1888 The Strongest Skill
Someone once counted the strongest boss skills of Dawn.
Prince Makzar's signature skills are honorably on the list, and they are in the top three, which shows how strong this boss is.
Energy Suppression - Cast on any 5 non-tank team members, giving them a maximum health of 1 and healing and health regeneration of 0 for 7 seconds.
No matter how much health you have, as long as you hit this trick, your blood will be immediately reduced to a point, and it is useless for others to add blood to you, or if you drink medicine yourself, as long as you are hurt, even if it is only a little, you will die.
Only wait until the debuff ends, and the health returns to normal.
Along with the Energy Suppression skill, the boss will unleash a Shadow Nova skill within 30 yards, dealing 3000 Shadow Damage and knocking back anyone within range.
This is probably called harvesting, and those who are suppressed by energy and don't have time to run are basically taken away in waves.
Therefore, the regiment of the Sword of Judgment broke the record, and lay on the ground within a few minutes of the start, Lu Li turned around and left after this move, and then saw his teammates enter a state of confusion one after another, and he shamelessly betrayed his teammates and ran away.
Anyone who finds that their blood volume suddenly becomes a little bit, and it is useless to drink medicine, will enter a state of confusion about what happened, what happened to me, and what should I do.
"What should I do, I can't fight, let's split up and break up," the fat monkey was one of the people who died just now.
"Senior brother, you grabbed the lines, this should be said by the second junior brother," someone immediately complained about him, it is impossible to break up, it is impossible to break up in this life, since it is a boss designed by a game company, then there must be a solution.
"People who are hit by this debuff immediately run out of the boss's attack range, it's that simple," Lu Li said.
Prince Makzar is indeed one of the strongest skills, but it is not necessarily the most difficult skill to deal with, seven seconds, you can dodge, after all, the frequency of this skill is not so frequent that the player has no way out.
Moreover, the equipment that Lu Li asked for from his mentor can also be used here, and the fallen Eredas are one of the demons.
In addition to this energy suppression, Makzar periodically summons a Hellfire during battle. Golem rains down from the sky, with no fixed location, roughly at any point within a 60-yard radius around the boss.
This brings a lot of randomness to the battles.
Golem itself does not move, and there is no aggro list, but they do unleash Golem, a fire spell similar to that of the MC Baron Garton, dealing 1.1-1.5k damage per jump within a radius of 15 yards.
Summons every 50-60 seconds in the first and second phases, and every 20-25 seconds in the third phase.
Golem automatically despawns 3 minutes after being summoned.
And then there are the stages, and this boss is also divided into three phases - why most of the boss battles in the game are divided into three phases, no one knows, maybe it's because of obsessive-compulsive disorder.
Unlike the Void Dragon, this boss is divided into stages based on its HP: 100%-60% in the first phase, 60%-30% in the second phase, and 30%-0% in the third phase.
The third stage is the most difficult, the skills of the first two stages are similar, and the third stage has one more [Dark Word: Pain], which is used by random targets and causes a lot of damage, but this debuff can be dispelled, which is much worse than energy suppression.
There is also a damage booster, and the boss starts to do double damage, which lasts for about ten seconds.
With 1.15 million HP in this boss, the entire battle will be a test of the team's durability, especially for the healing blue and ranged DPS classes. Depending on the team composition, the battle time is controlled to end in 6-10 minutes.
Makzar is a boss type that is open to the end, so in addition to the main tank and healing accidents, it is all about DPS.
Drifting Zero once again got his wish and went to the outside of the copy to substitute, and if he was someone else, he might be depressed, but he wouldn't, he couldn't wait to be a substitute for the rest of his life.
Here, if the MT is strong enough, then 3 healers will be enough to cope, otherwise it is better to have 4 healers.
With the level and equipment of the Azure Sea Breeze, there is no need to think about the matter of group four healing, March Rain, Kohachi-chan, and Night, such a combination is even stronger than the lineup of other clubs' four healings.
As for the DPS class, Darkherd is a good choice, not only because their current version has decent DPS, but also because they also provide high mana regeneration.
In the face of this boss, most ranged DPS is better than melee DPS, because the ranged output is relatively brainless, and even if you are suppressed by energy, you can easily stand outside the AOE range of the boss.
Melee professions, this time there are only four, Lu Li, Water Spirit, Moonlight, and Falling Sakura Memories.
The rest is all remote output.
Choosing a variety of potions will help the team, like other healing-oriented teams can rely more on DPS-increasing consumables, such as whetstones, wizard's oil, and some concoctions, if the team has fewer healing ingredients, then it is more necessary to rely on some consumables to increase blue return, and at the same time prepare stone shield potions for the main tank to relieve the healing pressure.
The Stone Shield Potion is used in the second phase, where the Prince summons his Void Battle Axe, which increases damage to the main tank.
OT is absolutely not allowed to happen in battle, and basically as long as OT is destroyed, it will definitely be wiped out.
It took Lu Li and them a whole day to win this boss, mainly because there are some mechanics that are different from those in Lu Li's memory, and they need to be constantly adjusted and studied countermeasures.
Prince Makzar gave a skill point, which was taken away by Nightlight.
Night luck is also good, she is a substitute most of the time, but once she enters the dungeon, she can often get equipment or skill points.
The gem came out with a vampire gem that gave the moonlight.
In fact, thieves also have a need for bloodsucking, but not as strong as berserkers, who themselves have bloodsucking attributes, and the lower the amount of blood, the stronger the attack, and the more blood they can suck.
If you are a thief, if you can't kill your opponent, you can't run away, otherwise it's useless even if you have a lifesteal.
It's a pity that there is no enhancement skill book, and it stands to reason that Prince Makzar is definitely the final boss of Karazhan, and I didn't expect to be stingy to this extent.
Ring of a Thousand Seals, Dark Gold Ring.
The physics department is universal, Lu Li gave Luo Ying a memory, she hasn't gotten the equipment several times, and this ring can improve her strength a little.
Of course, this kind of equipment that is available in most physics departments does not belong to individuals, if Luo Ying can't recall the competition, she will have to lend it to Moonlight or Mu Qiu, and now that level seventy equipment cannot be popularized, she can only live in such a cold life.
The Phoenix Sun Fury Longbow, a dark gold bow weapon.
Although this thing can also be given to warriors and thieves, and the added attributes are also very good, but Xiao Remnant Dream still has a sixty-eight-level weapon in his hand, which is too much, so Lu Li gave it to Remnant Dream without hesitation.
There is also a limit to the priority players, and it is impossible to get all the backbone personnel centrifuged.
Seeing the Phoenix Sun Fury Longbow, Lu Li's heart sank a little, if a boss comes out with a weapon, then it is likely that there will be no second weapon, and the best thing for Prince Makzar is naturally the blood roar.