Chapter 282: A Dream Come True

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The rumbling sound of war drums hurried the battle to begin. Taking control of his heroic paladin, Zuo Zhe took the advantageous path of the Scourge above the battlefield map. Along with Zuo Zhe, there are also heroes like the Prophet who can summon treants, trapped people, and teleport. Then, the middle lane is given to heroes who need a level such as Enigma, and the disadvantage lane is given to the Venom Warlock and the Beastmaster.

Compared with Zuo Zhe's standard "212" tactics, the miracle god, who had already suffered a loss in Zuo Zhe's hands, adjusted his tactics and arranged three late stages in the disadvantaged lane to fight against "insidious and cunning" opponents like Zuo Zhe. Well, the specific candidates are monkeys, werewolves, and terrorblades. Using three big late-stage to deal with Zuo Zhe's two crispy heroes, the God of Miracles thinks that with his god-like operation, he can completely play a crushing effect. The middle and bottom lanes were handed over to Karl and Druid, respectively. With powerful heroes like the Druids, the God of Miracles thinks that the Venomermancer and the Beastmaster simply can't have an advantage. Not only that, but the druids get twice as much experience as their opponents!

Speaking of which, Zuo Zhe originally wanted to play a hero like the Prophet who could teleport all over the map at will. Compared with the paladin, a hero with his own persuasion skills, or a prophet's skills, are more compatible with Zuo Zhe. However, considering that the paladin had higher requirements for operation, Zuo Zhe took the initiative to stand up and take over the one that was more difficult to operate.

Unlike what the God of Miracles expected, Zuo Zhe did not start the game at the beginning. On the contrary, Zuo Zhe and other wild monsters came to the wild area after they refreshed, and luckily persuaded a big satyr who attacked high blood, had shockwave skills, and restored his aura. Because of Zuo Zhe's disappearance, the prophets on the route were very weak, and they basically didn't dare to show their heads under the highland tower. Even if the monkey, werewolf, and terror blade were not powerful before they developed in the early stage, under the strong control of the god of miracles, the clones and summons of the three still showed amazing attack power, giving people the feeling that they had become essences. Not only that, but Carl, who is in the middle lane and the mystery lane, will also accurately place a heavenly fire on the top of the prophet's head from time to time. Fortunately, Zuo Zhe didn't stay in the wild area for long.

After Zuo Zhe reached level 3 in the jungle and upgraded his persuasion skill to level 2, he summoned a second pet, a forest troll wizard with a brilliant aura {faster mana regeneration} and can heal injuries. With the Big Sartre and the Forest Giant

The troll wizard is in battle, and Zuo Zhe's side basically doesn't need to worry about returning demons and blood. What's more, the Paladin and the Prophet also have a Templar Ring with a King Aura {Increases Mana Regeneration and Gives Nearby Teammates an Additional Two Armor Points}, and a Recovery Turban with a Health Regeneration Aura {Increases Health Regeneration Speed by 3 Seconds}.

In the face of the prophet's summoning of the treant, and the paladin's one-shot from time to time to reduce the enemy's speed and strengthen the atonement for the damage suffered by the enemy, although the operation of the miracle god is powerful, it is helpless to be able to resist the paladins and prophets with super endurance.

Even the three late-stage gatherings on the upper road can't tell the winner or loser, let alone the middle and bottom lanes. Karl in the middle lane did not have an advantage in the battle of the mystery because he had to attack the paladin with Skyfire from time to time. As for the druids on the lower road, in the face of the double slowdown of the venom warlock snake rod and the beastmaster's summon boar, they can't get out of the range of the defense tower at all!

All the way to the fifth level of the paladin without a word. Paladins at level 5 can learn persuasion at level 3. However, Zuo Zhe's persuasion target this time, the head wolf had not refreshed it for a long time, so he could only retreat to the kobold miner who increased the movement speed of friendly troops. Although the kobold miner is not good at fighting, it has an aura that increases movement speed, which is a very practical aura. With the blessing of this aura, the speed of the units controlled by Zuo Zhe has also increased a lot. And then, the Venom Warlock and the Beastmaster who were originally on the lower road used the teleportation scroll to teleport to the upper road and gathered together with Zuo Zhe. And the mid lane mystery, which was upgraded to level 7 because of the monopoly of the middle lane, also rushed from the river in the middle of the map to the top lane!

From now on, start demolishing the tower!

In the face of the sudden arrival of the five heroes, the monkeys, werewolves, and terrifying blades arranged by the god of miracles on the road immediately felt the powerful pressure of Pei Mo Nengyu!

At this point, the team equipment of the Scourge side also has two more pairs of Arcane Boots {with the group blue return skill} and a pair of Xuan Ying Shield {skill is to increase the armor of the square unit by 2}.

In the face of natural disasters, Fang Hao summoned mightily

With the impact of the army of things, the three level 4 heroes who hastily retreated to the second tower on the upper road had no choice but to continue to retreat! Because, under such a terrifying attack, the three late-stage heroes had no power to fight back at all! The key was that there were too many auras on the natural disaster side. Well, it's mainly because of the slowdown of the Viper Stick, the slowdown of the Beastmaster Porcupine, the slowdown skill of the Mystery, the slowdown skill of the Paladin, and the Prophet's frame man's skill! However, even though the three late-stage heroes had retreated to the second tower, the Scourge side's tower pushing attack still did not flinch in the slightest!

In the face of such an unexpected battle situation, the God of Miracles immediately summoned Karl in the middle lane and the druid in the lower lane to fight the five heroes of the Scourge side in the second tower of the upper lane!

As a result, the five heroes of the guard side were gathered, and the last trace of blood was left in the second tower on the guard side. Under the aura of increasing attack speed such as the Beastmaster's Wild Heart, a series of summons from the Scourge side attacked like chicken blood!

Seeing the five heroes of the natural disaster destroy their own two towers like a devastating devastation, all the five heroes of the guards can do is to retreat to the highlands and rely on the terrain advantages of the highlands to fight the enemy.

However, after the five heroes of the Scourge solved the second tower, they did not take advantage of the victory to pursue them, but teleported home one after another!

"It's fine. Secretly breathed a sigh of relief, and the god of miracles couldn't help but rejoice, glad that the high ground on the road was finally saved.

It's just that the good times didn't last long, and before the god of miracles could control the five late-stage heroes under his hands to spend money, the no heroes of the calamity side appeared near the middle lane outer tower! Unlike before, this time the heroes of the calamity side have an extra Mekensham with this blood aura and group blood skills in their inventory! In addition to this extra blood return skill book, the level of the paladin has also been increased to level six, and the ultimate move "Hand of God {completely recovers all injuries of his minions and heals all your heroes}". In addition, the three wild monsters under the Paladin's hands have also changed from Big Satyr, Forest Troll Priest and Kobold Miner to Kobold Miner {Aura Increases Movement Speed}, Polar Bear Warrior {Aura Increases Attack Speed} and Wolf {Aura Increases Attack Power}!

In the face of natural disasters, Party B called

The group impact of summons and snake sticks, no matter how strong Rao is the operation of the God of Miracles is, it is difficult to smooth out the gap in each other's strength!

With the collapse of the Outer Towers of the Guards, all the five heroes of the Guards can do is to continue to retreat!

However, after the five heroes of the guards even lost the second tower in the middle lane, the five heroes of the catastrophe side did not continue to retreat as before!

This time, the five heroes of the Scourge finally chose to attack the high ground!

In the face of the large array of snake sticks arranged by the venom warlock under the tower of the guard, the five heroes controlled by the god of miracles had the intention to rush down to the high ground to fight with them, but the disadvantage in speed made them not even qualified to fight head-on! Among the five heroes, the only one who could rush up to fight was the hero who was fast after the werewolf's ultimate move. It's a pity that if it's just one person rushing up, no matter how good the operation is, it will be beaten to death by many summons and the five heroes. Even if it doesn't take long for a hero to be resurrected after death, that's definitely not a reason to give away a head!

In the face of the super perverted endurance combat ability of the natural disaster side, as well as the blessing of the vast aura, the miracle god, who finally realized that the general trend was gone, had no choice but to surrender. Because, because after breaking through the middle lane highland, the five heroes of the Scourge side went back to update a wave of equipment, and there were two more "necromantic books" that summoned skeleton monsters in the equipment column!

After half a year, the God of Miracles lost in the hands of Zuo Zhe again, and there was no suspense like the first time. The time of the whole battle is only twelve minutes! None of the five late-stage heroes under the hands of the God of Miracles can develop in the end!

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At the moment when the God of Miracles surrendered and admitted defeat, Zuo Zhe felt a force pouring into his body. This power is so peculiar that Zuo Zhe even gave birth to an illusion that "the world is in my hands".

Although it was an illusion, Zuo Zhe felt a real strange power. As long as you think you have a certain ability, then you have a good hope of acquiring that ability!

"This is the miraculous power of dreams, if this power can be turned into a power that can be mastered in reality, wouldn't it be a dream come true?" Suddenly, Zuo Zhe had a deeper understanding of dreams, the land of miracles, and even the god of miracles.

"It turns out that the laws in the Land of Miracles are the power to make dreams come true!"

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