Chapter 619: What I want is to win, not to show

"Welcome back to the commentary scene of the game, I am commenting on the sunset."

"I'm the interpreter of the viper."

The two LPL commentators in the commentary box have long been ready to prepare for the commentary of the next final game, and the atmosphere of the audience at the game scene is also extremely excited and excited, after all, everyone is looking forward to the wonderful performance of the SSW team and the UF team in the next game.

Entering the game, this time the SSW team on the blue side directly banned the three heroes of Ash, Galio and Tsar, while the UF team on the red side threw the three heroes of Deathsong, Bobby, and Vampire into the ban position.

Then the SSW team directly grabbed Xia on the first floor, obviously not wanting to give the UF team any chance to get Luo Xia's extremely strong and unsolvable bottom lane combination, while the first and second floors of the UF team directly locked the extremely strong bottom lane combination of Lucian and Bron, and I think I was ready to take out this pair of bottom lane combinations to play against SSW.

In fact, it is true, after discussion, Tang Hao, the coach of the UF team, also formulated a very strong lineup with early and mid-term combat ability, the operation ability of the SSW team is too strong, and the experience in this area The UF team has no way to compare with the experienced SSW team.

If the game is dragged out to the later stage as before, the UF team is likely to be seized by the SSW team to make mistakes, resulting in the gap between the two sides being widened in an instant, and it will be difficult to recover at that time, even if the UF team is strong, it will be difficult to turn over, so Tang Hao decided to completely hold the rhythm of the game in his own hands at the beginning of the game.

It is precisely because of this that Mu Jing will win Lucian, whose combat ability far exceeds that of other shooters in the early and middle stages, although due to the hard damage of the 500-yard attack range, Lucian's combat ability after the middle period will continue to decline and fall below other ADCs, but it is undeniable that there are indeed few ADCs in the early and middle stages whose combat ability can surpass Lucian.

"Lucian and Bron? This pair of lower lane combinations is quite offensive and defensive, and the line can undoubtedly play quite a good effect, after all, Lucian's passive and Bron's passive are a perfect match, even if the SSW team comes up with the Luo Xia combination, it can be completely comparable or even have the upper hand. ”

Narrating Sunset.

And after the UF team locked Lucian and Bronn in seconds, the SSW team decisively took down the Kasumi that Luo took as an auxiliary match on the first floor, and the second hero SSW team directly took out the very versatile jungler prince, and then the UF team followed closely and took the jungler nightmare that was not put into the ban position by the SSW team.

Then the SSW team directly banned the two top laner heroes of Sword Demon and Shen, and the UF team also directly banned the two mid-laner mages of Clockwork and Ice Girl, obviously because of the fear of the SSW team's mid-laner Li Haolin too much, and after completing the two bans, the UF team continued to choose the previous choice and won Karma, a more functional mid-laner hero.

"Nightmare with Karma's midfield combination, mobility is good, but neither has movement skills or stable control skills, if the SSW team selects a stronger mid-laner hero in the middle, I'm afraid the UF team's midfield combination will inevitably be uncomfortable for a while in the early stage."

Narrator, Viper, looked at the UF team that took Karma on the screen.

And just as the narrator Viper's words fell, the fourth floor of the SSW team directly took down a tricky demon Queen LeBlan, who had not been able to appear in the professional arena for a while, but it was not too surprising to come up with this hero.

After all, some time ago, Riot officially called back all the skill mechanisms of the three heroes of Poodle, Enchantress, and Ahri, but whether it is the revised Enchantress or the Enchantress who has been changed back again, they are also considered frequent visitors on the playing field, although it is not as hot as N years ago, but the appearance rate has always been maintained.

Then, after selecting the Enchantress, SSW followed up with the top laner Nar who was not banned at the end, and the UF team unexpectedly took out the Wind Sword Hao Yasuo, a hero who has not been on the professional stage for a long time.

"Yasuo?"

Commentary: Sunset couldn't help but be a little surprised after seeing the UF team take out a Yasuo and lock it, after all, Yasuo, the hero, has experienced several versions of the change and weakening, and its basic attributes have dropped a lot, plus it is very easy to be targeted in the absence of a line, so there are very few professional players who will take out Yasuo in the professional game today, let alone play the upper lane instead of the traditional middle lane.

"I guess it's used to counter Nal."

The narrator Viper guessed, after all, there are quite a few recent examples of Yasuo coming to counter Nar in the LCK division.

Nar's biggest advantage on the top lane is probably reflected in the long hand and flexibility, but Yasuo is undoubtedly more flexible with the multi-stage displacement breakthrough of E skills, so that the advantage of Nar's flexible long hand is gone, and Yasuo's wind wall is also very restrained Nar's Q skills and basic attack output, so there is definitely better than Nar when it is simply against Yasuo, and according to statistics, Yasuo's win rate and single kill rate are as high as more than 60% when facing Nar, This value is undoubtedly more certain under the reference of big data.

However, despite this, the narrator Viper still has great doubts about the UF team's behavior of selecting Yasuo Counternar in the end, after all, even if Yasuo is a hero, Counternar can play a certain advantage on the road, but in the rigorous professional game, it is difficult for Yasuo to do crazy line pressing and changing lines to expand the advantage.

After all, the enemy jungler is not a dead man, as long as Yasuo has to be explained nine times out of ten, and even if he is not killed, he will probably be beaten out of the summoner skill, so that the advantage has become a disadvantage, of course, you can also choose to let your own jungler have been squatting on the top lane to ensure its development, but in this way, the second half of the jungle area basically has to be completely abandoned, and in the professional game, this situation is simply impossible.

Therefore, the biggest disadvantage of Yasuo in the professional game is probably that he loses at an advantage even if he is on the line, but because he is threatened by the rest of the enemy team, he does not dare to push the single belt to push the tower, and when he plays a team, Yasuo This hero has neither a strong rush skill nor a fixed-point lethal skill.

The dash distance of the E skill is too short and extremely easy to predict, even if you can use the enemy as a pedal, but only one or two control skills are enough to keep Yasuo stuck in place and unable to move, even if you use EQ flash, the distance is very limited, not to mention that in the professional competition where the masters gather, the other party will not be stunned to make mistakes, giving Yasuo any so-called EQ flash opportunity.

Yasuo's ultimate can only be released if the enemy hero is knocked away, so if there is no teammate with enough powerful knock-off skills to cooperate, it is difficult for Yasuo to find the right time to release his ultimate in team battles, and even if he finds the right opportunity, he is likely to be weakened on the way to amplification, or hit by the enemy's tons of control skills, or even die on the spot.

Therefore, Yasuo's hero is very unstable from beginning to end, and the only thing that can come in handy is probably Yasuo's W skill wind wall, but there is no need to choose a useless Yasuo for the sake of a wind wall.

It is precisely because of so many harsh conditions that Yasuo has almost no chance to allow him to make mistakes in the game, because any skill mistake in the team battle is likely to lead to this wave of team battles to completely become a paddler, so it is rare for a professional player to take such a big risk to take out Yasuo to show off in a professional game.

After all, winning or losing, professional competitions are always about results, wins, not the so-called show or not.

Yasuo.

It is undoubtedly a standard high-play hero with a very high ceiling and a very low limit, and he eats operation and proficiency very much, and even if he has enough operation and proficiency, Yasuo's performance in the face of the tide of the version is still unsatisfactory, but because of this, some heroes can be selected in professional competitions, and it can already be seen that this player is confident in his own strength.

"The lineups of both sides have been selected, the SSW team on the blue side has a lineup of Nal, Prince, Enchantress, Kasumi, and Luo, while the UF team on the blue side has a lineup of Yasuo, Nightmare, Karma, Lucian, and Bron."

Commenting on Sunset, after the SSW team and the UF team have all been selected, he said.

"In this game, the midfield combination of the SSW team prince and the demon queen is undoubtedly more offensive and deterrent than the midfield combination of the UF team Nightmare Karma, and the simple online Karma only needs to keep the line clear to not be suppressed by the demon queen, and the prince in the wild area against the nightmare is born with a shield and has a very good standing ability, and the nightmare is undoubtedly more dominant."

"And Yasuo selected by the UF team on the road is undoubtedly the first team to take out the Nar, whether it is on the opposite line or with Yasuo alone, it can be said to be the end of Knar, but in the team battle, the Nal who has the ultimate move is undoubtedly more dominant than Yasuo, compared to the UF team's Yasuo can only cooperate with the Bron ultimate's flying to find an opportunity to catch up, otherwise he can only blow the wind himself."

"The SSW team in the lower lane has come up with the current version of the extremely strong Luoxia combination, but the Lucian and Bronn taken out by the UF team on this side can also be said to be very strong, even against the upper Luoxia combination, it will not fall into the disadvantage at all, and it is even easier to take advantage in the early and middle stages."

Commentator Viper analyzed the lineups of both sides, and the SSW team and the UF team also entered the final battle.

At the beginning of the game, the jungler prince of the SSW team was naturally red in the lower lane wild area, while the jungler nightmare of the UF team chose to open a single big bird to increase his experience gains, and Mu Jing and Zhuge Ling also chose to be in the first grass near the SSW team in the lower lane early because they didn't need to help Xu Yanan play the buff.

"The UF team's bottom lane combination looks like this is a wave of bottom lane combination that wants to directly yin SSW."

Commentary: Sunset looked at Mu Jing and Zhuge Ling, who were hiding in the grass, and said.

"Looks like Team SSW didn't notice ......"

Commentary: The poisonous snake looked at Luo Xia, who helped the prince finish the red buff, and said to the two who walked directly to the bottom road.

Maybe it's because the UF team has just stepped into the LPL, and the SSW team's understanding of the UF team is also only at a relatively one-sided level, plus the UF team has not used any so-called routines in the previous games, so the SSW team obviously didn't expect that in the grass on the lower road, Mu Jing's Lucian and Bron were quietly squatting.

And just when Xia went online, he just shot a basic attack at a red melee soldier with residual blood, Zhuge Ling's Bronn in the grass directly shot out the Q skill Winter's Bite and successfully hit the SSW team's shooter Xia, and then Mu Jing's Lucian walked out of the grass and shot a basic attack towards the slowed down Xia, followed by the W skill Enthusiastic Bullet, followed by the passive Holy Light Silver Bullet to shoot two basic attacks at Xia again, hitting the damage of his cornerstone talent strong attack, and at the same time touching the Lu Passive directly stunned him in place.

Mu Jing, who successfully lost half of Xia's blood, accepted it when he saw it, and directly used the acceleration effect of the W skill Ardent Bullet to turn around and move easily, avoiding the enemy Luo's Q skill and continuing to make up the knife, while Xia, who was half-blooded, could only knock off a bottle of red medicine on his body directly, preventing Mu Jing and Zhuge Ling from being killed by Mu Jing and Zhuge Ling because of the low blood volume.

And Mu Jing, who successfully defeated Xia's bottle of red medicine, also cooperated with Bronn to directly suppress the SSW team's bottom lane combination, after all, the gap of a bottle of red medicine in the early stage means that you can eat one more skill and add a flat A, and in the case of not much recovery ability, once the blood volume is too low, you can only go back to the city to replenish, so that the development will inevitably be pulled away.

The lower UF team took the lead in gaining a slight advantage through a wave of small routines, and the upper lane merchant Mo Ze was even more unforgiving after getting his favorite Yasuo, and only after being promoted to the second year, he immediately pointed out the E skill to step forward and exchange blood with Nal, and successfully used one-third of his HP to knock out nearly half of Nal's HP.

In this game, Shang Mo Ze chose Yasuo to play the top single, although Mu Jing believed in his Yasuo's strength very much, and coach Tang Hao thought that Yasuo also had the capital to counter Nar, so he would come up with this hero, but as far as Yasuo was concerned, it was still a bit too reluctant to be able to be on top of the professional game.

"The UF team has a certain advantage on both sides."

Narrating Sunset.

"Although it is an advantage, it is only a little bit, and if any mistake occurs, it is not surprising that this advantage will be quickly buried, and it will even be overtaken by the SSW team."

Commentator: Viper does not dare to take lightly the advantage achieved by the UF team at the beginning, after all, with the coordination ability of the SSW team, this advantage will soon be gone, and once the UF team makes any mistakes like the last time, I am afraid that this time it will be rolled to death by the SSW team with a snowball like before.