Chapter IX: Judgment
"Players with the number 101, you have successfully advanced to the second round, please enter the room named 'yemowangka10145' within five minutes, the room code is ll451, if you exceed the time you will be judged to lose."
Entering the room as before, Mu Jing found that another player had not yet entered, and there was a player with the ID of Cloud Ambition in the viewing area.
in the information bar in the lower left corner.
Yun Zhiye Wang: I will retreat first, and send a screenshot to the network administrator after the game, if the opponent has not entered the room in five minutes, the screenshot will also be sent to the network administrator for him to lose.
GameOver:OK。
After Mu Jing sent OK, Yun Zhiye Wang exited the room, and Mu Jing, who stayed in the room, became the owner of the house.
A minute later, an arrogant player with a rank of gold two and an ID that you don't understand entered the room, and Mu Jing directly clicked to start the game when he saw this.
This time, Mu Jing did not hesitate any longer, and directly chose a female hero in the hero pool.
Syndra, the Dark Head, is an AP mage with a high burst at level 6.
Click the mouse arrow to confirm.
"My energy is endless!" In her ears, the deep voice of Sister Sindra sounded slowly, as if with infinite majesty.
The ten-second countdown begins, and the hero chosen by the other party also shows his true face.
Lord of the Shadow Stream.
A top-notch assassin who can show off his face at level 6 is extremely threatening to the Crispy Hero, and more importantly, the hero is very restrained by Sindra.
This restraint is reflected when the Tribulation reaches level six, when the R Skill Instant Hellshadow Killing Array can easily dodge Sindra's QE stun or R Skill Energy Outpour.
Coupled with the high damage of the WEQ of the Tribulation and the passive Soul Slayer Tribulation, it is easy to suppress the bloodline of Sindra, a mid-laner crispy mage, and finally the explosion mark of the R skill is a safety bolt.
It can be said that when he is in the game with the crispy hero Solo, as long as he reaches level 6, then his high burst can instantly empty the health bar of the crispy hero.
Of course, the above remarks have a basic premise, that is, whether the players who manipulate the hero for Solo are equal in strength. If it is a mentally handicapped child who can't put the WEQ and can't use passive A, then any so-called heroic restraint is just a joke.
Mu Jing replaced the purification that he didn't use at all with a lit one, and then replaced the rune talent of fighting assassins, and then slowly waited for the game loading screen to end.
The policewoman in the previous one is just a hot hand, and now that the hot hand is over, it should be a quick battle.
"Welcome to the Summoner's Rift!" As always, the system voice is still heard in Mu Jing's ears.
After buying a Dolan ring worth 400 gold coins and two bottles of red medicine in the store, Mu Jing manipulated Sindra on the screen and began to walk slowly towards the middle of the road.
Long sword Sanhong, Mu Jing was not very surprised after seeing the equipment of the opposite robbery, after all, this is also Solo's standard, and its talent and summoner skills are the same as Mu Jing, they are all the decrees of the Thunder Lord and flash ignition.
The line of soldiers slowly went online, and Sindra stepped forward under the control of Mu Jing's mouse, and directly raised his hand to level the melee creeps on the red side of A.
On the other side, a dart shot at Sindra wanted to consume, but Mu Jing dodged this dart with a flexible move, and then QA hit the robbery who was about to retreat in the process of moving.
It seemed that Mu Jing's blow hurt a little, and he immediately retreated very cowardly and left outside Mu Jing's flat A range.
And Mu Jing didn't chase hard, after all, chasing him again would enter the hatred range of the opponent's soldiers, and if he was attacked by the opponent's soldiers, it would be difficult to say who would consume whom.
Despite this, the robbery was still suppressed very badly by Mu Jing's Sindra, and he didn't dare to step forward at all, so he could only reluctantly use darts to replenish the troops.
If you don't reach the third level, because you can't instantly trigger the Thunder Lord's decree with WEQ, its damage is not high, and most long singlers can suppress the tribulation before the third level.
After the Tribulation reaches Level 3, this suppression will disappear, and as long as all the WEQ of the Tribulation hits, its base damage combined with the damage triggered by the Thunder will be considerable.
If you are consumed like this a few times, you will inevitably have to go back to the city to replenish because of the lack of state, and you don't need to consider factors such as the opposite squat or Gank in the Solo game, so you can unscrupulously hand over the key W skill shadow clone used to pursue or escape.
Moreover, the cost of using the skill is a cheap energy value that recovers quickly, rather than an expensive blue amount that recovers slowly, which is also a huge advantage for traditional blue mages in the line.
At 2 minutes and 57 seconds, with the opposite level 2 robbing a set of ultra-long-range WQ, the health bar on the top of Sindra's head decreased for the first time. But Mu Jing's face facing the screen remained unchanged, manipulating Sindra to advance instead of retreating.
Q skill killed two ranged soldiers in the back row who had long been bloodless, and then Sindra was promoted to level 3 with a flash of golden light, and W skill grabbed the dark magic ball, and then EW second company!
Many heroes in League of Legends have very strange skill detection distances, such as Hammerstone's hook, Lux's Q skill, Ezreal's Q skill, Plague Source Rat's E skill, etc., and their skill detection distance will be slightly longer than the player's distance from the display.
The same is true for Sindra's E skill, whose skill judgment takes effect a little longer than you seem, and because of this, the hero Sindra has also derived EQ Second Combo and EW Second Combo Skill combos that deceive the player's vision.
For the average player, there are only three kinds of combos in Sindra: QE, WE, AND RE, and the rest of the complex and changeable combos are based on these three basic combos, so I won't comment on them here.
Sindra's E ability, called Weak Retreat, knocks back all hostile units in a fan-shaped direction and deals damage.
However, if there is a Dark Orb generated by Syndra's Q skill in the fan-shaped direction, then the weak person of its E skill will knock back all the Dark Orbs in it, and all enemy units pushed by the Dark Orb will be stunned.
It is very difficult for the average player to use the E skill with the Q skill to stun the enemy hero, because the opponent's hero will not be stupid to stand in the path of the dark orb as a live target.
Although the distance of EQ and EW is the same as that of QE and WE, the distance of the two sets of EQ and EW is the same as that of QE, but the weak one who first uses the E skill to retreat, and then uses the Q skill to condense into a dark orb or throws the dark orb picked up by the W skill.
The time taken for such a skill combo is about 0.5 seconds faster than that of ordinary QE and WE, and for the high players of League of Legends or the vast majority of players, 0.5 seconds is enough to use a skill to draw A or move.
The weirdest thing is the visual deception effect of this set of combos, ordinary QE or WE are all balls that appear and are pushed out by Sindra's E skill.
EQ and EW are the opposite, the moment Syndra's E skill is pushed, the dark orb that has just condensed or landed is pushed out.
From the player's point of view, the EQ and EW skill combo dark orbs are completely launched out of thin air, which can be said to be extremely weird.
However, it should be noted that the dark orb condensation point or landing point of EQ and EW must be the outermost part of the retreat of the weak Syndra E skill, which is also the farthest place where the E skill is determined.
Otherwise, once the dark orb condenses or the place where it lands is not the outermost part of the weakling, then the system will judge that it has failed, and the dark orb will stay in place and will not be pushed out, which is the so-called empty E.
These two sets of combos are basically all mastered in the hero Sindra, and they can be easily used in any situation, without any muddy. For the vast majority of ordinary players whose skill judgment distance is not perfect, this set of combos is obviously prone to mistakes.
However, for the experienced Mu Jing, this set of combos has long been ingrained in the depths of his mind, and he can use it casually without any brewing.