Scene 174 The Grand Occasion of the Year (4000)

"Huh, Lin Lu, you go and call all the Tranquility and them over, we must not take this kind of thing lightly, we must study it carefully." Ding Jingyan in the room looked at the captain who killed the opponent's mouse in an instant on the screen, and then looked at the scores and names of the two teams above the game video to see if there was any mistake, and finally exhaled weakly to relieve the depression in her heart.

"I'll go."

As the discoverer, Lin Lu obviously knew the seriousness of the matter, and instead of smiling and smiling perfunctory as before, he nodded and then directly took the room card and walked out of the room to ring the doorbell in the next room.

Ding Jingyan, who was left alone in the room and continued to stare at the laptop screen, was sitting on the sofa behind her, and the handsome eyebrows on her slightly neutral delicate face were almost twisted into a hemp rope.

Then he directly stretched out his right hand and quickly exited the third BO5 that was currently being played, jumped directly to the first game, and then turned on the eight times speed and directly planned to quickly go through the process of the game.

Golden Dragon, Thorn, Virtual, Spark, these four Internet cafes are the four most famous national chain Internet cafes in China, and the foundation of these four large Internet cafes is distributed in major cities across the country, forming four vigorous prosperity.

The T1 teams of these four Internet cafes are composed of talented players in their cities, including some top students from top e-sports universities.

Almost every time the top four of major domestic competitions are won by the teams of these four Internet cafes, few other teams can snatch the top four places, and the championship has never been grabbed by other teams.

And each CEST is the battlefield where these four teams compete in the final battle, and outsiders hardly have any chance to intervene, or in other words, they have been strangled out of the initial battlefield of CEST by these four teams in turn before intervening.

But what is happening in front of her now makes Ding Jingyan foresee an unexpected crisis, a black and shiny dark horse team successfully crushed Starfire with the iron hooves under his feet, and now this violent dark horse is ready to sneeze and prepare to choose to attack the next target.

Xinghuo's rapid defeat made Ding Jingyan subconsciously think of the cold lips and teeth, although the two Internet cafes Xinghuo and Thorns are two opposing teams, not two relatives who depend on each other.

But it is undeniable that they are very familiar with each other, after all, for more than five consecutive years, these four competitions have entered the final four, but now this situation has been broken.

This feeling is like a team of people who are completely reckless and reckless in the situation of the four kingdoms, and suddenly a monstrous climate is formed, and then the spark of one of the four countries is lifted from the throne first.

The originally familiar opponent was messed with by an unknown force, and then replaced it, but if the other three families still have enough brains, then they will definitely spend a lot of effort to understand this new force.

After all, although Starfire does not have too outstanding advantages, this group of wolf cubs who will see blood in battle can control the rhythm of the game and team battles far more than ordinary teams.

They have created one amazing history after another with their amazing coordination and team coordination, bringing the audience one game after another to a super high level of cooperation.

In other words, their level can be called a semi-professional level, that is, although it is not up to the level of world-class competition, it can beat most of the grassroots teams of the people.

They even won the CEST once in the past year, but now they have lost to such a group of enemies who came out of nowhere.

The probability of such a thing happening is almost 1 in 10,000, but now it is happening, and it is still disqualified from further in advance with a clean sheet.

There must be something behind this kind of thing, Ding Jingyan is sure that there must be something in the game that will surprise her, either Xinghuo deliberately released water, or this team called Night Demon has some invisible killer hidden in the game.

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"Sister Jingyan, is there anything wrong with you suddenly calling us all over?"

About five minutes later, the room was opened, and the other four people from the Thorns Internet Café all walked in, and as soon as they entered the door, the one who asked this sentence was Wang Yuran, who had a little baby fat face, and she was also the adc of the Thorns Internet Cafe.

“……”

Ding Jingyan closed the screen of the notebook in front of her, then stretched out the index fingers of both hands and gently rubbed the temples on both sides of her cheeks without speaking, her head began to hurt again because of what she had just seen.

"Starfire lost."

Ding Jingyan, who put down her hands, said this fact that had just happened with great difficulty.

"Starfire actually lost? How can it be! ”

Wang Yuran blinked, his face full of disbelief.

"It's true, it's still 0-3 with a clean sheet."

Lin Lu on the side saw that Wang Yuran didn't believe it, so he couldn't help but interject.

"Zero to three? I remember that there are no too strong opponents in China except for the four of us, could it be that a local tyrant boss spent a lot of money to get five gods from the people to come out and make a team? ”

The middle single of the Thorn Internet Cafe frowned slightly, and after thinking for a moment, he came to such a conclusion.

Although the top four of CEST in the past five years have almost been firmly captured in the hands of the four Internet cafes of Golden Dragon, Thorn, Virtual, and Xinghuo, in the longer past, a strong team composed of many passers-by has emerged.

At that time, the anchor industry had not yet emerged, and many young people who had a talent for games, but their talent was not high enough to play professionally, were very willing to rely on their gaming talents to make some extra money.

And the way to make extra money is very simple, that is, boosting, most of them are taking orders from some studios online to play, and this is what most people think of boosting.

However, these methods of boosting are generally very troublesome, the first is to pay a deposit, because it is not the booster of the studio itself but belongs to the wild booster, so in order to prevent the strength of the wild booster is not enough, of course, there is a deposit.

The deposit will be returned within the specified time, and the corresponding remuneration will be given, but if the required segment is not reached within the specified time, the deposit will not be returned directly after the account is recovered, which can be regarded as compensation for the loss of others.

In addition to these lowest-level boosters, a little more professional than these people is the professional booster of the studio, and this kind of booster involves much more business than wild booster.

In addition to being responsible for the business of the upper division,Its main business is to peddle accounts.,They sell empty numbers on each server.,And the price is generally very fair.,But the number of heroes and skins won't be guaranteed too much.,Of course, as long as you're willing to spend money.,Hundreds of thousands of gold coins have someone to help you brush it out.,But it's better to spend money directly to buy heroes.。

In addition to this kind of boosting in the eyes of most players, there is another kind of boosting that has been active in Internet café competitions held in major cities and even in national urban hero competitions.

To be precise, this kind of person should no longer be called a booster, but should become a substitute player, and they are not responsible for brushing gold coins or scoring these low-end things, but to help those bosses who fund and pull them to play games.

Since the beginning of the 00s computer slowly popularized in China, the existence of computer games has also begun to slowly become popular, CS, Warcraft and other games quickly swept the field of vision of a group of young people in their twenties after the 80s.

Then it began to flourish in a more distorted situation, and as for why it is a more distorted situation, it is entirely because the world has different opinions about esports.

Most conservative Chinese, mainly parents and teachers, are very much averse to games as a waste of time, while students, mainly high school students, have developed a considerable degree of interest in this novelty. At that time, most elementary and junior high school students generally did not have access to computers, so the specific situation will not be explained

On the one hand, parents and teachers who resist games, on the other hand, students and children who are deeply interested in games, and even some adults are obsessed with such online games and can't extricate themselves, the final result is naturally that you can't convince me, and I can't convince you.

Therefore, the competitive environment in China at that time was not good, and even the game had to be played secretly from his parents and family, otherwise he would not talk about a beating, anyway, a scolding was indispensable.

However, as time goes by, the situation is much better when the original children grow up and become new parents, after all, the stubborn and pedantic generation has grown old, and the new generation has grown up.

They have a longer vision and more understanding than their predecessors in the past, and as there are more and more international competitions about e-sports, even China itself has to include e-sports as one of its sports, and it was only in 2003.

Since then, the popularity of esports has risen to a mere level, and it has become a phenomenon altogether, with professional players worshipping as celebrities and deriving even greater benefits.

The rational and formal tournament system has brought esports to the pinnacle, and the related competitions have dizzy everyone, and the accompanying benefits behind it have made more businessmen follow in the past.

A team that stands at the top of the world and dominates is a living advertisement, and all those in the world of such competitions do not ignore the supporters, or investors, behind this champion team.

The derived benefits are unimaginable to most people, as long as the degree is high enough, standing firmly on the cusp of the storm and becoming the center of public opinion, money will fall on you like raindrops.

Just like those world-famous companies, the reason why they spend tens of millions or even hundreds of millions of dollars to invest in those few tens of seconds of advertising is to gain exposure and let more people know about them and their products.

Even if 100 people see it but only one person spends money to buy it, then as long as the exposure is increased and the number of people who see the advertisement expands to millions, tens of millions, or even hundreds of millions, then only one percent of the money spent on the product will be completely higher than the advertising cost!

In the years when CEST was just held, countless bosses spent money to get people to play games, in order to be a popularity, and the bonus was secondary, which was generally not in the main consideration of the investors behind it.

The higher the degree, the higher the popularity and the more profit you will make after winning the championship.

Why is it that the top S-match champions in League of Legends have millions of dollars in prize money, but so many bosses spend tens of millions or even hundreds of millions of dollars to buy the best equipment, hire the best coaches, and sign the best players?

Could it be that the achievement is for the small prize money that can only be won by winning the final championship? Anyone who thinks about it knows that this is an impossible thing.

The investors behind it are more concerned about the fame gained after winning the championship, and how much benefit will a team that is talked about by the people of the world be born? That would be an astronomical amount, a hundredfold, thousand, or even ten thousand times more than the so-called prize.

And it is precisely because of these interests that the teams participating in the various competitions held at CEST at that time were all top masters from major cities who spent a lot of money to hire them.

In the first few sessions of CEST, there were no less than 30 teams with a ranking ladder score of more than 2,000 points, and there were as many as ten players with a ladder score of more than 2,200 points, and even one player with a ladder score of 2,600 points.

And if the ladder points are converted to today's ranks, about 2000 points or more is the master, and 2200 points or more is the king, which can also be seen that the grand occasion of the CEST competition at that time can be described as a strong and strong man.

Every team is on thin ice in the game, and there is a danger of being eliminated, and even the best players dare not take it lightly in front of opponents who are about the same strength as themselves.

The first five CEST can be said to be a championship that can be replaced, and there is no one who can firmly enter the top four, but there will definitely be a local tyrant who spends money to organize a stronger team to sweep back in the next year.

At that time, the term "game driving" had just begun to circulate, and then it was applied very harmoniously to express the various teams of CEST, and the weak teams or the teams that simply came to show their faces were simply referred to as toy cars by the audience.

The slightly stronger ones are barely remote-controlled toy cars, and then there are bicycles, tricycles, buses, taxis, etc., and the team that advances to the end is synonymous with various famous cars.

However, after seeing the last few teams crushing and chasing each other in the competition, they were even more shocked by the strength of these civilian teams and directly felt that they were not driving cars, but Nima was driving all tanks.

The bright sparks from the collision of various chariots deeply amazed all the viewers of CEST at that time, but with the development of the live broadcast industry and the regularization of professional events, the strength was really bullish and went directly to the profession, and a little less also went to the live broadcast, and finally CEST was dominated by the four teams that came later.