141 Learning Skills
Rorschach summoned the Heart of Azeroth, revealing the Attributes panel in front of him.
In the "Suitcase Game" mission, Rorschach earned 10 skill points, "Visiting His Daughter's Father" earned 10 skill points, "Jacob's Undead" earned 15 skill points, and completing the prestige mission "Slow Picture II" he gained another 10 skill points, plus the remaining 2 after the last assignment, he now has a total of 47 skill points.
Rorschach took a deep breath, and the next thing was how to allocate these skill points reasonably.
The first is the newly acquired "Warrior" professional skill, "Warrior", as a classic profession in World of Warcraft, was one of the cores of the Iron Triangle back then, especially the warrior with defensive talent, which is irreplaceable in the team dungeon, in addition to the defensive talent, the warrior also has two output talents, weapons and rage, which is commonly known as "DPS".
After opening the Warrior class, Rorschach obtained a basic passive skill "Hundred Battles Veteran", which allowed him to master the basic skills of various cold weapons, and allowed him to gain "rage" in battle, after using the warrior skill, these accumulated anger will be consumed, and then he needs to accumulate "rage" again before he can use the skill.
But Rorschach doesn't know if this so-called "anger" will affect the mind, and if he accumulates too much anger, it is not a good thing to become a mental state like the "Hulk".
Thinking of this, he smiled, quickly gathered his thoughts, and focused his attention on the three initial skills of the warrior class, which were:
- Charge: Dash at enemies within 25 yards (23 meters) and freeze them for 1 second.
Slam: Strike with all your strength to attack the enemy.
- Chase after victory: Attack the enemy, recovering up to 20% of your health based on your damage to the enemy, and use it once in 20 seconds.
Obviously, these three basic skills represent movement, attack, and recovery, and in particular, "Chase After Victory" is a skill that Rorschach is very much in need right now.
In Rorschach's view, the percentage of health given by the system is a relatively broad concept, and according to his understanding, this percentage represents more physical strength, physical functioning, and the maximum attack power that an individual can withstand before being eliminated.
If Rorschach is unfortunately shot, his physical condition will deteriorate, and his physical strength will naturally decrease, and after having "Chase for Victory", the skill can restore his deteriorating physical condition, although it cannot change the trend of continuous reduction due to injury, such as continuous bleeding, but at least it can ensure that Rorschach still has combat ability. However, for broken arms, fractures and other physical damages, "Pursuit of Victory" cannot restore it, after all, this skill cannot be reborn with broken limbs.
Next, Rorschach raised the three basic skills of the warrior to level 3, and then increased the "Pursuit of Victory" to level 4, so that he used 10 skill points, and the warrior mastery level reached level 10, and three new skills appeared, which are three skills representing weapons, rage, and defense, respectively:
- Lethal Strike: A brutal surprise attack deals 150% full force damage and reduces its healing effect by 25%.
- Bloodthirsty Strike: Attack the target in Bloodthirsty Frenzy, dealing a full blow and restoring 5% of your health.
Shield Slam: Use the shield to attack the target, dealing a full blow.
Looking at these three new skills, Rorschach temporarily excluded the "shield slam", after all, he couldn't carry a shield on his back every day, and the strength of an ordinary shield was not enough, unless it was the shield of a superhero.
After thinking about it, Rorschach decided to raise the "Bloodthirsty Strike" to level 5, so that with the "Victory Pursuit", his duration in the battle will be greatly extended, but the new skills of the warrior require 2 skill points for each level, and this time Rorschach will use up another 10 skill points.
After "Bloodthirsty Strike" was upgraded to level 5, a new skill appeared:
Slash: Try to finish off a wounded enemy, dealing 150% full damage.
This skill is a magic skill, why do you say that, because in addition to physical damage, the slash itself will cause fatal damage to the soul level, otherwise it will not have a finishing effect, but this skill has certain conditions for use and a chance of success.
After thinking about it, Rorschach still invested in skill points to learn to slash, and then raised it to level 2, consuming a total of 6 skill points. Now, he has 21 skill points left.
Then, Rorschach raised "Arcane Shooting" to level 5, consumed 2 skill points, and a new skill appeared in the hunter class:
Multi Shot: Fires multiple arcane arrows that deal arcane damage to your current target and all enemies within 10 yards.
This is a skill that can deal with group enemies, although it takes 4 skill points for each level, but Rorschach still raised it by 2 levels, and he felt that he would not use the next skill points, and now Rorschach's attribute panel changes as follows:
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Name: Rorschach
Race: Human
Occupation: Sergeant
Rating: D
Health: 100% (Health)
Mana: Not enabled
Personal Equipment:
‧ Accessories:
- Precision Tracking Charm: Increases agility by 5%, and applies a purifying flame effect with a use, melee or ranged attack, and increases damage to demons by 10% for 10 seconds.
Personal attributes:
Strength: 108 (75 + 33)% (Strength, Weight, Endurance)
Dexterity: 125.5 (80+40.5+5)% (dexterity, reflexes, coordination)
Intelligence: Not enabled (Learning, Comprehension, Energy Cap)
Spirit: Not enabled (Perception, Recovery Speed)
Skill points: 11 points
Vocational Skills:
1) Stalker (Mastery Level: 12): Strength +6%, Agility +12%,
- Stealth (Lv.5): Causes you to enter the stealth state until it is canceled, sneaking up on enemies without being detected, reducing the chance of being detected by 20%.
- Unlock (Lv.1): You can open locked chests and doors.
- Search (Lv.1): Collect items carried by the target.
- Stuffy Stick (Lv.2): In the stealth state, injure a target for 1 minute, only on humanoids, beasts, demons, and dragons, any damage will revive them, and can only be used on 2 targets at the same time, reducing the target's resistance chance by 5%.
- Disrupt (Lv.1): While stealthy, throw objects to attract the attention of all nearby creatures.
- Backstab (Lv.2): While stealth, stab the target, increasing damage by 25% when behind the target, and rewarding one endpoint (2 skill points are required to increase the level).
2) Hunter (Mastery Level: 20), Strength +10%, Agility +20%
- Hunter Tracking (Lv.4): You can display the location of the type you want to track nearby on your phone map, with a range of 1000 yards (currently trackable types: tracking humanoids, tracking beast creatures, tracking undead creatures.) )
- Concussion Shot (Lv.2): Shoots stun humanoid targets and reduces their resistance by 10%.
Animal Companion (Lv.1): Animals will treat you as a companion.
- Hunter's Mark (Lv.2): Casts a mark on targets within 40 yards, allowing you to track targets individually on the phone map with a range of 2.5 miles. (3 skill points are required to level up)
Tame the Beast (Lv.1): Try to tame a beast and make it your companion.
- Arcane Shot (Lv.5): A quick shot that increases the additional Arcane Damage by 20% (2 skill points are required to increase the level).
- Aim Shot (Lv.2): Increases maximum range by 10% and accuracy by 10% (3 skill points are required to increase level).
- Multi Shot (Lv.2): Fires multiple arcane arrows that deal arcane damage to your current target and all enemies within 10 yards, increasing additional arcane damage by 20%. (4 skill points are required to level up)
2) Warrior (Mastery Level: 17), Strength +17%, Agility +8.5%
- Charge (Lv.3): Dash at an enemy within 25 yards (23 meters) and freeze them for 3 seconds.
- Slam (Lv.3): Attack the enemy with all your strength, increasing maximum damage by 10%.
- Victory Chase (Lv.4): Attack the enemy, recovering up to 20% of your health based on your damage to the enemy, and use it once in 20 seconds, increasing the maximum recovery chance by 15%.
- Bloodthirsty Strike (Lv.5): Attack the target in Bloodlust Frenzy, dealing an all-out blow and recovering 5% of your health and max damage by 20%. (2 skill points are required to level up)
- Slash (Lv.2): Attempts to finish off a wounded enemy, dealing 150% full damage. (3 skill points are required to level up)
Task logs:
- Task Name: Slow Diagram III
Reputation:
- Sleeping Town: Respect (675/3000)
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With the opening of new classes and the improvement of skills, the "Heart of Azeroth" has also increased its rating of Rorschach to D.