Chapter 409: Rhythm
The effect of Summoner Skill Purge removes all restricted effects and negative effects of summoner skills, and if the restriction effect is applied again in the next 3 seconds, the duration of the new effect will be reduced by 65%.
For the effect of the former, it is estimated that most League of Legends players are very clear, that is, to remove all restricted negative skills other than non-suppression effects, while the latter reduces the duration of the new effect by 65%, but a considerable number of players do not know at all, after all, the summoner skill of purification itself is an unpopular summoner skill, and it is generally only carried in specific situations, and this summoner skill is rare in a hundred years in the middle and low segments.
Therefore, most players do not know about this effect, but this effect is very powerful in the game, especially for those professional players who need to rely on micro-manipulation, a purification can greatly improve their fault tolerance, and play a more important role than healing barriers at critical moments.
After all, some controls are eaten and if they are not lifted in time, then even if there are two or three barriers and treatments, it is not useful, and most of the mid-laners are mage units, and they generally do not choose to have a very slow-paced mercury ribbon, so purification has become the first choice for a considerable number of mid-laner mages.
At this time, after Karma purification removes Ruiwen's stun and Old Man Time's stun, if Riven's skill immediately stuns him, then his stun time will probably be reduced to negligible, after all, the basic stun time of Riven's skill is only 0.75 seconds.
Karma, who has not flashed, can only escape by moving position, but Riven's natural movement speed is higher than Karma's, and Karma's E skill still has about four seconds to go, and Riven can only be output by Ruiwen's continuous A output, but it has nothing to do with it.
As the bomb of the second time old man on his body exploded three seconds later, Karma directly turned on the e-skill that had just cooled down, and Rui Wen was a flat A connection skill Soul Suppression roared to stun it in place, and then hit Ping A again to beat Karma to the point of blood, followed by the e-skill to move forward bravely and move forward again, and once again hit a basic attack with a passive rune blade.
“dominating!” (Dominate the game!) )
Rui Wen, who took the head of Kalmar, directly won the fourth head of the game!
"This EBF's top order Ruiwen is a wave of fat, four heads in seven minutes, I'm afraid even this kind of fairy start in Rank will not be too common."
The commentator Sunset said with a sigh.
"Tang Yue's personal ability has been well played at the beginning of the game, and EBF has finally put the possibility of victory in Tang Yue's hands after two rounds of heavy defeats, and I am afraid that this EBF will focus on the road throughout the game."
The narrator said thoughtfully, he could see that Qianjue and Morgana on the lower road were indeed not used to suppress Coco Li, but simply immortal, as long as the other party didn't want to die, he honestly mended the tower knife under the tower, and didn't think anything wrong, even Coco Li couldn't kill people by crossing the tower without suppressing the level and equipment in the early stage.
Even if it is a king, there is no way to fight three to four and one to five without suppressing the enemy in terms of level and equipment, and no matter how awesome the operation is, it can only play an auxiliary role, and the real core role is the economy and level.
In the case of the same level, even a brass sword master can chase a king in a three-god costume as long as there are six god suits, this is the importance of the economy, the operation is very important, but without the support of the level and equipment, it is useless.
The relationship between the economy and the operation is not addition, but multiplication, the economy can be made up by the operation, and the operation can also be made up by the economy, the better the economy, the better the operation, then the two want to take advantage of the damage that can be created, the core of the operation is to open the gap or shorten the gap.
And no matter how strong the strength and talent of the king and even the professional player is, it is impossible to cross the tower without the help of teammates in the early stage, as long as the other party is obscene enough, he will not die, especially when the obscene side is also a professional player with extraordinary strength, and they basically can't be killed without being caught.
After all, the lower lane combination of BF's side is Xia and Lulu, and the combat ability in the early stage is not too strong, and the ability to suppress EBF's lower lane combination online is purely due to Coco Li's personal level, but suppression is suppression, and it is wishful thinking to want to kill.
A Qianjue with Morgana, if you want to die, it's really too difficult and difficult, and even if you are crossed by the tower Qianjue and Morgana's ultimate, it is also a magic skill to counter-kill, not to mention Morgana's imprisonment and magic shield, EBF takes out this kind of lineup in the lower lane, obviously doesn't care much about the development of the lower road, but simply wants to keep the lower tower from letting Coco Li push the tower to get out.
As long as Coco Li can't push EBF's lower tower, then he can't leave the lower lane wantonly to go to the middle lane and the wild area to frantically brush the wild brush soldier development, and this is also the situation that EBF wants to see, as long as he can prevent Coco Li from entering this crazy development rhythm, even if there is no ADC in the lower road, it doesn't matter.
You must know that the most important factor in the game of League of Legends is the rhythm, and the rhythm is also divided into individuals and groups, some games and ranked ranks in the rhythm of the overall team, while some are the rhythm of the individual, and controlling the rhythm of the game and the game is equivalent to mastering the victory or defeat of the game.
The rhythm of the group is relatively easy to understand, that is, the process and sequence of all actions in a limited time, assuming a 30-minute ranking, from the beginning to the end of what should be done and when to do something, this is the rhythm.
0 minutes 10 minutes.
This time period is a period of jungler rhythm,The other 4 people develop with peace of mind,Jungler must have a few ganks in these minutes,Help the online advantage,If a jungler is not gank for 10 minutes,It can only mean that the jungler is a failure,Whether it's herbivore development jungler or carnivorous invasion jungler,If the game starts for a full ten minutes in the jungle, then it will cause a lot of pressure on online teammates,It's not a strange thing for low-segmented players to scold or even hang up.。
10 minutes 15 minutes.
This time period is the stage where the middle lane and the jungler bring the rhythm together, and at this time, the mid laner must have a wandering, unless it is a super developmental type like the Death Song Ice Bird that can not swim, and the 12-minute top laner must consciously use his TP support to help his teammates control the small dragon. (The TP on the order before 12 minutes is not recommended to be used for support, but for the rapid development of the line, and the premature use of TP support once there is no harvest, then the order is equivalent to self-explosion and self-destruction on the spot)
15 minutes 20 minutes.
At this time period, a tower has generally been broken, and at this time, if the advantage is large or the lineup is in the middle of the period, then you can directly divide the belt to push the small-scale team battle, expand the advantage, and do not let the opponent develop with peace of mind, and if there is no advantage, or it is the middle and late stage of the lineup, then you can continue to develop, and you don't need to give up the development prematurely for team battles.
20 minutes 25 minutes.
During this time period, the two sides have generally fought several team battles and even pushed off the opponent's middle tower, and have fought around the small dragon a few times, and if the advantage is not obvious or there is no good opportunity, the big dragon must not act rashly, after all, the big dragon destroys his life is a truth that has existed since ancient times.
And if you are in an advantage or even have won the big dragon, then you can directly hold a group or push to break the enemy's high ground, and once the high ground is broken, then the victory will not be far away, and if you are at a disadvantage and lose the big dragon, then you can only choose to defend the high ground or look for an opportunity to catch a single or directly find a good opportunity to win a wave of team battles, so that you have a chance to push back.
And 25 minutes 30 minutes.
Most of the game games will end in this time period, and even if it is not over, the advantages and disadvantages of the two sides of the game have been very differentiated, and this time period is the concentration point of the push or group advancement, and the winning side of the team battle can generally use the advantage to flatten the enemy's high ground in a wave.
In short, it is to judge the situation and know how to advance and retreat, the tailwind knows how to expand the existing advantages, and the headwind knows that they should reduce their own disadvantages, these are the rhythm of League of Legends, and only by learning to control the rhythm to build an advantage and expand the advantage can you increase the chances of your team's victory.
And once the rhythm is mastered by the other party, then it is basically cool, you can only be pulled by the other party's nose, the other party pushes up, the opponent comes to the middle, the other party takes the next and defends, and once you fall into this passivity, unless the enemy makes a mistake or you find a shocking opportunity, otherwise there is basically no chance to turn the tables.
The rhythm of the individual can affect and even drive the whole team, and the so-called personal rhythm is actually a reduced version of the team's rhythm, the rhythm of the team requires the position, the jungler knows the invasion gank, the middle lane knows how to suppress and walk, the top single knows the line involvement, the adc knows the development output, and the auxiliary knows the opening of the group protection.
The rhythm of the individual depends on the personal habits and the heroes used, a Pan Sen can be a single kill in the early stage is the rhythm, a small method can be the rhythm in the late second, and a female policeman can suppress the enemy in the early stage is also the rhythm.
What hero should play what effect at what time, this is the rhythm of the individual, a blind monk or Pan Sen has no achievements in the early stage, then this is no rhythm, a Wayne ate the teammate economy in the early stage, but the team battle position is wrong, the enemy control skills are all eaten on the spot, and the zero output is also no rhythm.
It is normal for a dog head to be suppressed by the opponent's crocodile in the early stage, as long as the player with a normal brain will not think that there is any problem, after all, the crocodile is stronger than the dog head in the early stage, and a crocodile is suppressed by the dog head in the early stage and even kills alone, no one will think that this crocodile has a rhythm of even a dime, after all, the crocodile itself is a hero in the early and middle stages, once the early and middle stages do not play an advantage, then there is no point in choosing the hero of the crocodile.
Since he chose this hero, he has to play his role in the game, no one will ask too much about how a blind monk is in the later stage, but the rhythm of the early stage must be in the hands of the blind monk, and no one will ask too much about how a Wayne is in the early stage, as long as the team battle in the later stage can create tons of output, even if it is pressed into a muggle by the other party in the early stage, it doesn't matter.
No one will use an umbrella to cut vegetables, and no one expects a kitchen knife to be used to block the rain, and to do its job when it is in place, if someone expects the early jungler Amumu to catch people, then I am afraid it is a little naïve, and if someone thinks that the early jungle blind monk does not catch people, then I am afraid it is not a naïve problem, but a problem with the brain.
And Coco Li's rhythm comes from its strong suppressive power on the line and the crazy peasant soldier ability in the middle of the game, and this is also a dead loop that is almost impossible to crack, the better the equipment, the faster the ability to brush the field push line, and the faster the speed of the field push line, then the higher the economic growth rate, followed by the renewal of equipment again to continue to develop.
It sounds very simple.,Isn't it just a simple brush.,Brush to the six gods and the full level who is not good in the game.,This sentence is indeed not wrong.,But there's also a mistake.,That is, not every team's ADC is Coco Li.,Looking at the teams around the world, I'm afraid only BF dares to sacrifice the economy of junglers and mid-laners to ADC.。
Even if it is the incense burner version, most of the front-line professional teams that are accustomed to using dual-core or even triple-core carry do not dare to pin all their hopes on the ADC, although they will give up part of the economy to the ADC for him to develop, and they will protect him in team battles, but these are extremely limited and do not exceed a limited threshold.
And because of this, even if the status of the incense burner version of the ADC has risen, it is impossible to reach the point where the ADC cannot be played without getting up, it can only be said that it is very important, but it is far from the necessary point, so even if they are extraordinary, the output they can produce is extremely limited.
But BF is different from other teams, they are almost even if they are for the development of Coco Li, wherever Coco Li brushes on the map, all the soldiers and wild monsters will be given to him to eat alone, from the top road to the bottom road and then from the top road to the bottom road There is almost no stop, what is this concept?
This means that BF has given up all the rhythm to Coco Li after giving up part of the economy in other positions, and at the same time, Coco Li's development can almost be said to have no fault period, and the ADC of other teams is generally where there is an economy in the past, and it will not encroach too much on the economy of their teammates, so they waste a considerable part of their time on the road.
Coco Li is different, the ADC of other teams all follow the economy, and where there are remaining wild monsters and soldiers, they will go to eat, while Coco Li will leave all the economy to him wherever he goes, and it is his teammates who go, and the economy is all left to Coco Li alone.
The painting style of the other team's ADC is to go back to the city after eating the lower lane soldier line, and go to the middle lane to make up for the development of the middle lane, and then go to the wild area to rub the economy of their own jungle after the middle road line.
And BF's painting style is that Coco Li goes to the lower half of the field after brushing the lower road, and after brushing the lower half of the wild area, he goes to the middle lane to take over the middle lane, and then goes to the upper half of the field and the upper road to continue to develop.
But once you brush a few waves, then the gap between him and others will only get bigger and bigger, and in the middle of the game, it is not too strange to crush the enemy's ADC double, and the consequence of such exceeding the threshold limit is that Coco Li's level and equipment are naturally far ahead of the rest of his own and the enemy, just like a group of girls with uneven heights, who are generally maintained at 1.4 to 1.7 meters, and suddenly stand out a 2-meter-tall man......