Volume 6: Turmoil (Remastered) Chapter 66: Another Battlefield (4)
For players, how to cooperate with NPCs has always been a difficult problem to solve.
Especially in the future, when more and more players start to gain territories and transform from an ordinary adventurer to a lord, this problem will become more and more urgent.
Compared to ordinary players, lord players need to spend a lot of time on the development of their territory, so the time spent on leveling up will naturally be reduced accordingly, but this does not mean that lord players level up slower than ordinary players.
While provinces take up a lot of the lord player's energy, they also provide the lord player with another more effective way to level up, and that is war.
By leading an army to wage war, the victorious lord player can gain a lot of experience points and military merits through war behavior, the former is used to upgrade and increase personal strength, and the latter is used to increase the rank and increase the number of troops that can be commanded, so as to lead more armies and start a bigger war next time.
As a result, lord players often only need to win one war, and the experience points gained are enough to compare to a month of hard work by ordinary players.
What's more, the victor can also get all kinds of loot, and even be able to claim the opponent's territory as his own.
Therefore, in the previous life, in order to win the war, both the lord players and the various guilds were digging their hearts to find the best way for players and NPCs to cooperate with each other.
This is so because both the player and the NPC soldiers, either way, have very obvious weaknesses when taken out to fight alone.
For NPC soldiers, the number of NPC soldiers, the wide range of sources, and the low cost (at least much less than the cost of hiring players) are their most obvious advantages, regardless of the race of lord players, only need to spend basic resources and gold, you can easily recruit a sufficient number of NPC soldiers.
But the shortcomings of these NPC soldiers are also obvious, they don't know how to be flexible, poor tactical ability, and obvious stratification of strength and weakness are all hurdles that NPC soldiers can't get around, and the army composed of NPC soldiers alone not only has great requirements for the command ability of the lord player, but also has a very slow response ability to various emergencies, which is almost fatal on the battlefield where the situation is changing rapidly.
And what about an army made up entirely of players?
Not at all!
The player's strengths are that they are strong (compared to NPC soldiers of the same level), have a variety of skills, have good initiative, and can adapt to opportunities, and in these aspects alone, the player is simply the ideal soldier candidate!
Not really! First of all, the player's online time is fixed, you can't ask a player to help you fight 24 hours a day, they have their own needs, and they have to fight monsters and dungeons in order to level up for themselves. Therefore, completely use the player as an army, and the enemy's way of dealing with it is also very simple, just wait, and when the player's online time is over, defeat is naturally a matter of course.
Secondly, the freedom of the players is too high, each player has their own thoughts, after all, this is a game, not a real army, you can't stop these recruited players from harming the interests of the lord for their own interests, on the battlefield, in order to die one less time and cause chaos in formation, this kind of thing is simply everywhere.
Finally, and most crucially, recruiting players is too expensive. Recruiting a player to fight is not as simple as recruiting an NPC soldier, players who can go to the battlefield often have no need for gold, and their requirements are higher and more, therefore, lord players have to pay a much higher price than recruiting NPC soldiers to recruit these players to fight, and the role of these players on the battlefield can only be regarded as an "elite soldier" at best, and the input and output are completely disproportionate. What's more, if the player dies in battle, the lord player who recruited them also needs to pay an additional pension, after all, the player dies in battle and consumes soul energy.
Therefore, in order to play to the strengths of NPC soldiers and players and avoid their shortcomings, the lord player needs to recruit these two different forces at the same time, and somehow make them better to fight in order to win the war.
Therefore, how to cooperate with the two, so as to maximize the advantages of each of the two, has become the answer that everyone is looking for.
Of course, there are many ways, players are players after all, and they haven't eaten pork, haven't they seen pigs run? Some liege players will use recruited players as special forces, either to break enemy formations or to decapitate enemy generals.
Some lord players will make the recruited players serve as low-level commanders of NPC soldiers, thus delegating command authority and allowing ordinary NPC soldiers to have better tactical abilities.
So here's the problem? To what extent is command decentralized? How many soldiers does one player manage? How to organize the soldiers under the management of these different players to form an army with high combat effectiveness?
These problems involve all aspects, and they are no longer something that ordinary players can explore, which can be regarded as the knowledge of military organization and management.
In previous lives, players who had studied this area, or who were good at it, were all poached by those big lord players or big guilds without exception and served as exclusive war commanders.
And in this life, with the biggest golden finger of rebirth, Yu Bin doesn't have to think about these problems at all, just use the research results of his previous life.
Of course, this is true, but due to the different characteristics of each race and the characteristics of soldiers, the more suitable mixing scheme for each race is different, and it cannot be generalized.
For example, the Terran soldiers, the Terran soldiers have discipline and obedience as the greatest characteristics, and the individual strength is more average, therefore, to give full play to the advantages of both players and NPC soldiers, the best way is to delegate each elite player to the most basic level as the Angel Covenant does, and serve as a squad leader, squadron leader, captain and other duties, generally speaking, players who have not received professional command training can manage the number of NPC soldiers at most no more than ten, and no matter how much, they can't take care of it, therefore, The mixed legions of the Terrans are often based on ten-person squads (high-level troops will be reduced to five-person squads due to the small number of high-level troops), ten squads are a squadron, and ten squadrons are a brigade, so that the commander of each level only needs to manage ten people at the next level, which greatly simplifies the difficulty of management, and also increases the tactical execution ability of the entire legion.
If you want to refine it further, then each squad will arrange a player of a higher rank to serve as the commander according to the level of the NPC soldiers it has compiled, so that the player can apply some BUFF effects to the soldiers to which it belongs, and there will be no wasteful behavior of high-level players releasing high-level buffs to low-level soldiers.
And the mixed legions in this way, after a certain degree of training, can exert a great effect, not to mention a dozen ten, under normal circumstances, a mixed legion can defeat three legions composed entirely of NPC soldiers.
(Of course, the actual situation is a little more complicated, and it doesn't matter if the low-level cannon fodder soldiers are in a ratio of ten to one, fifty, or even one hundred.) )
And if it is replaced by the elven race, this kind of establishment is not suitable, compared to the human race who are good at positional warfare and defensive warfare, the advantages and disadvantages of the elves in the war are very obvious, in the forest environment, the elven army with home field advantage hangs almost all other races, but after losing the home field advantage of the forest, the elf army can be beaten by almost all races (the number is similar to the composition of the army).
Therefore, the hybrid method of elves is more inclined to special operations, where elite players are drawn as powerful strike forces or defensive units, and NPC soldiers are used as defensive and delaying time, in which case the player as the commander can assign more soldiers.
As for the demons and undead in the chaotic camp, I have to say that the mixing of these two races seems to be a joke in Yu Bin's opinion.
Let's talk about demons first, it is almost impossible for this chaotic race to have a fixed army formation, and the chaotic nature of the demons also makes it impossible for the demon soldiers to carry out any order throughout, so for demon lord players, there is only one way to fight, Yu Bin called it "a wave of the whole family"!
The demons' strength-based customs and chaotic nature make it impossible for them to line up a strict lineup like humans, nor can they play a variety of subtle sneak attacks and ambushes like elves, so, after various attempts by demon players, it was finally determined that for the demon army, the best way is for the player to serve as the overseer, and then force those demon soldiers to fight to the death (for demons, the tailwind battle and the headwind battle are completely opposite, in the case of the downwind battle, even if the front is a cliff and a deep ditch, These demons who are not afraid of death will not hesitate to jump down and fill in the deep ditch of the cliff with their own corpses, and if they encounter a headwind, then congratulations, it is better to think about how to escape, it is also possible for a seventh-order great demon to be chased by a zero-order peasant).
And the strangest thing is the undead.
The war of the undead can actually be divided into two types: civil war and external war.
The civil war is a war between the players of the undead lord, because everyone is an undead, many specialties do not work, in this case, the low-level troops are useless, and the high-level troops are reluctant to fight, so everyone has to fight the players, and in the end they are actually fighting their own financial resources, who has a large capital in their hands, who can hire more players, who has the hope of winning. This is also the reason why the players of the undead lord in the previous life are more united, because everyone knows that there is no benefit in fighting a civil war, not to mention that if you lose, even if you win, the other party is also an undead, and the loot is just that little thing, and no one wants to do this kind of loss-making business if you change it.
And if it is a foreign war, it will be different, I have to say that the undead fighting a foreign war is the most troublesome, because this race is too shameless and shameless.
Undead Lord players rely on one trick to fight foreign wars: cannon fodder!
A third-order necromancer player can easily summon hundreds of lowest-level skeletons (as long as there are enough corpses), which is still this player who does not specialize in summoning spells, if you meet a necromancer player who specializes in undead summoning, then well, you will be able to create hundreds of skeletons in minutes, just like playing.
That's how it is when you fight a foreign war.,Undead lord players hire hundreds of necromancer players.,And then desperately summon the undead cannon fodder to send it.,Anyway, as long as this thing has a corpse and mana.,It's easy to summon it.,When the mana is gone, drink the medicine.,The corpse is gone? Anyway, there are still hundreds of corpses under that piece of soil in this world!
For lord players of other races, are you playing well? Or not to fight? Let's fight, these summons have no experience when they are killed, and they have to waste all kinds of materials, arrows, potions, etc., these are all consumption! Then don't fight, right? What are you doing here without beating you? Is it brain-dead?
Some people may say, "Can't I rush over with elite troops to destroy those necromancers?" Anyway, what was summoned was cannon fodder, and it didn't do any harm to my elite troops!
Congratulations, you've won! What a fool to be the undead! Rushing through the summons, there are thousands of skeletons waiting for you, the undead lord recruits skeletons, which is called a convenient, as if you don't need money, you can come out to fight, which family is not tens of thousands of skeletons waiting to die.
You're going to say rush over again! Very good, there are zombies in the back, ghosts, gargoyles, and the low-level troops of the undead have no advantages, but they are cheap, the same third-order troops, human griffins, elven archers, demon succubi, high combat power is high, much higher than gargoyles, but the cost is also large, the funds for recruiting a griffin are enough to recruit three gargoyles, fight the number, the undead lord player said, brother is not much else, it is more cannon fodder, brother can use the third-order class as cannon fodder, do you dare?
What if you rush through it again? It's still useless, let's not talk about whether there are undead corpse witches and grim reapers, it's no problem for me to recruit some undead players, and it doesn't take much, hundreds of undead warriors stand over there with big shields, and you won't be tired!
If you don't feel convinced, say that I am more elite, and I can always destroy you!
That's right, if you destroy it, you will be destroyed, the question is that if you recruit an elite, can you compare the speed and consumption with someone recruiting a group of skeletons? The Undead Lord player throws away 10,000 skeletons, you kill ten knights to try, crying can't kill you!
Shameless, you see, right? Shameless, right?
Ahem, it's too far, back to the point!
Although Lexington only briefly explained the benefits of this kind of mixed legion, China was not stupid and quickly figured out the meaning behind this mixed army.
After all, it's useless to mix just to mix, and even if you do, players don't know how to command.
And the Angel's Covenant can allow these mixed legions to take on the heavy responsibility and open the final road, it is conceivable that these elite players of the Angel's Covenant must have been trained many times.
When the other guilds were still busy fighting for numbers, equipment, and fighting like underworld gangsters, the Angel's Covenant had already gone down the road of fighting the regular legions!
What is the Gap? That's the gap!
Not to mention that the Angel Covenant has an official background, everyone knows that behind that angel Raphael stands the entire Holy See of Light!
Thinking about this, Qinna's expression was a little lonely.
Glancing at this elven archer, Lexington didn't need to ask to know why the other party suddenly showed a lost expression, when she thought about all this herself, she also felt that the gap between people was too big, and when she was still complacent about being the head of the elite group, President Raphael was already thinking about the war.
"Alright, we're here!" Lexington grabbed the reins of his warhorse, "Let me introduce you, this is His Excellency Mikael, the Commander of the First Legion directly under the Angel Covenant, and these three are Nora, Pompeii, and Little Pearl, who are the deputy commanders like me!" ”
Another group of famous people on the popularity list! Not to mention Chinna, even Matthew, who looked unhappy from beginning to end, couldn't help but show a surprised expression.