Chapter 858: Cooperate Again
Once Cool Night relinquishes his role as a commander and simply plays a role on the battlefield, the team will find that the battle can become much easier, or even have no worries at all.
Someone moved them to a safe position when they made a mistake, and after refreshing the monsters, someone quickly gathered or scattered them, which simply means that the team's unnecessary dodge can be minimized, and then the team's overall output is maximized, and at the same time, 'Cool Night' is able to deal good attack damage on its own.
In other words, 'Cool Night' can autonomously make the whole team cooperate at its best. Originally, less than a third of the players in the team were elite members who could handle boss skills and know what to do under what circumstances without the need for a commander to remind them, but now there is 'Cool Night', as if the whole team is elite.
'Cool Night' itself can deal attack damage that exceeds the average, and it can also make the team cooperate with each other more tacitly, allowing everyone to exert their original strength several times, so that it will naturally become much easier to fight the boss.
"To put it simply, it's the most ideal." "From Wen Jiushi" said with a smile at the moment.
"That's right, that's pretty much it." 'Cool Night' nodded and continued, "Because of the communication between people and the player's own reactions, there will be some delay in the whole action, so it is usually impossible for the team to cooperate so perfectly. And when I am completely integrated into the battlefield and become your glue on the battlefield, you can see me as a person playing the game, and I will operate as the main hub. ”
Saying that, 'Cool Night' turned to look at 'Liya' and said with a smile: "Of course, this is because 'Liya' is helping me to command, and the team can also reach the standard line of tacit cooperation to be able to achieve a relaxed situation for you." So, for now, let's keep fighting. ”
But before that, 'Cool Night' still explained the boss skills of the lv2 stage that they have seen so far.
Finally, the [God and Demon Sage] was advanced to the lv2 stage, but within a minute, he encountered a group annihilation. However, from the time of thirty seconds or so, I found a little fixed law of this boss and some combat style design.
First of all, it is certain that this boss has at least lv4 stage. Every time you defeat the Demon Body and the Protoss Body, it will cause the HP value of the "Condensation" to be reduced by a quarter, and the "Condensation" seems to be the "deity" of the [God and Demon Sage], so this boss battle will not end in the real sense until the "Condensation" has completely fallen, so at least there is a stage of lv4.
And at the beginning of the lv2 phase, it is almost exactly the same as the lv1 stage, and the protoss and demons will still attack the player directly as before, but they have been upgraded to a new level, and the protoss and demons are able to cast a new boss skill. This boss skill is actually only a small change, but it directly allows the entire team of players to at least double the amount of operations, and the threat level seems to exceed the original estimate, which makes 'Cool Night' completely unexpected.
At the beginning of this phase, Protoss will add a boss skill "Fury".
Summoning two power impacts on the battlefield, the two properties and impacts will occupy half of the area of the boss battlefield, one is moving from the far left of the battlefield to the right, the other is moving from the far right of the battlefield to the left, and then slowly moving towards the opposite side to reach the opposite battlefield, and the hurricane momentum caused during the period is also very amazing.
The boss skill of the demon body is "rush", and the demon body condenses a long sword and inserts it directly into the ground, and then directly releases an amazing impact on both sides.
"Fury" has a wide range but the speed of skill attack impact is slow, and each impact only covers half of the battlefield's area, so the player can rush to the rear of one of the power impacts before the two waves converge to avoid being hit, and it is not particularly difficult to avoid the test, on the contrary, it is a little easier.
But the attack damage of this "angry" boss skill is very high, and if it is hit, it will cause about 70% of the attack damage.
The "rush" boss skill attack area is small but very fast, and there will be a range of reminders on the ground before launching, and the delay of the boss skill is about a second, and it is not difficult to dodge.
This boss skill will deal about 30% attack damage, which is not particularly high attack damage, but there is also an obvious threat.
It's just that these two more boss skills can increase the difficulty of this boss battle by at least a few levels. There is no other reason, because both boss skills will start to attack the player behind them, that is, it is not safe to simply stand behind the boss and output.
Players who are hit by an attack by a Protoss or Demon will have a negative status effect on their bodies that will leave a divine eclipse or demonic eclipse, and this is the key problem. After being hit by the boss's boss skill, if you are hit by the boss skill of another clone, the ending is team annihilation!
In addition, since it is a boss skill of the range type, it is possible to trigger an unimaginably devastating total attack several times at the same time.
Next, the 'Cool Night' and the [God and Demon Sage] collided for a full four days, counting the first three days, it has been a week since the collision. At the beginning of the tactical strategy of fully devoting himself to the battlefield in the 'cool night', it was also slowly and gradually advancing. After the energy value of the Protoss and Demon Bodies reaches the full state, the boss will enter the "Cohesion Phase" again.
The "Condensation Phase" is exactly the same as before the boss, which will lead to a "summon", and then the boss skills that have been performed by the Protoss and the Demon will be cast. But it's the same as before, as long as you defeat a part of the weight of the Protoss and the Demon in the "Condensation Stage", the "Condensation" will directly stop casting the boss skill of that body, and it will only be the enhanced boss skill.
After the "rage" of the "condensation stage" is enhanced, the speed of casting is accelerated, and the player must be more accurate and quickly avoid this boss skill, and the attack damage of this boss skill is very high, if you don't find the path accurately and then act, this boss skill will become extremely troublesome, in case a player is hit, it will directly enter the stage of dying and seriously injured.
The boss skill of "Rush" in the "Condensation Phase" will directly increase from two directions to four directions, but the battlefield still provides an area with sufficient dodge, so the threat of this boss skill is still not obvious.
At this stage, 'Cool Night' continued to rely on his ability to quickly clear the "summons" on the battlefield, and then took the lead in defeating the Protoss to avoid the boss's frequent use of the "Fury" boss skill, which caused unexpected members of the team to withdraw from the battlefield.
The "Condensation Phase" of the Lv2 stage is actually inferior to the normal stage in comparison, because although the boss skill of the "Condensation Phase" is very troublesome, it will not have the negative status effects of Eclipse and Mana Eclipse, so it will not trigger a devastating overall attack.
The boss was successfully advanced from the lv2 stage to the lv3 phase, and it was still the same as before, and the lv3 phase would also have two more boss skills than the previous lv2 phase, but this time it was not an attack type boss skill, but a boss skill cast on another clone.
The Protoss body will give the demon body a state effect of power absorption, which can absorb a certain degree of attack damage, and within the time that the status effect is maintained, the demon body will launch a circle of impact around every ten seconds, and the players affected by the shock will cause about 50% of the attack damage.
But although this boss skill has high attack damage, it's very surprising that it can be dodged by jumping, as long as you jump up to dodge when the impact arrives in front of you, you won't be hit by attack, and the speed of impact is actually relatively slow, so it's easy to dodge.
The demon body will cast a certain amount of physical attack damage to the god body, and the state effect is maintained for a long time, and the demon body will use sword qi attacks around every eight seconds intervals, and the range area is spread around, but the speed is much faster than the former.
This boss skill will also cause about 50% of the attack damage, and this boss skill can be directly dodged as long as you crouch down.
Both of these boss skills are very clever, one requires jumping and the other requires crouching, but it should be noted that the timing of these two boss skills is completely staggered. This boss skill will always exist for the duration of the status effect, but breaking the shield value is interrupting the effect of the entire boss skill, in other words, if you don't break the shield value within the specified time, it will directly trigger the whole attack.
Because within the specified time, the status effects produced by these two boss skills will be applied at the same time. And it's not that easy.,The boss will also cast the boss skills of the lv1 and lv2 phases in the duration of these two status effects.,The player must dodge the boss skill while breaking the shield value.,The shield value itself is a designated attack.,It must be broken by physical and magical attacks alone.。
Compared to Lv2 and Lv1, the difficulty of Lv3 has increased a lot. At present, 'Cool Night' is still in the lv3 stage and the boss is going head-to-head, and on the other hand, bad news has already been spread.
Just after [Golden King] invited the players of the alliance to join the team, they successfully broke through the [Apostle] level and started the [Yatosta] level, which can be said to be in hot pursuit. After the level of [Yatosta] was also defeated, they were completely on the same starting line as 'Cool Night' and began to attack the final chapter of [God and Demon Sage].
However, on the other hand, this reluctance to chase has once again aroused doubts from other players.
Because in the battle of the [Apostle] level, the battle data was abnormal, and the 'lost god' alone had already suffered 70% of the boss attack damage, and at the same time, it also played 50% of the attack damage of the entire team.
This kind of panel data is completely beyond comprehension...
To put it simply, if Huaxia Mythology dares to say to players that this is not a violation, it is simply telling players that they are fools!
Anyone who knows a little bit about Fallen will be able to understand that it's completely impossible to achieve such panel data!
Therefore, Huaxia Mythology directly adopts an attitude of "avoidance", and does not respond to strong doubts from the player's side, while the administrators on the official forum answer in the most mechanical way.
The meaning of Chinese mythology is that it is hoped that the 'Cool Night' team will defeat the [God and Demon Sage] first, so as to prove that even if this player does have violations, it is within the reasonable range recognized by the system mechanism.
That's right, it's exactly the same as the previous 'repair' incident. Although it is true that it is a mistake caused by Chinese mythology, they still want to emphasize their criterion, which is that the player's personal ability is what makes the game "Divine Fall" create more infinite possibilities.
For this reason, it is necessary to prove to other players that although the panel data seems very unreasonable, it is still within the scope of the system's mechanics.
Of course, the shameless behavior of Chinese mythology, 'Cool Night', is naturally unbearable. At least they won't put up with it unconditionally, so it didn't take long for Huaxia Mythology to send a commissioner to negotiate with them, and this time a new commissioner was sent. Last time, he was already promoted because of the 'cool night' after they successfully settled the 'repair' incident.
"Hello, my name is Wei Xia, I am the senior management of the Huaxia Division of Huaxia Mythology, this is not the first time you have cooperated with Huaxia Mythology, let's get straight to the point."
Wei Xia looked polite, but when he smiled, he looked a little weird, "I hope we can work together well this time." ”
"Refuse this cooperation."
After receiving the call, Ye Yu hung up Wei Xia's video call.
"So simply?" Ye Lingxue asked a little surprised, "Stinky boy, you're not usually like this. ”
In the face of Ye Yu's response, the others also looked a little incomprehensible. Because the usual night feather is not like this, and this Chinese myth itself is the second time to come to talk about cooperation, from another point of view, the other party must be ready to negotiate with enough sincerity.
But seeing Ye Yu's direct refusal, in fact, Luo Feng's seven people were able to understand to some extent.
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