Chapter 757: Complementing Each Other

And just when the three of the OB team on the upper road, Yu Huan, Su Hao, and Sun Bingcheng, killed all the princes of Xu Yanan on the side of the UF team and the vampires of Shang Moze, and marched towards the second tower on the upper road, Mu Jing on the lower road also chose to do it directly.

With the small cannon in Mu Jing's hand, the W skill rocket jumped and rushed towards the simple EZ, although the simple had used the E skill Arcane Leap to open up enough distance for the first time, but it was still within the range of Mu Jing's small cannon.

You must know that although the range of the Merlin Gunner has been weakened before, the initial range is only a mere 525 yards, but the subsequent attack range will also increase by 8 points per level, and the final range is the range, although it cannot be compared with the ultimate range of the past 703, but it is not useless.

At this time, Mu Jing's small cannon level is as high as level 10, and the bonus of passive aiming and shooting minus the no bonus of one level has also reached the range bonus of 9X8 = 72 yards, plus the initial 525 yards is 597 yards, which is already extremely close to the 600 yards of the shooter heroes.

At the same time, Xiaocang's W skill rocket jump distance is up to 900 yards, compared to EZ's E skill is only 475 yards, because of this, even if Simple EZ keeps enough distance from Mu Jing's small cannon at the beginning, it will not help at all.

Even if it used the E skill Arcane Leap, it couldn't get enough distance from Mu Jing who used the W skill rocket to jump and stick to his face, and after landing, Mu Jing also threw the E skill explosive shot directly on top of the head of the simple EZ, and after opening the Q skill rapid shot, it increased the huge attack speed, and then it was a burst of crazy output.

At the same time, Zhuge Ling's Karma also flashed and threw out the Q skill directly, but the simple EZ also immediately chose to flash and pull away and return to the tower to prevent being slowed down and left, but after the Q skill failed, Zhuge Ling also directly RE the second company to help himself and Mu Jing both speed up and chase towards the simple EZ.

Mu Jing's small cannon was directly handed over and flashed, with his own high attack speed and the movement speed bonus inspired by Zhuge Ling's Karma E skill, he continued to walk, A directly detonated the bomb above the head of Simple EZ, and reset the W skill rocket jump.

And this is also the reason why the small cannon is so strong in the endgame of the team battle, as long as you kill or get an assist, the small cannon's W skill rocket jump will be refreshed immediately, at first glance, it seems to be the same as the E skill jump after the mantis evolved the insect wing, but there is also a certain difference between the two.

For example, the small cannon's W skill rocket jump can't adjust its direction halfway after taking off, while the mantis can change direction in mid-air as long as it can kill the enemy hero in mid-air or rub the assist to reset the E skill's jump attack, and continue to output to complete two consecutive jumps, three consecutive jumps, even four consecutive jumps, and even the ultimate five consecutive jumps.

In contrast, even if the small cannon resets the W skill rocket jump with a human head or assist refresh in mid-air, it has to wait until it lands before it can use the W skill rocket jump again to complete the secondary displacement, which is also where the small cannon is more inconvenient and easy to be used by the opponent when harvesting the battlefield.

However, there is no doubt that the small cannon can have the powerful harvesting ability of an assassin hero like the praying mantis in a shooter position, which is also inseparable from the powerful skill mechanism of the W skill rocket jump, and it should even be said that the harvesting ability of the small cannon has been completely built on the W skill after the range has been weakened.

After all, the previous small cannon with a range of more than 700 yards was enough to laugh at the alliance, and team battles only needed the edge OB to wander at the limit of the output to hit tons of output, and now after the full level, it is only 11 yards more than the female policeman, and the range is really not a weapon used to attack.

And it seems that the current small cannon only weakens the range of less than 50 yards, but in fact, the 50-yard basic attack range distance is enough to make the small cannon's win rate drop by at least five percentage points, which can completely make a version of the strong shooter hero instantly become the shooter hero at the bottom of the crane tail.

It may be difficult for many players to understand, but it is true, the rise of many heroes is actually just a few dozen points of damage increase in a certain skill, which may not seem to be on the table, but it is enough to become an absolute weapon when separating the final victory and snowball.

Imagine if Lucian's basic attack range were reversed from 500 yards to 550 yards in the original version, or if Wayne's range of 550 yards was extended to 600 yards, everything would be completely different, with Lucian's early suppression being stronger and more tricky in mid-game teamfights.

As for Wayne, needless to say, almost all players are very aware of Wayne's weakness in the early stage, the slow clearing of the line and the characteristics of short hands make Wayne more or less suppressed in front of the vast majority of shooter heroes in the early stage, but if the range can be increased to 600 to achieve the same initial basic attack range as the ice, then the pressure on Wayne's early knife development will be reduced by half!

Because of this, it can be seen that the advantages and disadvantages of certain heroes in the version changes, and the other most powerful skill mechanic of the small cannon W skill is that it will not only refresh the W skill when killing or getting an assist, but also reset the cooldown time when the enemy hero is stacked with four stacks of [Explosive Spark] in the E skill explosive shot and detonates.

And this is also the biggest capital of the small cannon in the early stage of jumping face to fight and be able to escape back unharmed or continue the pursuit, the displacement of the two W skill rocket jumps is up to 1800 yards in total, under this ultra-long-distance pursuit, I am afraid it is difficult to have residual blood to escape the small cannon can be called a perverted thousand-mile pursuit.

At the moment when the second W skill rocket jumped and refreshed, Mu Jing did not hesitate to jump directly into the tower of the first tower on the lower lane of the OB team, followed by the ultimate destructive shot, and directly shot out the EZ that opened the healing attempt to accelerate the retreat to the depths of the tower.

At the same time, Mu Jing also turned on the healing and quickly evacuated the attack range under the lower tower of the OB team, during which he used his amazing position to avoid the Q skill of the simple EZ, and successfully walked out of the range of the lower tower of the OB team with residual blood.

You must know that although the early damage of simple EZ is not very high, the damage it can cause is actually very considerable when its W skill is combined with the ultimate damage after making the Demon Sect and Flare, and the damage it can do is actually very considerable, plus the simple EZ is not blindly choosing to escape, but outputting while retreating, so Mu Jing's small cannon actually bears a lot of risk in the process of pursuit.

And it can also be seen that Simple does have a strong talent no less than Coco Li and Mu Jing, you must know that in this case, you can calmly retreat and avoid skills while trying to output to create opportunities for counter-killing, which is a strong thinking that a top shooter has.

Looking for a way out in a desperate situation, and changing one's life against the sky to complete the operation of supporting the building and turning the tide in the past, this is what a truly absolute strong person should have.

Blindly choosing to escape will only make you more and more cowardly, and the more you fight, the more cowardly you are, and daring to fight is the foundation needed to turn the tables, and only with the possibility of being killed instantly by all the enemy can you have the opportunity to complete the feat of turning the tables, this is the price you need to pay.

And just now, if it weren't for Mu Jing's small cannon position, which was too sharp and perverted, and he forcibly dodged the three consecutive Q skills of simple EZ with his spiral position, I am afraid that he would have burped under the lower lane tower of the OB team at this time, where would there be a chance to shoot the simple EZ from the inside of the defense tower to the outside.

Just when the simple EZ was forcibly blasted out of the defense tower, Zhuge Ling also immediately used the W skill to unswervingly link to the simple EZ, and then directly imprisoned the simple EZ in place after 2 seconds, and Mu Jing also took the opportunity to step forward and directly kill the simple and direct kill of the remnants of blood and take down his head.

"It's quite incredible that the two of them in the bottom lane of this wave of UF teams forcibly killed EZ with a double kill, not to mention that they still chose to forcibly cross the tower to kill EZ, which is actually even more outrageous."

Commentator: Sunset looked at the dead in disbelief and said simply.

An EZ's self-protection ability can be said to be quite strong, and an EZ with dual moves is undoubtedly even more difficult to die, plus Mu Jing's small cannon at this time period is only one and a half large pieces, although he has money, he has not yet had time to convert it into equipment and become an attribute advantage.

In this strong situation, Mu Jing can kill a simple EZ, or in the case of crossing the tower, it can only be described by the word outrageous, although Zhuge Ling's Karma also contributed during the period, but it only contributed a RE acceleration effect and the imprisonment of the W skill and a few flat A, almost no different from Mu Jing's own single kill of the simple EZ.

"Simple EZ, in fact, there is no big problem with this wave of operations, and even if it weren't for the fact that 11's small cannon is too perverted, he can even successfully counterkill with the help of the defense tower, but it's a pity that the road is one foot high, and the magic is one foot high, after all, it's still 11's small cannon chess that wins and successfully kills it!"

Commenting on the poisonous snake's operation of this wave of Mu Jing is also quite amazing, he can resolutely choose to be strong and kill him over the tower when he knows that the enemy EZ has double moves, this kind of operation is certainly sharp, but being able to make this kind of keen judgment is a truly terrifying thing.

Mu Jing, like Coco Li, is a person with a strong self-definition, and they know very well what kind of terrifying level their upper limit has reached, and because of this, they can do some immortal operations that other professional players can only reach without worries.

In fact, this not only represents their strength, but more importantly, it also reflects their strong confidence that is invincible. This kind of extremely strong confidence is not entirely composed of their own brains or self-boasting or arrogance, but from their own strong strength, and strength and mentality complement each other, and the complementarity of both sides gradually evolves into a virtuous circle.

That is, the better the state, the stronger the confidence, and the stronger the confidence, the better the state, to be able to play more perfect operations and almost never expose any mistakes, just like human nature self-paced plug-in or its own BUG, there is no way to solve it.

And after killing the simple small cannon, Mu Jing and Zhuge Ling also succeeded logically, taking advantage of the situation to take the OB team's unguarded lower road tower, and then even took the second water dragon that had just been refreshed in the small dragon pit to win together, successfully recovering some disadvantages.

It's just a pity that the OB team has forcibly demolished the two towers on the upper road on the UF team's side at this time, and the upper road on the UF team's side is helpless to leave only a bare highland tower, and there is already a danger of being directly endangered by the line from the OB team.

After returning to the city, Yu Huan's sea beast priest directly made the bloody hand, and at this time, his level reached the highest level of 13 on the field, and the equipment was made of five pieces of equipment: black cut, bloody hand, mercury shoes, Caulfield's war hammer and pickaxe.

Being able to have such a terrifying level and equipment in 17 minutes, Yu Huan's development in this game can be described in four outrageous words, and according to Yu Huan's outfit method, his third big piece should be the Dance of Death that can restore blood through physical damage.

Unlike other vampire equipment, Dance of Death only needs to deal damage to heal itself, not like drinking blood or ruining like only using basic attack damage to absorb HP, although Dance of Death's healing amount is only equivalent to 15% of the actual damage value, and the healing efficiency of group damage is only 33% of the former.

But even this is terrifying enough, and more importantly, 30% of the hero's damage will be deducted in the form of bleeding for three seconds, in other words, it is equivalent to reducing the enemy's burst damage by 30% in disguise, so that his own frankness has been improved on another level.

Although these blood volumes will still be continuously deducted, but because of the characteristics of continuous deduction, it also gives the hero a chance to suck blood and survive, all in all, this equipment with the Aloy who made a bloody hand is even more disgusting to make people feel incomprehensible.

As long as once the team battle breaks out, then Yu Huan's Aloy relies on the huge advantage in level and equipment, and then adds Sun Bingcheng's protection and support to assist Lulu, then it can be said that it can completely resist the UF team's large burst of damage in an instant.

And as long as the UF team's side can't kill Yu Huan's Aloy in the first instant, then with the ultimate passive and the multiple recovery effects of the conqueror and the dance of death, it only takes one or two seconds for Yu Huan to pull back more than 50% of his own HP, and the UF team may not be able to fight anymore after eating such a large amount of damage.