Chapter 227: Resources
Although the opposite lane is a troll without any rush skills, after going online, Mu Jing still directly learned Quinn's E skill Spinning Soar Raid, instead of choosing the Q skill dazzling offensive to consume the opponent's troll.
And just at the moment of taking a face to face with the opposite side, Mu Jing directly pressed a set of smooth skill connection basic attacks, only to see Quinn in the screen shoot a flickering arrow with a crossbow machine in his left hand, followed by a backflip after rushing to the troll with the E skill to rush to the troll, and then shoot the arrow again to hit the troll marked as vulnerable by Hua Luo.
AEA's set of small combos directly hit the effect of thunder, and the health bar on the top of the troll's head directly dropped one-third, and Mu Jing, who had finished this set of damage, directly retreated into the grass to avoid the damage of the red creeps.
It wasn't until the hatred of the little soldier disappeared from him that Mu Jing resurfaced, using his own Ping A to use the advantage of his hand length to continuously consume the opponent's trolls when he was in the gap between the replenishment, and he had no idea of mending the knife with the opponent's trolls and developing peacefully.
When he took out Quinn, the non-traditional top laner hero, Mu Jing had already decided on the way to play this game, using Quinn's online suppressive power to directly defeat the opponent's top laner troll, and then waiting for an opportunity to roam around to help his teammates establish an advantage after being promoted to six.
This is the best way to establish an advantage when you can't make a four-one push in the early stages, and it is also the tactic that best suits Quinn, a hero with a strong ability to suppress on the line.
And at this point in time when the opponent's jungler has not finished brushing the red and blue double buffs, Mu Jing can suppress the opponent's trolls recklessly, and can even use the ignition he carries to try to kill the opponent's trolls.
After seeing that his own barrel had finished brushing the blue buff in the upper half of the wild area, Mu Jing began to distance himself from the opponent's trolls, and at the same time inserted a false eye in the grass of the river to prevent the opponent's prince's gank.
After doing all this, Mu Jing directly signaled the wine barrel to come on the road, and at the same time continued to step forward to maintain the suppression of the enemy troll, and the equipment purchased by the other troll was Dolan Dun with strong endurance, but under Mu Jing's frequent consumption, his blood line was still pressed to half.
This blood line is an extremely dangerous range, once a little accidentally by Quinn hit a whole set of damage and then set it on fire, then with the troll's current blood volume, it is basically cold, but at this time, the location of the prince is unknown, and Mu Jing has no idea of risking killing the other party.
Even if he successfully swapped with the troll and won a blood, it would only be a loss for him, and a blood was only 400 yuan, and 400 yuan was at best to buy an iron sword and a bottle of red medicine in the early stage.
If it was to obtain these Mu Jing at no cost, of course he would be happy, but at that time, when he needed to use his current quite good rhythm to exchange with the other party's troll, this exchange seemed very redundant, and it could even be said to be a very irrational behavior.
The master will not be on the top, even if the other party shows a big flaw, but unless you can escape after a one-hit kill, you generally will not choose to risk handing over all your skills just for a bullshit head who is nothing.
If you want to see the advantages and disadvantages of the middle and low segments, you only need to judge according to the difference in the number of heads, which team has more heads, then there is no doubt that side is the more dominant side, and this way of judging basically will not go wrong.
And the segment is high, the head is actually nothing, at most it is another resource that is different from the line resources and the resources of the wild area, the real thing in the high segment is the number of push towers and their own development rhythm, as long as the level is not lagging behind, the defense tower and the dragon are not lost too much, even if the economic difference is very large, it is very likely to easily fight back through a wave of perfect team battles.
Especially in the professional game, one side may only have five heads, while the other side has already won ten or even twenty heads, but this advantage is not too big a bird's eye, because the head is just an economy, but people are too much of it to make it look special.
But in fact, the value of a head is not as real as a wave or two of troops in the eyes of most professional players, especially if the head needs to be won by you.
Unless the line enters the tower, Mu Jing basically won't think about killing the opponent's troll, because if he wants to kill the troll, it will inevitably mean that he needs to hand over all his skills, and this is also the time when he is most vulnerable.
Once the other prince arrives, let's not talk about whether he can successfully kill the opponent's troll, even if he really kills the troll, then he has a chance of being killed by the enemy mantis cicada catcher and the prince behind the yellow finch.
At that time, the opponent's prince only needs to card the position of the lane slightly, and the lane is stuck in the position in front of the tower on the road, so when he returns to the line slowly without TP, he will almost be done playing.
Leaving death aside, it would take him a long time to go online, and he would lose a lot of mending and experience, and the position of the lane alone would be enough to put him in a precarious and dangerous situation.
If the lane is stuck in front of the tower, it will be difficult for him to kill the opponent's trolls at will, and it will be extremely easy to be ganked by the opponent's prince, although Quinn's Q skill can greatly reduce the opponent's vision as much as the Nightmare ultimate.
At the same time, the E skill can be used to flip and move a certain distance, but to be honest, the lane on the road is too long, and these two small life-saving means alone are not too big of a bird's use, and they will not make Quinn's situation safer.
Whether it is the troll's Optimus Prime or the prince's EQ second company, it is enough to pose a very big threat to the other party, and the other party's prince only needs to step forward after the troll releases the pillar to slow down him.
Quinn, who has no displacement, really has no temper with the prince at all, after all, the other party only needs to pinch the EQ Erlian in his hand, and he has no way to escape first with the e-skill that can barely be regarded as half a displacement skill.
What's more, even if the other prince rashly hands over the EQ, then it is impossible for Quinn to use the E skill to escape, as for the reason is very simple, Quinn's E skill can certainly interrupt the prince's EQ second company, but at the moment when the two collide, Quinn will also be knocked away by the flying effect of the prince's EQ second company.
Because Quinn's E skill Spinning Plunder is to rush to the enemy hero first and then perform a backflip, it will inevitably come into contact with the enemy, whether it is the prince's EQ second company or the monkey's ultimate, it can make Quinn's backflip unable to turn over and be directly knocked into the sky.
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