Chapter 643: Sharpen the knife
After completing the first three teams, the Ice Girl and the Wheel Mother will be dropped by BAN, and the appearance rate of the Ice Girl in the middle of the current version is still relatively high, and it is very in line with the positioning of the mid laner in the professional game, with a certain support ability and team control, and finally has multiple AOE skills as a means of damage.
As for the wheel mother's ability to clear the line in the lower lane, it is definitely not to be underestimated, although Mu Jing's Wayne in the last game played an advantage in the early stage of the game because of a wave of GINK from the jungler Xu Yanan and Zhao Xin, but it is still an undeniable fact that he was suppressed by the opponent because of the line in the early stage.
And although the hero EZ is slightly better than Wayne in terms of lane pushing ability, it is actually not much better, and if you use the Q skill to assist in pushing the line, not only will the consumption not keep up, but the lane will also become quite weak, and there is almost no difference from a bastard.
Even if the damage is low, EZ's Q skill must also be used to consume the opponent, if the hit rate of the Q skill cannot be guaranteed, then there is no value in taking out EZ to play in the professional game, although EZ needs to be developed in the early stage, but if you use Q skill to make up for the knife, then the opponent will not have any pressure at all.
In this way, Mu Jing can't develop well, so what should be consumed still has to be consumed, and what should be fought still has to be fought, it doesn't matter whether he can fight or not, the important thing is that he can't be pressed and beaten by the other party all the time, otherwise he won't be able to make up for the development of the knife at all.
Compared with the faster wheel mom who pushes the line, EZ is actually more afraid of meeting a shooter hero with a stronger suppressive force in the early stage, such as a policewoman, with a longer suppressive force, and the range suppression of 100 yards is enough to make EZ unable to even lift his head when he is pressed, but the hero of the policewoman is very manipulative and developing.
The effect of a policewoman who can play and a policewoman who can't play can be described as very different, just like a few years ago, when Coco Li once took out a 100% winning policewoman in a professional game to carry the game, some professional players in other divisions also superstitiously chose to imitate Coco Li to choose a policewoman in a professional game, but the final result was not satisfactory, and it can even be said that she was in a state of stealth in the middle of the game.
Although the number of deaths is not very large because of the long hand, the damage caused by the team battle after all the teammates have fallen has not even been able to shoot down any of the opponents, this embarrassing situation can be said to be common in the weak time period of the female policeman in the middle of the period, and as the pace of the game version is getting faster and faster, the shooter who will only exert her strength in the late stage of the female police will inevitably semi-withdraw from the stage of the professional arena.
In addition, Tang Hao also believed in Mu Jing's strength very much, so he didn't have the idea of banning the female policeman and wasting the BAN position, originally Tang Hao would at least give Li Qianqiu's jungler a BAN position, but the QAQ team directly snatched the mantis for him in the first three selections, so it didn't have much meaning and effect.
After the UF team completed the last two BAN, the QAQ team also gave the Vampire and the Captain, two heroes who are also very swinging, to BAN at the end, and the purpose is also to limit the play of the upper double C in the UF team.
Although Xu Amiens in the middle of the game was trained by Li Qianqiu's jungler every day in these two games, it was also because Xu Yanan could not compete with Li Qianqiu's jungler in the wild area, and the loss of momentum in the wild area was definitely the biggest impact on the midlaner, because no matter whether Li Qianqiu's jungler was in the upper half of the wild area or the second half of the wild area, it could undoubtedly threaten the middle lane.
Unlike the upper and lower lanes, as long as the opponent's jungler appears in the jungle area on the other side, you can let go a little bit to play a suppressive effect, and even in the case of continuous military training by the opponent, Xu Amien's play in the middle lane is still very stable and remarkable, and this style of stability like a defense tower also makes it a well-deserved Dinghai Shenshen Needle in the UF team.
As for Shang Moze on the road, after experiencing the captain who was trained three times in a row in the first game, the style of play in the second game has changed significantly, and he does not give Li Qianqiu any chance to put pressure on him again.
In the early stage of stealth development, he was not caught to death by Li Qianqiu's blind monk once, which ensured his overall lead in level and equipment, and then a wave of TP in the middle of the lane to keep people after the big move was the biggest opportunity for the UF team to defeat the QAQ team in the last game, but more viewers focused on Mu Jingweien's body and ignored Shang Moze's performance and role.
In fact, this kind of individual heroism is very common in the audience's colored glasses, but it's a pity that League of Legends is still a team game in the end, and it is not advisable to deify someone, and no professional player can really do a dozen or five, even if he has the suppression of level and equipment, it is almost impossible to do.
The five fingers that hold the knife can't be missing any of them.
The reason why League of Legends is a ten-player squad competition mode of 5 vs. 5 is not without reason.
No matter how strong the strength of the player, his back is also his Achilles' heel, and the existence of teammates is actually for each other's backs and the strongest support, between people, is to rely on each other's support to move forward, want to be an orphan alone, destined to go not far and not go long.
Although the reason why Vampire and Captain have been weakened in the previous version, because the powerful mechanics of the heroes themselves can still be played in professional matches, heroes like Juggernaut, Teemo, Barbarian King, and Galen are difficult to enter professional matches even if their fists are strengthened, because their mechanics are not strong and can be easily targeted by the other party.
It's very easy to die, and even if it develops, it's very easy to be defused by the other party, in contrast, vampires and captains can often play a certain role in professional games as long as they are not targeted too badly, and even in the case of tailwind, they can do Carry games.
And another point is that vampires and captains will not be so easily restrained against Bobby, vampires have blood pools and captains also have oranges, as long as they can make up for the development of knives online, they will not be too miserable, and they can also exert quite good combat effectiveness in team battles in the middle and late stages, and they are simply heroes born for professional games.
After completing all the BAN positions, the QAQ team continued the previous choice and grabbed the clockwork directly, and this hero was obviously to cooperate with the mantis of Li Qianqiu to enter the field, and the reason why the clockwork can be called the most golden oil mid-laner mage is because its ultimate can produce linkage with many other heroes.
Heroes with long-range advance skills such as the prince, poodle, blind monk, and praying mantis can often exert extremely amazing horror effects when entering the field with clockwork's ultimate, especially the poodle and praying mantis's own stealth characteristics make clockwork's ultimate.
N version, when the clown was still able to play, there was even a clockwork with the clown's midfield combination routine, the clown used the Q skill stealth walk, and after the clockwork directly gave the E skill to the ball, and then after the clown approached the target, he directly pulled it back with the damage of the clown, and killed the enemy on the spot.
After the QAQ team chose the clockwork on the fourth floor, the UF team directly chose Rambo with a backhand that Shang Moze played in the previous game, which can be said to be quite good, and this shows that the knife girl selected on the first floor is definitely going to be a midlaner, and this is also the first time that Xu Amien has selected a carry midlaner like a knife girl in the MSI arena.
As for the final jungler, the UF team has come up with a jungler prince with strong comprehensive coordination ability, although this will undoubtedly be much more passive in the face of the mantis, but the impact will not be too great, after all, it is difficult for Xu Yanan to go head-to-head with the experienced Li Qianqiu in the wild area at this time.
And the strong jungler that can suppress the praying mantis is almost the same as being given to BAN by the UF team, and in this case, the UF team actually doesn't have many options, plus it has to cooperate with the overall lineup of the team, in fact, there are only two junglers of Nightmare and Prince to choose from.
However, the early stage of the nightmare is not only fragile, but also very lacking in escape skills, once the mantis of the fierce thousand enemies will either flash, or surrender, so the choice of nightmare is directly passed by the UF team, and the prince at this time shows its powerful functionality, even if the wild area can't beat the enemy, as long as the EQ second company is handed over, it can basically be successfully escaped.
The distance of the Mantis E skill is not far before it is upgraded, although it has been increased to 600 yards by the fist some time ago, but it is only 50 yards more than the flash, and the distance of the prince's EQ second is as long as 860 yards, because its own size is almost 40 yards, so the effective distance of its EQ double hit is as long as 900 yards.
Therefore, in the early stage, the prince could not chase the mantis with the EQ second company, after all, the early stage of the mantis E skill was more than 250 yards less than the prince's EQ second company when it did not evolve, and at the same time, the W skill did not provide any slowdown effect when it had not yet evolved, in other words, even if the mantis of Li Qianqiu beat Xu Yanan, the prince could not catch up with him.
Not to mention that the prince also has a W skill Golden Shield, the shield value provided is secondary, the important thing is the range of W skill deceleration effect, whether it is the first W skill to slow down and then EQ or first EQ to wait for the praying mantis to chase and then the back hand W to slow down, Xu Yanan's prince can successfully escape alive.
And because the prince EQ second company is too easy to lose and be used by the enemy to move or move to dodge and fail to hit the enemy, so the prince of the professional game is basically out of pure meat, even if the output is at most a black cut, as for the rest of the equipment is basically the enchanted slag giant's jungle knife, knight's oath, gargoyle stone plate armor, steel sun box, resurrection armor and other functional equipment that increases its own tandu resistance or provides additional resistance or shield for teammates.
In this case, the role of the prince is just to play the role of a group, it seems that there is nothing remarkable, and there is no room for comparison with the prince who is a pure output of a set of seconds among passers-by, but in fact, in the professional game, this kind of prince's big move is fatal for any hero who has no displacement of himself.
Even if there is a flash, it doesn't work at all, the cooldown time of the prince's ultimate is almost only a little more than a minute after having a certain cooldown reduction, and in the end, it only has a cooldown of about one minute, and the flash normally takes a full five minutes, even if you point out the talent to reduce its cooldown and buy CD shoes, the cooldown time also needs more than four minutes.
In other words, once the flash is lost, then the prince's ultimate means absolute imprisonment for that hero, and the restriction effect is almost the same as Camille's ultimate, and the time is as long as 3.5 seconds, and it is also impossible to enter the prince's ultimate to help the imprisoned teammates unless it is displaced.
The UF team's decision to take out the prince is undoubtedly quite correct, and it can even be described as excellent, after all, the heroes chosen by the other four members of the UF team can basically cooperate with the prince's ultimate, which can be called a panacea, Rambo, Knife Girl, EZ, and Nami's ultimate move is almost a must for the enemy heroes who are imprisoned in the prince's ultimate.
Among the heroes currently selected by the QAQ team, Bobby, Clockwork, and Wind Girl themselves do not have displacement skills, although Bobby has E skills, but they also have to use enemy units or neutral units to displace, but the reason why coach Tang Hao asked Xu Yanan to choose the prince is naturally to put the target on the enemy Clockwork, Wind Girl, and the ADC that has not yet been selected by the QAQ team.
There are not many heroes with displacement skills among the shooters.,Kasumi has been dropped.,And EZ was taken by the UF team.,In this case, the range of choices for the QAQ team has been limited to a fairly small amount.,Even if the QAQ team has come up with a very protective wind girl early.,But once it's framed by the prince, then the wind girl's protection ability is basically useless, even if it's strong.。
And the coach of the QAQ team obviously realized this, and then began to think hard about what hero to choose, Lucian was not put into the BAN position at this time, but the QAQ team obviously did not dare to let their own shooter choose this hero, because once Lucian could not establish enough advantages in the early line, then it would basically collapse.
Some heroes can actually earn as long as they can not be defeated or caught in the early stage, such as Rambo, Vampire, and Wayne, and some heroes can't establish an advantage in the early stage, because the hero's own mechanics are basically not much different from collapse, such as Lucian, Panson, and Enchantress.
And in the end, the QAQ team showed the ice, but after hesitating for a moment, they changed their choice, after all, although the ice has a big move that can take the initiative to start a group, but in fact, as long as a crucible or mercury can make it half of it, and it has no displacement team battle, as long as it doesn't flash to eat the prince and Rambo's big move, it has to evaporate, even if she is lucky enough to escape from the ascension, there is also a flexible knife girl who is grinding her knife Huo Huo is waiting for her.