Chapter 885: A good start

"Will give themselves various buff status effects first, and then gather enough power, but even after that, they won't take the initiative to fight.,Delaying time is exactly the combat style that this lineup is good at.,Because this lineup has a strong ability to attack and damage from multiple lanes.。

After the negative status effect of exhaustion and fatigue appears in the later battles, when the player's attack damage and talent skill status effects are reduced, the attack damage ability of this lineup can be fully displayed.

The attack damage of the "" is almost a smooth linear attack damage, unlike the hidden system and the law system, which have a large fluctuating effect, and the attack damage of the royal system is a curve, although there are some ups and downs, but this fluctuation state is actually very small.

Therefore, the opponent usually does not attack first, and they will delay for as long as they want.

However, there is no rush on their side, the other party needs to gather the power of action, and they also need it.

Therefore, as soon as the two sides came to the battlefield, the three of them immediately came to the edge of the huge sword platform in the middle of the battlefield, which was the only obstacle building in the entire battlefield that could provide obscuration of view, and began to stall for time.

And they unhurriedly gathered their strength, while slowly approaching the three people, the other party carefully around the obstacle building to block their view. But this lineup is not completely commanding, waiting for someone to come up and fight them.

After the power of the belt line is condensed enough, there is no point in dragging it out, so at this time, the opponent's imperial system directly launched a stabbing attack towards them, forcing them to attack.

The three of them immediately focused their attack damage on the Imperial System and launched an attack, and the battle was about to break out.

Taking advantage of the opportunity of the three of them attacking, they began to stack them, and they carefully used obstacles to block their vision through obstacles and used their natural skills to heal and recover, which was enough to see how solid their basic skills were. The obstacle building can not only block the opponent's view, but also your own vision, so when you cast your talent skill, you can get out of the obstacle building at the moment when you cast your talent skill, and then enter the obstacle building at the moment when your talent skill ends, so that you can ensure that you can use your talent skill smoothly while blocking the opponent's view.

However, the three people are not high-explosive attack damage classes, and it is impossible to withstand the opponent's imprisonment control plus two attack damage classes and the three kills of an imperial system in the absence of confinement control.

The profession itself has a lot of innate skills for contact and confinement control, so it is difficult to be able to confine and control the opponent for a long time, and the legal system of the wood line itself is too flexible to easily block the opponent's sight, and it is not so easy to imprison and control, and the best confinement control is in the body of the imperial system.

And the ''' royal profession is good or not, imprisonment control is actually based on personal strength, if you can switch the state effect in time when you are on fire, you can avoid a lot of attack damage, and you can also shock the natural skill to the opponent through perfect defense. But the problem itself arises, in their lineup, "although it is the best to imprison and control, but at the same time" it is also the easiest to beat.

If you choose to defeat the Imperial System, it will be difficult to imprison and control the other two opponents, and if the player imprisons and controls the Imperial Line, it will be difficult to defeat the other two opponents, and this is the problem they will face. But "it is not from this point of view, and he does not put these at the core reference at all.

They just focused on attacking the opponent's royal system, and then through various imprison control methods, they tried their best to imprison and control the "and", without deliberately hitting high attack damage, nor deliberately achieving the imprison control cycle.

The game went on like this, and the two sides could play back and forth. However, the artifact's beauty is that even though they don't deal particularly high attack damage or achieve a particularly perfect cycle of confinement control, their HP just hasn't dropped much.

Under normal circumstances, when the opponent encounters the [NG] lineup, the blood value of the three people is declining in a crazy form, and the blood value is rapidly depressed, so that it cannot be improved through healing recovery at all, but the current situation is completely reversed.

On the contrary, on the side of [ng], the HP value of the royal system is getting lower and lower, and the mana of the support is also slowly decreasing, and it is impossible to add up the HP value at the sight.

This situation is also due to the fact that "the opponent was completely restrained in the "rhythm of the game". He has been studying the [NG] lineup for a long time, and he is very clear about the rhythm of the game. In fact, the lineup of "''''

The attack damage of "" basically only cancels out the status effect of the player's HP recovery, and the burst of attack damage is completely on the body of the "royal system" person. After the Imperial System casts the explosive type of natural skill, with the stacking of "", his target HP value will be quickly reduced, and at this time, the "Assistant" will naturally have to focus on the target of the Royal System alone to restore his HP.

And in the time it takes for the support member to recover the HP of the target of the Royal System alone, the stack of the Guardian can continue to deal attack damage to the other two people, and after helping the target of the Royal System recover a certain amount of HP, you will find that the HP of yourself and another teammate is depressed, which is the rhythm of the game that they are good at.

To put it simply, in the time when the Imperial System does not cast the Burst Type Talent Skill, the best way to deal with this lineup is to reduce the opponent's attack damage as much as possible by imprisoning the method of control and blocking the line of sight while avoiding being hit by the opponent to play the Slow Negative Status Effect, and then activate the Talent Skill to reduce the type of attack damage taken by the Royal System when the Burst Type Talent Skill is cast.

It's actually exactly the same as the lineup that deals with it.,The rhythm of the game with this lineup is also very single.,As long as you keep an eye on the opponent's royal system, it's completely enough to deal with.。

The game "Divine Fall" has a very detailed calculation formula to ensure "balance", that is, the balance mechanism of customizing natural skills, and "Divine Fall" itself also has a set of core "balance" calculations to make the game's attack damage cycle and reduce the attack damage taken are fixed in a mode, and will not escape such an offensive.

That is, if you hand in the right talent skill at the right time to reduce the damage taken by the attack, and deal with the opponent's burst type talent skill with reasonable or perfect blocking of the view and dodge, you will definitely survive.

This is true in a one-on-one situation, but in a many-to-many situation, it depends on the cooperation with teammates. If a teammate can also reduce the damage taken by the attack they take, and at the same time imprison the control to limit the other two opponents of the talent skill opponent, then there is basically no danger.

That's the most fundamental thing about mastering the rhythm of the game, and it's all based on an understanding of the core of the design of Death itself.

And the game completely fell into the "well-prepared rhythm of the game". Although they can't deal as high explosive attack damage as the three of them, they can't achieve a perfect confinement control loop, and they don't have particularly strong survivability, but using the right talent skills at the right time and making the right choice at the right time can achieve the unimaginable situation they are in now.

The final result was that none of the three of them had any reduction in HP, and the opponent's royal system quickly had to switch to a defensive state to reduce the attack damage they received, which made the three of them completely despair.

Originally, the attack damage was already insufficient, but the royal system switched to a defensive form to deal with the onslaught of the three of them, and the attack damage caused became even lower.

At this time, they will be able to start increasing the attack damage of the concentrated fire, and continue to suppress the HP of the "", so that he will not be able to hit the attack damage. The attack damage in the whole game is almost as smooth as possible, which also means that this class does not have any high explosive attack damage, and if he can't do any attack damage, the effect of the attack is only to make the opponent's HP recovery a little slower, and there is no suppression of any advantage.

In terms of confinement control, although there is no particularly stable and ultra-long imprison control cycle on their side, there is also no lineup on the three of them, and confinement control mainly comes from "one person", and the confinement control of "two people" is very unstable, and the cooldown time is also relatively long. Deal with these natural skills reasonably, and there will be no threat.

In the end, [NG] couldn't do any attack damage at all, and the attack damage of the three of them was gradually suppressed, and the HP value of the three of them could not be increased by healing recovery, and the lower the HP value, the more ferocious the attack of the three of them became.

Taking advantage of the opportunity of one round, the three of them simultaneously activated the attack of the explosive attack damage talent skill, suppressing the last bit of HP and being able to defeat it smoothly. Without the support of the explosive attack damage of the Imperial Line, the attack damage of the Guardian would not have been able to play any role in the face of the three of them.

In the first game of the first round, the [NG] team successfully won and won the opening game.

Of course, this so-called fighting style and tactical strategy to respond to the pace of the game is entirely based on the observation and judgment of "one person" and the understanding of the core design of the game of "Divine Death", and there must be prerequisites.

However, others didn't know that there was such a form of tactical strategy and fighting style, and even the commentator and host watched the end of the first game with a blank face.

That's it... Ended the first game?!

So, in the eyes of other players, neither side played anything bright in this game, but in the end, it was "their side won, and the commentator couldn't understand the essence of it, so he didn't understand how [NG] side won for a while.

Of course, there are also some dangerous places in this game, as if they were at the tip of a hob, but in the end, they survived smoothly and safely, just like when they fought against [NG].

If it was just a coincidence in one game, then the second game was the same situation, and it was definitely not a coincidence that luck could have created.

Although the commentator host tried his best to explain the details of the changes in the battle between the two sides, the most important thing is that they can steadily suppress the key reason for the lineup, even if the commentator host for this event is the most experienced in the commentary of the "Divine Falls" at the moment, he can't understand the core of it.

But it's actually quite simple, "they just do the right thing at the right time, and then wait for the opponent to make a mistake and take it in one fell swoop, and that's it." They can be sure that they will always be able to respond in the right way, and that the other party will have nothing to do.

The reason for this is that they were able to see exactly what they were going to do and the pace of the game that they were good at, so they were able to brake with static.

After the score of the first round entered the 2:0 situation, it was originally speculated that [NG] should have changed players, but unexpectedly, the lineup of the three people who appeared in the third game was still the "three-person lineup".

Seeing that this time it was still their appearance, he was also slightly surprised.

"Why are the three of them still on the scene, haven't they found any problems?" ''

"It looks like they're already giving up on themselves and planning to give up on the first round." Spread out his hand and said a little angrily.

"It's not." '' ”

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