Chapter 674: Sending Death to Liusain
It is precisely because of the weakening of TP and the emergence of tower plating, that the laning ability and awareness of the top laner in the game largely determine whether they will be at an advantage or a disadvantage in the middle of the game, so the appearance rate of heroes who are more offensive and suppressive in the current version of the line has increased a lot.
Similar to the fiery Nar in the previous version, he can only rely on the four-one point push to lead the line to involve the team battle in the later stage, and use TP to join the team after the rear, and the combat ability in the early and middle stages is relatively average, so such as Jace, Sword Ji, Sword Sister, and the Sword Demon and Akali who have just been revised have all successfully ascended to the top of the current version of the hot T1 level list.
In addition to these top list heroes, there is also a special hero who has also successfully become a single brother because of his own special gameplay, and that hero is the undead warrior Sain, with the talent of blasting, Sain was successfully developed by a former professional retired player in the national service to send the gameplay of Sain to death.
The specific gameplay is to carry the rune of the second line of the resolute line of blasting, this talent can make the hero start charging when he is within a range of 600 yards from the enemy tower, and after the 4-second charge time is over, he can cause a powerful attack on the tower, and the specific damage calculation also increases with the increase of the hero's maximum HP, and at the highest time, it can even easily wipe out half or even two-thirds of the tower's HP with one hit.
And after carrying the talent of blasting, Sain only needs to push the line normally in the early stage, and once he has a certain level and equipment base, especially after making Tiamat greatly increase his ability to push the line, Sain can forcibly go to the damage of the A blast and eat the bounty of the plating after the line enters the tower.
Strictly speaking, this should not be called the death of the Stream, but it should be called the Push Tower Stream, because it is better not to die if you can not die, and even if you are caught and killed by the enemy, it actually doesn't matter much, because with the passive Sayne, after the death of the enemy, he still has the ability to stand up and push the tower again.
This kind of extreme tower pushing gameplay actually had a prototype a long time ago, such as the N version of the previous Command Banner Inventor and Command Banner Sain, all of which used the Command Banner to strengthen the cannon car to speed up the progress of the tower pushing to involve the enemy's large army, and under normal circumstances, no two or three people succeeded in killing it at all.
However, the current version of the Ta Turyu Sain's disgusting level is undoubtedly a step higher, at about level six, Sain is basically bound to be able to make Tiamat this equipment, and then the E skill pushes the lane and then charges Q to smash below, and then with the help of Tiamat's AOE damage lane will soon be emptied.
At this time, the hero with a slower ability to push the line will suffer very much, and he has to eat soldiers under the tower to prevent too much blood from being consumed by Sain, but this will eat the damage of minions and it is very easy to lose troops, and even heroes with a certain ability to push the line will basically not be as fast as Sain's push, plus Sain's ability to consume the line can be said to be incomprehensible.
Under normal circumstances, the passerby bureau can also rely on the help of the jungler to gank in the early stage, but once the opponent's jungler also focuses on the upper lane, then it is basically unsolvable, once the early stage of Sain eats too much plating, then even if he dies a few more times, it will not produce much of a hero, because every time Sain starts to point the tower after the line enters the tower, even if it is at least eaten up the economy and experience of the line, it will naturally not lose too much.
In the middle of the game, Sain's ability to push the tower rises in a straight line, and he often only needs to drive a big move to quickly rush to the enemy tower to drop the portal and then push the tower, this routine has also been used by professional teams in the LCK and LCS regions, and it has been proved that simple routines can be very effective, just like the previous version of the combination of the mid-laner gem jungler Juggernaut.
However, there are not many teams in the LPL competition that use Tuita Liusaien, but in the first game, Tang Hao, the coach of the UF team, is ready to let Shang Moze choose Sain, which is why the UF team will drop the knife sister BAN in the first three BAN, after all, the knife sister can clear the line very quickly with the Q skill, and the blue consumption is also very low, and she can also make Tiamat to speed up her own push line, and the most important thing is that the knife sister can cause 300% terrifying damage to the shield with her passive, If Sain is not careful, he can easily be chased to death by the conqueror and the sword girl who is passively stacked at the same time.
And after the top single selects Sain and takes out the ice girl, then the UF team's line rights in the early stage of the upper and middle lanes are undoubtedly guaranteed, and they all carry the explosive talent, and they can easily push the line into the tower and then eat the plating bounty to expand the advantage in the early stage.
Tang Hao is not worried that the OB team will choose Sain in the upper lane, because most of the heroes that Yu Huan has won in recent games are Jace, Sword Queen, Sword Sister, and the revised Sword Demon and Akali and the like.
And that's true, the first floor of the OB team directly got the sword demon for Yu Huan, and then the second floor changed hands and selected Twilight Star Spirit Zoe as the middle laner, as a middle laner, although Zoe's skills are very unstable, QE two skills all need to rely on prediction, and the ultimate return jump back and forth is very easy to be predicted by the enemy.
However, despite this, it can't hide the fact that Zoe's damage output is extremely terrifying, and Zoe's Q skill Flying Star Chaos can continuously increase the damage dealt based on the distance it flies, which can deal up to a full 150% extra damage, and can also deal up to 2.5 times the total terrifying damage.
And with the E skill hypnotic bubble, it is undoubtedly even more terrifying, Zoe's E skill itself has a cast range of up to 800 yards, and when crossing the wall or buildings and other terrain, it will get an additional cast range bonus, and even if it does not hit the target, it will form a trap in place, whether it is directly hit by the E skill or the trap that is stepped on the ground later, then the enemy hero will fall into a coma for up to 2.2 seconds after 1.5 seconds.
And what's even more terrifying is that Zoe's Q skill and basic attack will cause additional damage again when hitting an enemy unit that is forced to sleep almost stun, which means that Zoe is not only extremely long in the middle lane but also has high damage that can be said to be outrageous, basically once the enemy hero sleeps to ensure that the Q skill hits, he can instantly kill half or even two-thirds of the enemy's blood.
And Zoe's W skill stealing skill has a unique skill mechanism in League of Legends. Enemies within a 2200-yard radius drop spell shards when casting summoner skills and active gear, which last for 40 seconds, and some creeps drop 1 spell shard when killed by Zoe.
As long as she is able to collect a spell shard, Zoe will gain the ability to use the skill once, and the spell shard will automatically disappear for a maximum of 60 seconds, while the spell shards attached to the creep can be seen by Zoe and her teammates, but enemies can only see the spell shards that have fallen to the ground.
It can be said that Zoe's W skill is completely the finishing touch of his entire hero, and it also makes Zoe have the ability to act as a-stirring stick in team battles after having a strong POKE output ability, as long as a little pick-up of flashes or Central Asia or the skills of the Holy Shield Redemption is enough to make Zoe play a huge role in team battles.
This kind of method of returning the other way can be said to be quite terrifying, and Zoe, who is very flexible with his ultimate, is also difficult to be killed by concentrated fire, in fact, because of Zoe's terrifying casting range, it is difficult for enemy heroes to get close to Zoe within 700 yards unless they go around the back or side wrap.
And after the OB team took out the sword demon and Zoe with strong combat ability, the UF team directly selected Sain with a backhand, and at the same time selected Zhao Xin, who can rank in the top three in the current wild area with comprehensive ability, and the reason why Zhao Xin was selected actually has a little Counter Zoe in it, after all, Zhao Xin's ultimate move can be said to be quite disgusting for long-range mages and shooters.
Then the OB team directly selected the Camille jungler at the end, and the Camille jungler is also the hottest GANK-type jungler hero in the recent version, and the ultra-long-distance wall displacement of its E skill is combined with the two-stage reset general attack of the Q skill and the deceleration of the W skill can be said to be quite strong in keeping people, and once it is hit by the second wall of the E skill, it is basically a lifeless ending.
And in the later stage, Camille's ultimate move is a magic skill to open a group, and with equipment such as stopwatch or resurrection armor and bloody hands, it can undoubtedly start a group to trap the C position in the enemy team and kill it first, and at the same time, the heads-up ability of the green steel shadow in the wild area is also one of the best, except for the fact that the brush speed is very slow and it is also relatively wounded, there are almost no shortcomings.
After completing the first three selections, the UF team continued to remove the extremely protective TAM BAN, after all, TAM was very restrained from the Ice Girl's ultimate move and Zhao Xin's solo breakthrough, if TAM BAN was not removed, then the OB team was likely to directly select it on the fourth floor.
And the other BAN UF team was given to Ezreal, after Ember was cut out of the stage of the game, the double cultivation EZ has successfully ascended to become the current version of the leading shooter hero, although the development of the Demon Sect with the Archangel Staff's double repair outfit is relatively slow, but once the two-piece set is formed, EZ's damage will undoubtedly become quite terrifying and difficult to target.
After all, the extra damage caused by the Demon Sect after it becomes the Demon Cut is all calculated according to the amount of blue, and once the EZ with the Demon Sect and the Archangel is fully stacked, then its blue amount will be three or four thousand points, and it can almost be said that it will not be used up at all.
And EZ, who was born with E skills and arcane jumping, is not too afraid of Zhao Xin's protruding face, and as long as the mercury ribbon is made, the threat posed by the ice girl will also be minimized, once EZ and Zoe are two heroes with strong POKE abilities to fly kites in team battles, then everything is over, although there is a strong opening method of Sain, but it is difficult to hit the target, but it is possible to turn to give his own life after the big move enters the field.
Therefore, the UF team simply threw it into the BAN position without giving it a chance to play, and it is worth mentioning that EZ has also become the next hero who is about to redo it, basically after the end of the LPL summer regular season, EZ will also complete the revision after the arrival of the continental competition.
On the other hand, the OB team started to give the wind girl with strong protection ability to BAN, and then the second BAN position was given to Bron, who was also very good at protection and also had a certain control ability, Bron's ultimate move with the passive want to fight back after the Sword Demon and Camille entered the field, and more importantly, the indestructible shield of Bron's E skill can be at the forefront to help teammates bear tons of damage.
Once the UF team gets Bronn and cooperates with Zhao Xin, then the situation of the midlaner Zoe on the side of the OB team will undoubtedly become very embarrassing, so the OB team directly moves to ban it to prevent the UF team from selecting it.
After all the 5 BAN slots were used up, the OB team continued the previous selection and directly chose the new hero Kaisha, it is obvious that the OB team has long been ready to snatch Kai'Sa first, and Kaisha's performance in the past few days in the major regional competitions can be said to be quite good, and the hero strength is enough to rank among the current version of the T1-level shooter hero.
"What if Kai'Sa gets robbed?"
Seeing this, Zhuge Ling couldn't help but look at Mu Jing and asked, after all, before the game, Mu Jing was also preparing to come up with this new hero that he had been practicing for a long time in today's game, but since the OB team took the lead in selecting it, it was actually harmless.
"Let's take Lucian."
After thinking about it for a while, Mu Jing still decided to be safe and choose Lu Xian, who was extremely strong in the early stage of combat, after all, the current version is undoubtedly a fighting version, and even Fist has been forcing the team that wants to develop to fight, so most of the games now generally end in about 25 minutes, and even earlier in many cases.
In the case of Kasumi and EZ being dropped by BAN and Kai'Sa being selected by the enemy, there is no better choice among the remaining ADCs, Big Mouth and Varus are strong after the equipment is formed in the late game, but it is too easy to be attacked by the enemy in the early stage, and the UF team can't count too much on the support of the upper lane after the TP is weakened, so the lower lane can only rely on its own play to a large extent.
Since he had never officially played against the OB team in a game before, Mu Jing didn't want to choose a hero who was biased towards the middle and late stages out of caution, otherwise once the early stage collapsed or the enemy was crazy about the bottom lane, then even if Mu Jing's operation was good, it would be in vain, after all, some heroes were born to not support him in controlling the rhythm of the game in the early and middle stages.
In the final analysis, it is because Mu Jing wants to take the control of the victory and defeat in his own hands, rather than resigned himself to waiting for his teammates to defeat the enemy in the game, so there is no big problem in selecting Lu Xian, who has strong combat ability in the early stage, and the only biggest problem is probably that once the game enters the middle and late stages, with the lineup of the UF team, I am afraid that the damage in the team battle will be very insufficient.