Chapter 7: The Birth of a King (7)
"The Thunder boss is so rigid, it's not false at all!"
"Hurry up and give the old guy a BGM, the kind that wants to be tragic!"
"I don't agree with this sentence 666...... Full score of 100, I'm afraid that they will be proud, I will give 92 points, and the remaining 8 points will be divided into 233 for them! ”
"This is the spirit of WOE, the great love LL Thunder and the old decay are the most handsome!"
……
The most handsome fans of Thunder and the old man are also quite burning, and the barrage is brushed up, and many viewers have turned fans of them because of this, and daring to challenge the Dark Wind God and the Queen of the North is also a kind of courage, which is worth encouraging!
"Hehe......"
HEARING THE RESPONSE GIVEN BY THE TWO, STUCCH COULD ONLY SMILE BITTERLY, THESE TWO GUYS ARE REALLY THE TYPE OF MUFFLED PEOPLE, BECAUSE THE MOMENT THEY STARTED DOING THINGS, HIS RIGHT EYELID STOPPED JUMPING!
With his hand back on the mouse, he was ready to fight.
"What now?"
Pass the ball to Regina's feet and he will leave it alone, who cares about this kind of trouble!
Glancing at the dark wind, which was as cold as ice, and sure enough, there was no response, and Regina withdrew her gaze.
"What do you mean, do you want to fight with me again?"
Glancing at each other, Thunder and the most handsome old man nodded together, and the two reached a consensus.
"We don't want to fight you, we just want to know if Darkwind JZ deserves it!"
When their words came out, they instantly became cold!
"Damn, they're too rigid, they actually provoked the Dark Wind God, I can't bear to see the ending!"
"Just kidding, isn't it grandstanding?"
"Upstairs, be careful when you speak, I'm from the LL group, do you want to eat my blade!"
……
It's like watching a movie for a long time and seeing two divine turns, Feng Yi finally stood up and spoke.
"LL Thunder and the most handsome HH are really courageous, even if they lose, I will respect them in my heart."
"The brave, even if you are defeated, you are still glorious!"
This is quite standard, and the barrage army immediately responded to brush up, and a large number of words "although the brave are defeated, they are still glorious".
Not just provoking Darkwind, the two of them also began to agitate Flea GG, Thunder spoke.
"Flea, if you're not convinced, come along! With the character of Dark Wind, he will not refuse the challenge of the three of us! ”
The last words were said to Dark Wind, which made the corners of Dark Wind's mouth puff up a little bit of a smile, and the inky black eyes that had been indifferent like deep water began to fluctuate violently, which was really interested.
The LL Thunder who spoke didn't know that his words had completely aroused the displeasure of the Dark Wind Party.
"Shameless, three dozen and one dare to say so arrogantly!"
"I feel sorry for my male god!"
"I expressed my good impression of Thunder and instantly turned negative, and I'll see Thunder in the future!"
The LL regiment stopped talking, LL Thunder's words were really inappropriate, and besides, a head-on conflict with the outrageous number of Dark Wind Party was simply self-defeating.
Of course, there are no longer a few people in the audience who don't think it's a big deal to watch the excitement.
"it, flea don't be vain, just do it!"
"Promise him, flea, don't let us down!"
Looking at the barrage that the audience frantically brushed, Feng Yi didn't speak, but he was recalling some things in his heart.
He remembered that except for LL Thunder and the most handsome HH, everyone else had fought against Darkwind JZ, and deeply experienced the strength of Darkwind JZ, which was the reason why they chose to back down.
The stunned head is always very iron, and it can only grow by hitting the iron plate!
……
Looking at the thunder with a look of anticipation, the hand of Flea GG holding the mouse trembled slightly, do you want to promise him to join forces with them to defeat Dark Wind? With the three of us, can we defeat Darkwind?
In the midst of the struggle, he caught a glimpse of a smile on the corner of Darkwind's mouth, and a nightmare-like memory came up from the depths of his mind, reminding him of the fear of being once dominated by Darkwind.
When did that happen, maybe two months ago?
At that time, although he had been in WOE for almost a year, he was still a very iron-clad stunned young man, with gorgeous operations and a good team, he kept brushing copies, breaking through mazes, and conducting PK, and his comprehensive score was rising.
By the time he was in the top 100 on the whole network, he was already the strongest fighter in the team, and the damage was off the charts.
In WOE's daily game activity screen, unless you add friends to each other, temporarily form a party, or join the same guild, there is no way to directly know the game names of other players.
Because of this, their team encountered the lone Darkwind JZ in the maze of Yuglas's dungeon, and failed to identify the other party.
At that time, he had just entered the high-end player class of WOE, and he had only heard of Darkwind JZ, but had not seen him.
He has an unattainable mentality about the characters who are rumored to be like gods, so he didn't expect to encounter them when he farmed copies and broke through the maze.
WOE has unspoken rules with other RPG games, and if the team collides with a single person, the single person will become the target of the robbery, so these sad guys put the target of the robbery on Dark Wind.
When Darkwind finished brushing up on Glass's copy, they jumped out to block the road, threatening to kill and demand that Darkwind hand over what they had gained in Glass.
Kills are allowed in WOE's daily in-game activities, and those killed will lose 30% of their experience, 30% of their equipment, and items.
Not only that, but the killed will also be like a monster, randomly blasting out lost equipment and props for the killer, and the more high-level players are, the more they will spare their lives because of this.
In order to prevent players from killing too much, the system has set up player nature identification markers and wanted warrants.
The normal player's nature markers are all normal white, with malicious wounders remaining orange for three days, assisting killers remaining yellow for three days, and killers remaining black for two days.
Players with the duration of the orange logo are killed, losing 35% of their experience, equipment, and items, and the nature token lasts after the death is resurrected.
If the mark continues to maliciously injure people for the duration of the mark, the nature level will be increased from the system judgment to the yellow limit, and the holding time of the nature discrimination mark will be superimposed by the number of people injured.
Players with the duration of the yellow logo are killed, losing 40% of their experience, equipment, and items, and the nature marker lasts after the death is resurrected.
If the mark continues to maliciously injure or assist in killing for the duration of the mark, the nature level will be increased from the system judgment to the black limit, and the nature distinguishing mark will be held for a long time to assist in the number of killings.
Players with the duration of the black logo are killed, losing 50% of experience, 60% of equipment and items, and a high chance that their own high-level equipment will be dropped to the killer, and the nature symbol will disappear after the death is resurrected.
If the mark continues to maliciously injure, assist in killing, or kill for the duration of the mark, the nature level increases, and the system determines the limit of the wanted warrant, and the nature distinction mark holds time to the power of the number of killings.
Players who are logged into the wanted warrant will enjoy the privilege of having their name open to all players, and a system-generated kill reward will be rewarded to encourage them to kill.
Under normal circumstances, players will choose to hand over the harvest, it is important to save their lives, after all, it is also very time-consuming to recover the experience lost by death, and once the high-level equipment is dropped, it is even more difficult to lose.
Comparatively, the harvest of farming dungeons is still an acceptable loss, and it is a big deal to farm again.
It is with this in mind that fleas and GG will have the courage to jump out and rob.
I thought they could make a small profit again, but the result was that they were hung and beaten by the dark wind, and none of them ran away, they all died, quite miserable, and a lot of good things were dropped.
After being beaten like a nightmare, Flea realizes that the people who killed him are Darkwind, and they are like a team of idiots who actually go to rob Darkwind.
He still clearly remembers that when he was robbed by them, Dark Wind laughed like this, a very fresh feeling, laughing harmlessly to humans and animals, but killing people without even blinking an eye.
A bad chill arose, and GG, who was sitting in front of the computer, shivered, and sure enough, he gave up.
Darkwind isn't human, he's a monster!
Although he killed the flea GG team, Darkwind still did not appear on the wanted warrant, because the flea team was a robber, and the system judged that Darkwind JZ was overly defensive, and gave a punishment of 20 days for the yellow nature distinction mark.
It can be seen that the system of WOE is still very user-friendly.
For solo players, as long as they are not on the wanted warrant, other nature markings will have little impact.