked the last game before shining in the hands of Li Haolin, and this move also instantly caused an uproar on and off the field, after all, a perennial unpopular shooter hero was taken out twice in succession, or in the BO5 finals of the MSI mid-season championship, it is simply unimaginable.

"Am I right? Vayne again? Oh my God! Team UF is going to do something! ”

Commentator: Sunset watched the UF team win Wayne in the last fifth floor in a second lock, and already felt that the UF team was clearly trying to do something.

"Provocative?"

The commentator Viper couldn't help but be surprised by the UF team's behavior of locking Wayne on the fifth floor, after all, in the last game, SSW took out the mid-laner Wayne in order to counter Galio, which is also reasonable, and it did work in the end.

And in this game, the UF team took out Wayne, is it still to counter the enemy's Varus? Although it is not impossible to choose Wayne, it is also thankless to select Wayne with the game lineup of the SSW team in this game, after all, the SSW team has a lot of control skills, and once there is a slight mistake, then Wayne is likely to eat fatal control skills in the team battle or die directly from unknown aoe damage.

In this case, taking out Wayne, it is definitely a great test for the player's micro-manipulation requirements, after all, if there is any mistake to eat the control of any one of Nar, Barrel, Varus, or Bull Head, or to be protruded by the Enchantress, it is very likely that the blood bar will be emptied in an instant and evaporate directly.

"The UF team lineup on the blue side is Nar, Barrel, Enchantress, Varus, and Bullhead, while the SSW team lineup on the red side is Nar, Barrel, Enchantress, Varus, and Bullhead."

Commentator Sunset said after the lineups of the two sides were confirmed.

"In this game, the UF team directly took out the Nakano combination of the clockwork prince, whether it is in pushing the line, wandering, or team battles, the combat ability is quite good, but in this game, the SSW team also selected the offensive Nakano combination of the barrel enchantress, so the Nakano of the UF team has no way to take too much advantage."

"And the captain of the upper lane UF team can only say half a catty in the early stage against Nar, and the follow-up team battle depends on the specific performance of both sides, whether it is the captain's powder keg or Nar's ultimate, the magic palm can undoubtedly play a very key role in the game, and can even directly affect the outcome of the team battle."

"As for the bottom lane combination of the two sides, it is undoubtedly that the SSW team is also more dominant, after all, Wayne's combat ability in the early stage is indeed quite average, plus the lack of means to push the line, so the speed of pushing the line will be very slow, even if there is an auxiliary Lulu on the side to cover, the same situation is not much better."

"Therefore, the SSW team must have the advantage in the early stage of the game, but if the game can be dragged out until the captain, clockwork, and Wayne's equipment are all in shape, then the UF team will have the strength to fight with the SSW team."

"After all, after the prince EQ received the ultimate, the captain clockwork could directly follow the big and hit the explosion damage, and 11's Wayne punished and opened the ultimate, and it wouldn't be too difficult to harvest the endgame under the auxiliary protection of Lulu."

After commenting on Viper's analysis of the lineups of both sides, the UF team and the SSW team also entered the third game of BO5, and the two sides with a current record of 1:1 will undoubtedly be able to take the lead in winning the match point advantage as long as they can win this game.

At the beginning of the game, both sides started normally, but after the double buff was played by the SSW team after the blue and red first, the jungler barrel did not go to the upper road river to compete with Xu Yanan's prince for the river swift crab on the upper road, but directly came to the lower road to collect the river crab on the lower road, and ate the big bird that was not defeated in the second half of the wild area of the UF team.

And after being promoted to the third level, the wine barrel rushed directly to the lower road, at this time, Varus and Niu Tou were almost about to press the line of troops into the tower, and Mu's Wayne and Zhuge Lulu were not too healthy under the consumption of the other party, and they were only maintained in the early two-thirds.

After the barrel finished beating the big stone beetle, it directly inserted its eyes in the grass opposite the stone beetle camp, and the SSW team's anger on the upper lane was just stuck in the state of yellow rage, and after returning to the tower, he rushed directly to the lower road to prepare to cooperate with his own jungler barrel to carry out a wave of four packs of two gank under the tower.

"And that's what it begins? It's only been a little over three minutes......"

Commentary: Sunset looked at Nar, who had already come to the bottom of the road, and couldn't help but say.

Although a hero like Wayne has to be targeted once he is selected, but the game has just been going on for three minutes, and he directly let the top laner sacrifice his own development and directly cooperate with the jungler barrel to wrap it, so forcibly targeting is indeed quite worthy of Mu taking out Wayne's behavior.

"The timing of this wave of ssw's four-person package is good, just so that your own jungler barrel avoided the UF team jungler prince, and directly reversed the field to seize the opportunity to directly come to the gank, and such an early four-person encirclement and suppression of the tower can completely kill the UF team by surprise."

Commentator Viper looked at the line of troops that had entered the tower on the lower road of the SSW team and said, this wave of gank is obviously planned by the SSW team for a long time, the purpose is to use the economy and development of their own jungler to force or suppress the development of the UF team's lower lane, although it is not very scientific, but it is very effective.