Chapter 428: The Dispute between the Two Koreas

The first game of SS against Team FA.

The SS led by Li Haolin directly faced the FA team led by Hong Qimin, and in the LCK division, SS and the FA team occupied the first and second seed teams in the division all year round, if it weren't for the good morale of the SS team, coupled with Li Haolin, an almost invincible god, SS would not be strong enough to suppress the FA team for three years.

Although the FA team has Hong Qimin's combination and horizontal, it is still difficult to turn over in the face of SS, but despite this, the FA team does not have no chance to defeat them in the face of SS, after all, before the quarterfinals, the performance of the FA team can be described as sparse and ordinary, and it can almost be said that no hole cards are exposed.

How important is tactical development and hero development for professional play?

This can be seen from the S6 World Finals, where ZA successfully became one of the championship candidates with the development of new tactics and new heroes, and finally defeated the FA team blatantly, completely shattering the FA team's dream of winning the championship at that time.

Although black technology needs to take huge risks for professional competitions, but once it is successful, then its benefits will also be huge, if you want to defeat the strong with the weak, if you don't have some hole cards, then how can it?

After the two teams finished with a fast ban\pick, the SS team won the five heroes of Troll, Barrel, Vampire, Verus, and Lulu, while the lineup of the FA team was the Captain, the Blind Monk, Ao Xing, Big Mouth, and Nami.

And probably the most eye-catching of them is that the FA team has come up with a new hero Ao Xing who has just been launched for two months for the first time in the S10 global finals!

The development of new heroes undoubtedly takes time, and now a blind monk in a passerby bureau is very likely to touch his eyes to spin kicks and R flashes, what Raven light speed QA is also a cliché on the lips of countless League of Legends players, and a few years ago, the blind monk was afraid that the most beautiful combo was the so-called QR second man, and Raven only had QQQ gameplay.

This is the problem of hero development, if each hero has 100 points of ability, players can only play a maximum of 60 points of strength when it is online, and 40 points are considered the potential value of the hero, if there has been no development of new gameplay, then this hero is almost an ordinary T2 level hero, and once it can develop enough special and perverted gameplay, even if it can play 200% of its strength, it is not a dream. For example, this is the case with the unsolvable Shangdan Bull Head back then, or the same is true of the AP Sword Master after that.

It's not that these games are difficult, so difficult that only professional players can make them, but that no one has thought of these games at all, let alone practiced, and even if someone does, they won't pay too much attention to these strange routines and gameplay.

Some people may say that there are a lot of strange ways to play bronze segments often appear, what doubles wild, ad fire girl, ad brilliance, ap barbarian king, ap Zhao Xin may have been played by the bronze kings n years ago, but the problem is that playing these routines and developing these routines are two different things at all.

There are many things to consider for a complete tactical development and hero development, such as the doubles jungler, the doubles jungler that had to shout to grab the bronze rank in the years when the ranking position was a few years ago, but it is difficult to get a professional game and can it be directly applied?

The answer is no, a newly developed gameplay must be tested and trained in large quantities, for example, whether there are natural enemies, where are the advantages of this new tactic or new gameplay, and what are the disadvantages, rank and professional competition are fundamentally different things, suitable for rank may not be suitable for the profession, and suitable for the profession may not be able to copy the rank, blindly following the trend will only ask for trouble.

And once a truly successful and mature hero gameplay is developed, then this hero will not have any natural enemies, or the number of natural enemies will plummet or even only a few heroes, and the only and most practical way to deal with this kind of OP hero is to ban it directly.

There are not many heroes in history who can only prosper for a long time, and Jace, who can be called the emperor of the top order, is one of them, in the place where one acre and three points of land is large, Jace does not have any natural enemies on the surface, from S1 to S10, it is the same.

Except for Jace, almost all of the once brilliant top list heroes, such as Bullhead, Ryze, Raven, Sword Queen, Sword Girl, Panson, Noshou, Bobby, Sword Demon, and Quinn, have been weakened to a considerable extent, with the only exception probably being Galen.

Galen has been strengthened almost all the time in the history of League of Legends, and the only few small nerfs are also because the previous enhancement patches are a bit too perverted, if it weren't for Galen's skill mechanics and hero positioning that are really not suitable for professional games, I am afraid that he will become a popular hero who is not a must for ban alone.

Tactical development and hero development in League of Legends are destined to be a long and fruitless thing, after all, not to mention that new heroes are still being added in League of Legends, and even the existing heroes will have other ways to play due to version patches and updates or even rework.

As a new hero launched in 2018, the development of its main gameplay is still being explored and explored, although the basic general gameplay has been completed, but if it cannot be played stably in professional competitions, then it is generally impossible to rashly use risky heroes.

And this is one of the reasons why Ao Xing did not appear once in the S10 World Championship, and at this time, since the FA team selected Ao Xing to play the mid laner, it basically has its own considerations and routines, after all, Ao Xing is not a weak hero, and it can even be said to be too strong to a certain extent.

In fact, in the current version, Ao Xing has been urgently weakened, after all, there are already a lot of high-level players in the Hanbok and the national server who have used Ao Xing's special skill mechanism to rush a wave of points, and the strength of this hero in the Rank game has long been highlighted, so the FA team took the lead in the S10 Global Finals to take out Ao Xing, a hero, and it did not cause too much turmoil.

The situation of the first game was scorching from the beginning, the jungler blind monk of the FA team came to the top lane many times to put pressure on the top laner troll of SS, and although the wine barrel came to the middle lane gank, he was directly interrupted by Ao Xing using the knockback effect of the second stage of the Q skill to directly interrupt the impact of the meat bullet, and then with the help of the skill with the passive [control of everything] bonus, it was easy to distance himself from the wine barrel.

Ao Xing's skill mechanism can almost be said to have no shortcomings in addition to the lack of damage in the early stage, after all, its flat A distance is as high as 600 yards, which is quite incredible in the middle of the flat A range, plus the passive [Everything Control] bonus for basic attacks, Ao Xing can not only get a damage bonus for basic attacks after using the three skills of QE, but also provide three effects of slowdown, stun, and serious injury.

Among them, the heavy injury effect of the E skill is very restrained vampires, and the vampires themselves are heroes in the middle and late stages, and their single kill ability in the early stage is not strong, maybe the damage of the vampires in the early stage is not low in the early stage after the revision, but after the adjustment and weakening, although the vampire's ability in the late game has not decreased much, the suppression of the enemy in the early stage has indeed been greatly reduced.

In the face of a hero like Ao Xing, whose early suppressive power can be called terrifying, even if it is the strongest midlaner in the SS team, Li Haolin personally handles the vampire, it is difficult to play any advantage, and even maintaining the situation is because of his own strong foundation, and if he is someone else, I am afraid that at this time, not only is the state in danger, but even the mending knife is difficult to continue.

The captain on the road successfully killed a wave of trolls with the continuous help of the blind monk, and then at the critical time point of the next six minutes, Nami, the assistant of the FA team, that is, the raven Hong Qimin, once again cooperated with the blind monk card level 6 to kill the level 5 troll under the tower again.

This wave is not a huge blow to SS's top list troll, after all, he has been caught twice in a row, and he will definitely lag behind the top list captain of the FA team in terms of development, and Ao Xing in the middle lane has been using Q skills to constantly push the line to suppress the vampire and prevent the vampire from wandering after pushing the line.

However, it is obvious that the actions of the FA team are too nervous at all, and the vampire is not an assassin-type hero like Fishman or LeBlanc, nor is it a semi-support teamfight-type hero like Ice Girl, Tsar, and Galio, so the benefits of its wandering are not large, and the level and equipment of the vampire in the early stage can't keep up, even if the hands and eyes are able to do it, it is actually quite limited.

Therefore, the rhythm points of the SS team in the early stage are basically all on the jungler barrel, after all, it is impossible for the top laner troll and the mid laner vampire to swim, and the combination of Verus and Lulu in the lower lane is strong, but it is not enough to play according to the lower lane combination of the FA team, even if Hong Qimin often wanders around to arrange the eye position and do things, they don't have much to do with the big mouth under the tower, after all, the level of the lower lane is only level four at this point in six minutes, and it is only level five to survive, There is almost no chance of reaching level six in six minutes.

Compared with SS's restraint in the early stage, the layout of the FA team in the early stage is quite active and aggressive, and the jungler blind monk itself has no natural enemies in the wild area in the early stage, even if the barrel is one-third of the blood volume and single-handedly the blind monk, there is more than fifty percent hope to press the barrel to death, which has nothing to do with technology, but a simple hero suppression.

Although the current version of the barrel is a T1-level jungler, the status of this T1 is not because the barrel is stronger than the blind monk in the wild area, but because the barrel has a strong comprehensive ability, not only meat but also enough control, high fault tolerance, and the group can also open a group and be responsible for retreat, no matter before and after it can play a pretty good role, it is simply a necessary jungler weapon for home travel.

Although the blind monk can be called invincible in the early wilderness, almost all League of Legends players are very clear about its common problem, that is, once the game enters 25 minutes, the role that the blind monk can play in the game will become smaller and smaller, even if there is a sharp means such as a roundhouse kick, the role it can play is actually quite limited.

After all, they have all reached the quarterfinals of the finals, and all the teams present will naturally not be a weak team, and they are almost familiar with how to prevent the blind monk's breakthrough and cut the C position, even if they occasionally show a little flaw, it is difficult to be caught, and even if they are caught, there are means and preparatory plans for counterattacking.

In other words, the barrel is a jack-of-all-trades hero, and the blind monk can only play a role in specific situations, once the environment is restricted, then it is basically wasted, so if you give the barrel and the blind monk a score respectively, the comprehensive ability of the barrel is estimated to be able to score 9.5 points or even more, while the blind monk may only have 9 points, or even less. (Full score of 10 points, professional game only, rank does not count)

But despite this, it doesn't mean that the barrel can be single-handedly beaten by the blind monk in the early stage, after all, Li Qing's ability to stand tall in the territory of the alliance jungler has a considerable degree of relationship with its terrifying output, although the ultimate has just experienced a painful weakening, and the base damage has been weakened from 250 to 150, but the blind monk's heads-up ability can still be ranked in the top three in the wild area.

And it is precisely because the blind monk has a slight advantage over the barrel in the early stage that the FA has a lot more initiative than SS in the early stage of the game, coupled with Hong Qimin's just right wandering support and the coordination and cooperation of the entire map, the FA team is at least 20-30% faster than SS in the early stage of the game.

It is definitely a dangerous behavior for the support to let the ADC leave the lower lane and wander, and Hong Gimin's Nami's wandering is completely based on the fact that the full state of the big mouth with double moves is safe under the tower and the enemy support Lulu is in view.

If Big Mouth is not in good shape or has no double moves, or if the enemy support also disappears online, Hong Qimin will definitely not go directly to the road to swim in a wave so unscrupulously, and this can also give a glimpse of Hong Qimin's overall coordination ability and awareness of the battle situation of his own team.

The average high-level player can pay attention to the screen once every seven or eight seconds, which is quite frequent, but compared with Hong Qimin, who is a top support, then he will be completely thrown out of seven or eight hundred streets, and no assistant can do it to the point of Hong Qimin.

The observation frequency on the minimap can almost reach once every three seconds, and almost every movement of the enemy on the minimap will be watched by Hong Qimin, and according to the judgment of the frequency of the enemy's jungler and the three-way line, you can basically roughly estimate all the dynamics of the enemy's five people.

And the calculation of the cooldown time and duration of the skill is even more wonderful, as long as the teammates report the time, Hong Qimin can basically calculate it all, and even sometimes the teammates don't say it, Hong Qimin can also estimate it by virtue of his own afterthought, and the error value is less than five seconds.

At the same time, while maintaining a high spirit, he can also dodge the enemy's lethal skills in various positions, and reasonably release his skills to cooperate with teammates to consume or fight, and while doing these things, Hong Qimin will continue to formulate new tactics according to the changes in the form of the game, and directly give orders to only the rest of his team's teammates.