Chapter 407: Get Started
Because from the very beginning, I got the qualification for the closed beta, so I seized the opportunity and got my current status by chance.
Pulling up an organization to maintain market order may be just to seek a sense of accomplishment and find a sense of identity.
But now the result is that instead of getting a sense of recognition, they are attacked by the players, and then they are also officially warned!
I help the official maintain the market for free and seek benefits for ordinary players, but you are doing this to me!
In that case, what do we care about your life or death? I'm free, I don't care, how you love it!
With this judgment in mind, the merchants began to act gradually.
For businessmen, the fastest way to make a profit is the first purpose.
So when Xuehai seems to be angry with the official, the market price has soared to the limit, and it has entered a state of price and no market.
It's starting to be available on the market.
Merchants began to make tentative shipments.
Try small batches and put them on the trading market.
And the price, on the basis of the current one, has again increased by half.
In this way, the few pieces of equipment that had just been put on the shelves were sold immediately.
Seeing the effect, the merchants immediately continued to sell.
If the average player in the market simply sells the goods together, the price can only fall, and it may eventually stabilize at about two to three times the original price.
Because ordinary players will compete with each other, in order to sell quickly, they will keep lowering the price.
But the merchants are planned and organized, and they will not let the prices go down like this.
When they ship, not only will they not reduce the price, but they will continue to increase the price.
After selling a batch, the price of the new goods on the shelves will be higher than the original.
If a wild player also lists an item at a low price, they will buy it back immediately, so that there is no low-priced item on the market.
Let the average buyer think that this price is constantly rising, and the later you buy, the higher the price.
In addition, they will put a few particularly high-priced items on top of them as price references.
For example, if the normal shipping price of a level 40 green suit is 5 gold, then they will put several about 10 gold in the trading market.
This purpose is to raise the psychological expectations of ordinary players, so that they feel that as long as we are half cheaper than 10 gold, it must not be expensive.
But in fact, the level 40 green suit was originally sold for 1 gold at most, even if it was after Xuehai withdrew, if the price increased normally, it would not rise to 5 gold at most, let alone 10 gold.
It turned out that 10 gold could already buy a blue suit.
In this way, after the merchants came up with a batch of equipment and obtained a large amount of in-game currency, plus the in-game currency they had originally hoarded, they quickly changed their strategy again.
Identify a few materials that do not consume much, but have a hard demand, and the output is also not too large.
Buy all the scattered low-priced bulk goods in one go, and then put a few sets on the shelves by yourself The price is slightly higher, but the quantity is particularly large.
These materials, ordinary players may only need a few, a dozen, they put a thousand on the shelves at a time, and if you want to buy a thousand, it is a thousand.
In this case, almost no one buys this material in a group of thousands.
Then, they will put on the shelves 10 to 50 pieces of the same material, but the price will be more than 5 to 10 times higher than the normal price.
Ordinary players either buy a slightly higher price, but the number is particularly large, or buy the right amount, but the price is very high.
Either way, merchants can make money, and ordinary players will be especially uncomfortable.
In this process, if there are wild players who put on the right price and quantity of goods, they will buy them directly to prevent them from being bought by ordinary players.
Obviously, players can trade normally with each other, but after the merchants intervened, everyone was not suitable, only they were suitable.
Originally, in this kind of all-service market that can be traded at any time, there is no need for merchants to communicate with each other.
Businessmen in this environment are simply hoarders, and there is no role in communicating with each other in reality.
As merchants earn more and more coins, so does the variety of materials they can control.
After reaching a certain level, when they begin to control the bulk hard currency such as soul crystals and yuan stones, they will complete their complete control of the market.
Blue Sky was recording what they were doing at all times, and in one night, the prices of dozens of hard-needed materials, under their control, doubled several times again.
If they are allowed to continue operating, it is only a matter of time before they take full control of the market.
At ten o'clock in the morning of the next day, on the official forum, Aozora once again made a post in the name of Xuehai.
"The Observer: 20 Hours of Market Price Records."
This time, Aozora clearly targeted a full-time businessman.
Many ordinary players don't have a strong perception of the merchant because they don't have direct contact with the merchant.
And I will compare the merchants in the game with the merchants in the real world, and it is natural to think that full-time merchants are also necessary.
But in the Blue Sky is post, a completely different point of view is given.
Qingkong's post first detailed the operation process of the merchants last night, so that players who read the post attentively can know how the merchants control prices to make money.
Finally, give your opinion: in this market, there is no benefit of full-time merchants!
On the contrary, they will reduce the speed of the circulation of goods, increase the difficulty of circulation, and increase the difficulty of players to enter the industry.
Their purpose is only to make a profit.
In reality, businessmen are often responsible for transporting goods, communicating with each other in different places, or purchasing large quantities of goods from manufacturers and retailing them to end users.
In reality, this kind of behavior is beneficial to increase the circulation of commodities, so it is necessary for businessmen in reality to exist.
In the game, there is already an official, absolutely safe and fully automated market, where players can trade at any time, without the need for merchants to transit and transport, so the function of merchants communicating with each other is completely non-existent.
And in the game, there is only a little bit of meaning, only the wholesale and retail business remains.
Wholesale and retail in the game is to collect the materials that players put on the shelves in batches, such as a group of 1,000, and after buying, split it into groups of ten or 100, and sell them at a slightly higher price than the whole group.
Ordinary players don't need a thousand materials a lot of the time, and if the price of a group of ten is a little higher, even if it's twice as high, they will buy a group of ten materials.
This kind of behavior still has some meaning, which makes it convenient for individuals to make players.
But this only meaningful behavior is done by some ordinary players who want to make a little money.
Full-time businessmen won't do it because it's too slow to make money that way.
The practice of full-time merchants is to buy all the materials on the market so that ordinary players can't buy them.
Then he put it on the shelves at a very high price, and the price of this item directly increased several times, and ordinary players either didn't buy it, and if they wanted to buy it, they could only buy their own.
They stand in front of the trading market, constantly buying and selling, the only purpose is to make money, and the only role is to hinder the circulation of commodities.