Chapter 190: Training Gains
Zhao Weiyang took a closer look and found that the time they had to look at the map was really pitiful, although there were no major mistakes in the overall situation, but they could not maintain a correct interpretation of the battle situation at all times, and the details were unbearable.
Previously, Zhao Weiyang regarded equipment as extremely important, believing that it was one of the most critical factors in the outcome of the game. But after studying for a while, he found that equipment with hundreds or even thousands of gold was actually nothing. For example, Zhao Weiyang tried Zhao Yun, who was a few thousand gold equipment, and Zhao Yun in god costume and Zhao Yun with a power bowl plus a basalt axe and a fiery jade did not have much difference in team battles. If Zhao Yun in a god costume can participate in the battle a few seconds earlier because of his jumping shoes, because he can kill a few more chicken rib heroes after having an advantage in group P, because he has armor to absorb more damage, and his role can be scored 10 points, then Zhao Yun, who has a half-body strength bracer, can withstand similar damage, relying on his peerless skills, Lieyu can sweep out an instantaneous explosive power, not to mention that he should also be given a 7 points. If we collect more information, win more local PKs, grasp more killer fighters, and fight a few hundred or even thousands of gold?
In fact, in every strategy game, you have to sacrifice some energy, some economy or military power brought by the economy to win some information, and focus on controlling some fighters. This information, these fighters, determines not the life or death of a hero, but the victory or defeat of a team battle, and the rise and fall of a game.
Lao Zhang then taught Zhao Weiyang how to look at the death of every PK. In the game, Zhao Weiyang often sees such words, replacing a naked man with a main force to earn, and can often see Guo Jia deliberately eating skills and dying. They have the idea of sacrificing the small to take the big, and they are relatively advanced players. But Lao Zhang believes that what they are expressing is still local gains and losses, and the gains and losses should be viewed from the overall situation.
Zhao Weiyang slowly understood this truth in the game. In the game, Wei Guo needs to connect big skills, such as Cao Cao's D skill and Cao Pi's D skill, Guo Jia's D skill, Xu Huang's D skill and other group control skills to achieve the effect of maximizing damage.
Once, Zhao Weiyang was in the Wei State, just in time for the interlude period of the advance in the Wei State, and at the gate of the Wei State, Sima Yi and Zhao Yun swapped. But Lao Zhang said that even if he used Sima Yi to replace Zhao Yun, it would be a loss, because the explosive power of Wei State had decreased a lot. Sure enough, when they pushed to the gate of Shu, Zhao Yun was alive, and Sima Yi had just been resurrected, but he was still in the city. Therefore, Zhao Weiyang saw that Shu paid a small price and successfully delayed the rhythm of Wei's general attack.
After playing the new hero Cao Pi a few times, Zhao Weiyang knew that Cao Cao and Cao Pi father and son were a hero pair with a strong skill set and strong interdependence. In this case, restricting one is equivalent to restricting the other. Now many teams like to use Cao Pi to go to the middle to limit the development of Zhang Fei of Shu, it can be said that Cao Pi has become a soul figure like Guan Yu of Shu in the early middle and early stages. Then, restricting Cao Pi naturally protected Zhang Fei's development. In the early stage of the game, every time Cao Pi killed Guan Yu, the economic blow to Shu was no less than that of Zhao Yun.
When Zhao Weiyang saw Lao Zhang using Cao Cao, he only had one shoe, but he desperately went to cooperate with Guo Jia to catch Guan Yu and Zhao Yun at the beginning, even if he had to lose his life. It seems that one for one is not cheap, but because it restricts the development of Guan Yu and Zhao Yun, it gives Sima Yi room for development, and Sima Yi creates more development space for Cao Pi, Cao Pi develops well, and can further restrict the development of Guan Yu and Zhang Fei. In the end, even if Zhao Yun still got up, but at this time, the game may have reached the end, and Zhao Yun was no longer able to turn the tide when the building was about to collapse.
At the same time, Zhao Weiyang also learned to attack the east and the west, encircle Wei to save Zhao and contain the two lines, all of which interpret an overall idea of advance and retreat. When Zhao Weiyang used Dian Wei, he found that when Dian Wei was holding back his jumping shoes and Xuanwu axe, when he was at his most vulnerable, if his teammates could not attract the enemy and let the enemy target him, his outfit would be much slower, and in the end, he would lose a hero who could compete with Zhao Yun and Zhang Fei, and the situation would suddenly be a mess. Therefore, Zhao Weiyang began to deliberately take the initiative to ask his teammates to make room for his development, instead of being silent. Sometimes, it's more effective to ask for something than to wait for your teammates to wake up.
Zhao Weiyang also learned not to be afraid of death in the game. Before, Zhao Weiyang always thought that obscenity was the king, and he generally didn't dare to make a move without absolute certainty. But if you don't dare to make a move, you accidentally give up many opportunities, either you play alone, your teammates collapse, and finally you are beaten by others, which often kills more. However, after dying too much, Zhao Weiyang, with Lao Zhang's encouragement, slowly didn't mind dying, and he didn't covet people's heads anymore. When he uses Dian Wei again, he won't mind if he gets killed too many times, as long as his death can delay the rhythm of the opponent's general attack. Therefore, his Dian Wei no longer pursues god costumes, as long as he has jumping shoes, a basalt axe and a strength bracer. If he had such equipment, Pang Tong on the opposite side would cooperate with a main hero to catch him frequently, and Zhao Weiyang would be even happier. As long as you stick to it, your teammates will be able to develop better.
In another game, Cao Pi on Zhao Weiyang's side was at the same level as Zhuge Liang on the other side, so Cao Cao began to frequently cooperate with Cao Pi to catch Zhuge Liang, sometimes successfully, sometimes unsuccessful. Before Lao Zhang could speak, another teammate said: "With this kind of work, it is better for Cao Pi to play money unrestrainedly, and Cao Cao to assist the other side." Zhao Weiyang suddenly said that when playing the rookie game, it is better to kill a rookie ten times, than to kill a master once. Then a conclusion can be derived: it is the same whether a rookie kills or not, and it is not easy for a master to give you a chance to kill. Continue to reason: I am not in a hurry to kill people in the early stage, the master can't kill it, and I will also produce a piece of equipment when a rookie comes out, and my role is greater, and it is me who earns. The conclusion is that all the blue and red in the opening game are used to suppress, and there is no rush to leave the blue to kill. Leaving blue itself means waste.
Gradually, Zhao Weiyang knew that many of the things that Lao Zhang introduced to himself in the game were told by Lao Zhang's friends that Lao Zhang told Zhao Weiyang.
Driven by this kind of master, Zhao Weiyang finally understood the problem of trade-offs in the game:
1. The order of development of each game has always been the same, and it is not the same in every game, and Zhuge Liang has to specify who to catch; It's not that Guo Jia is the suppressive hand of Wei in every game, and the economy of the road, etc. In fact, there is so much money, no matter how it crosses, as long as someone fights, it is reasonable, and it is because the difference in a hero's equipment is not a few hundred or even thousands of gold, the main thing is how much the team economy is different.
Second, not every game of Shu and Wei focuses on cultivating one or two heroes' economy, and sometimes the number of key training can be one more. The point is what can be gained by sacrificing the development of a hero.
In just one week of training, Zhao Weiyang remembered the guild that had a profound impact on him, and also remembered the multiple IDs in it.
(End of chapter)